Initial creation of Arc port

This commit is contained in:
Anuken
2018-12-20 11:49:32 -05:00
parent 6dc64cf2f6
commit cabcfc7136
235 changed files with 698 additions and 695 deletions

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package io.anuke.mindustry.content;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.type.ContentType;
import io.anuke.mindustry.type.Item;

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package io.anuke.mindustry.content;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.type.ContentType;
import io.anuke.mindustry.type.Liquid;

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@@ -1,8 +1,8 @@
package io.anuke.mindustry.content;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Rectangle;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.Rectangle;
import io.anuke.mindustry.content.fx.BulletFx;
import io.anuke.mindustry.content.fx.UnitFx;
import io.anuke.mindustry.entities.Player;

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@@ -1,7 +1,7 @@
package io.anuke.mindustry.content;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.utils.ObjectSet;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.utils.ObjectSet;
import io.anuke.mindustry.entities.units.UnitType;
import io.anuke.mindustry.entities.units.types.*;
import io.anuke.mindustry.game.ContentList;

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package io.anuke.mindustry.content.blocks;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.content.StatusEffects;

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package io.anuke.mindustry.content.blocks;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.content.fx.BlockFx;

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package io.anuke.mindustry.content.blocks;
import com.badlogic.gdx.utils.Array;
import io.anuke.arc.utils.Array;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.mindustry.content.Liquids;

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package io.anuke.mindustry.content.blocks;
import com.badlogic.gdx.utils.ObjectMap;
import io.anuke.arc.utils.ObjectMap;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.blocks.Floor;

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@@ -1,6 +1,6 @@
package io.anuke.mindustry.content.blocks;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.content.fx.BlockFx;

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@@ -1,7 +1,7 @@
package io.anuke.mindustry.content.blocks;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.mindustry.content.AmmoTypes;
import io.anuke.mindustry.content.fx.ShootFx;
import io.anuke.mindustry.type.AmmoType;

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package io.anuke.mindustry.content.bullets;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.content.fx.BulletFx;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.bullet.BulletType;

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package io.anuke.mindustry.content.bullets;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.content.fx.BulletFx;
import io.anuke.mindustry.entities.bullet.BasicBulletType;
import io.anuke.mindustry.entities.bullet.BulletType;

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package io.anuke.mindustry.content.bullets;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.content.StatusEffects;
import io.anuke.mindustry.content.fx.BlockFx;

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package io.anuke.mindustry.content.bullets;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.content.fx.BlockFx;
import io.anuke.mindustry.content.fx.BulletFx;

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package io.anuke.mindustry.content.fx;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.entities.effect.GroundEffectEntity.GroundEffect;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.game.ContentList;

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package io.anuke.mindustry.content.fx;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.game.ContentList;
import io.anuke.ucore.core.Effects.Effect;

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package io.anuke.mindustry.content.fx;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.graphics.Palette;

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package io.anuke.mindustry.content.fx;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.game.ContentList;
import io.anuke.ucore.core.Effects.Effect;

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package io.anuke.mindustry.content.fx;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.game.ContentList;
import io.anuke.ucore.core.Effects.Effect;

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package io.anuke.mindustry.content.fx;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.entities.effect.GroundEffectEntity.GroundEffect;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.game.ContentList;