More campaign map progress
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@@ -517,7 +517,7 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
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float waveTimeDec = 0.4f;
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state.rules.waveSpacing = Mathf.lerp(60 * 65 * 2, 60f * 60f * 1f, Math.max(difficulty - waveTimeDec, 0f) / 0.8f);
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state.rules.waveSpacing = Mathf.lerp(60 * 65 * 2, 60f * 60f * 1f, Math.max(difficulty - waveTimeDec, 0f));
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state.rules.waves = sector.info.waves = true;
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state.rules.enemyCoreBuildRadius = 600f;
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