Initial creation of Arc port

This commit is contained in:
Anuken
2018-12-20 11:49:32 -05:00
parent 6dc64cf2f6
commit cabcfc7136
235 changed files with 698 additions and 695 deletions

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@@ -1,10 +1,10 @@
package io.anuke.mindustry.game;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.IntArray;
import com.badlogic.gdx.utils.IntMap;
import com.badlogic.gdx.utils.TimeUtils;
import io.anuke.arc.files.FileHandle;
import io.anuke.arc.utils.Array;
import io.anuke.arc.utils.IntArray;
import io.anuke.arc.utils.IntMap;
import io.anuke.arc.utils.TimeUtils;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.game.EventType.StateChangeEvent;
import io.anuke.mindustry.io.SaveIO;

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@@ -1,6 +1,6 @@
package io.anuke.mindustry.game;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.graphics.Color;
import io.anuke.ucore.util.Bundles;
public enum Team{

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@@ -1,6 +1,6 @@
package io.anuke.mindustry.game;
import com.badlogic.gdx.utils.ObjectSet;
import io.anuke.arc.utils.ObjectSet;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.util.EnumSet;

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@@ -1,6 +1,6 @@
package io.anuke.mindustry.game;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.ucore.scene.ui.layout.Table;
import static io.anuke.mindustry.Vars.control;

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@@ -1,7 +1,7 @@
package io.anuke.mindustry.game;
import com.badlogic.gdx.utils.ObjectMap;
import com.badlogic.gdx.utils.ObjectSet;
import io.anuke.arc.utils.ObjectMap;
import io.anuke.arc.utils.ObjectSet;
import io.anuke.mindustry.game.EventType.UnlockEvent;
import io.anuke.mindustry.type.ContentType;
import io.anuke.ucore.core.Events;

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@@ -1,9 +1,9 @@
package io.anuke.mindustry.game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.utils.ObjectMap;
import com.badlogic.gdx.utils.PropertiesUtils;
import io.anuke.arc.Core;
import io.anuke.arc.files.FileHandle;
import io.anuke.arc.utils.ObjectMap;
import io.anuke.arc.utils.PropertiesUtils;
import io.anuke.ucore.util.Strings;
import java.io.IOException;
@@ -22,7 +22,7 @@ public class Version{
public static void init(){
try{
FileHandle file = Gdx.files.internal("version.properties");
FileHandle file = Core.files.internal("version.properties");
ObjectMap<String, String> map = new ObjectMap<>();
PropertiesUtils.load(map, file.reader());

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@@ -1,6 +1,6 @@
package io.anuke.mindustry.game;
import com.badlogic.gdx.utils.Array;
import io.anuke.arc.utils.Array;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.content.StatusEffects;
import io.anuke.mindustry.content.UnitTypes;