Initial creation of Arc port
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@@ -1,9 +1,9 @@
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package io.anuke.mindustry;
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import com.badlogic.gdx.Application.ApplicationType;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.files.FileHandle;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.arc.Application.ApplicationType;
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import io.anuke.arc.Core;
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import io.anuke.arc.files.FileHandle;
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import io.anuke.arc.graphics.Color;
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import io.anuke.mindustry.core.*;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.TileEntity;
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@@ -128,7 +128,7 @@ public class Vars{
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Serialization.init();
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//load locales
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String[] stra = Gdx.files.internal("locales").readString().split("\n");
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String[] stra = Core.files.internal("locales").readString().split("\n");
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locales = new Locale[stra.length];
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for(int i = 0; i < locales.length; i++){
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String code = stra[i];
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@@ -169,9 +169,9 @@ public class Vars{
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state = new GameState();
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threads = new ThreadHandler();
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mobile = Gdx.app.getType() == ApplicationType.Android || Gdx.app.getType() == ApplicationType.iOS || testMobile;
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ios = Gdx.app.getType() == ApplicationType.iOS;
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android = Gdx.app.getType() == ApplicationType.Android;
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mobile = Core.app.getType() == ApplicationType.Android || Core.app.getType() == ApplicationType.iOS || testMobile;
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ios = Core.app.getType() == ApplicationType.iOS;
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android = Core.app.getType() == ApplicationType.Android;
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dataDirectory = Settings.getDataDirectory(appName);
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screenshotDirectory = dataDirectory.child("screenshots/");
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