progress
This commit is contained in:
@@ -61,8 +61,13 @@ public class HierarchyPathFinder implements Runnable{
|
||||
IntSet usedEdges = new IntSet();
|
||||
//tasks to run on pathfinding thread
|
||||
TaskQueue queue = new TaskQueue();
|
||||
//individual requests based on unit
|
||||
|
||||
//individual requests based on unit - MAIN THREAD ONLY
|
||||
ObjectMap<Unit, PathRequest> unitRequests = new ObjectMap<>();
|
||||
|
||||
//TODO: very dangerous usage;
|
||||
//TODO - it is accessed from the main thread
|
||||
//TODO - it is written to on the pathfinding thread
|
||||
//maps position in world in (x + y * width format) to a cache of flow fields
|
||||
IntMap<FieldCache> fields = new IntMap<>();
|
||||
|
||||
@@ -79,7 +84,6 @@ public class HierarchyPathFinder implements Runnable{
|
||||
@Nullable Thread thread;
|
||||
|
||||
//path requests are per-unit
|
||||
//these contain
|
||||
static class PathRequest{
|
||||
final Unit unit;
|
||||
final int destination, team;
|
||||
@@ -111,8 +115,10 @@ public class HierarchyPathFinder implements Runnable{
|
||||
//maps cluster index to field weights; 0 means uninitialized
|
||||
final IntMap<int[]> fields = new IntMap<>();
|
||||
|
||||
//TODO: node map for merging
|
||||
//TODO: how to extend flowfields?
|
||||
//main thread only!
|
||||
long lastUpdateId = state.updateId;
|
||||
|
||||
//TODO: how are the nodes merged? CAN they be merged?
|
||||
|
||||
public FieldCache(PathCost cost, int team, int goalPos){
|
||||
this.cost = cost;
|
||||
@@ -128,7 +134,7 @@ public class HierarchyPathFinder implements Runnable{
|
||||
Events.on(WorldLoadEvent.class, event -> {
|
||||
stop();
|
||||
|
||||
//TODO 5 path costs, arbitrary number
|
||||
//TODO: can the pathfinding thread even see these?
|
||||
clusters = new Cluster[256][][];
|
||||
cwidth = Mathf.ceil((float)world.width() / clusterSize);
|
||||
cheight = Mathf.ceil((float)world.height() / clusterSize);
|
||||
@@ -136,7 +142,6 @@ public class HierarchyPathFinder implements Runnable{
|
||||
start();
|
||||
});
|
||||
|
||||
//TODO very inefficient, this is only for debugging
|
||||
Events.on(TileChangeEvent.class, e -> {
|
||||
|
||||
e.tile.getLinkedTiles(t -> {
|
||||
@@ -160,10 +165,6 @@ public class HierarchyPathFinder implements Runnable{
|
||||
}
|
||||
});
|
||||
|
||||
//TODO: if near center of cluster:
|
||||
//- re-do inner A* only
|
||||
//- otherwise, re-do everything
|
||||
|
||||
//TODO: recalculate affected flow fields? or just all of them?
|
||||
});
|
||||
|
||||
@@ -176,9 +177,17 @@ public class HierarchyPathFinder implements Runnable{
|
||||
Core.app.post(() -> unitRequests.remove(req.unit));
|
||||
}
|
||||
}
|
||||
|
||||
for(var field : fields.values()){
|
||||
//skipped N update -> drop it
|
||||
if(field.lastUpdateId <= state.updateId - 20){
|
||||
//make sure it's only modified on the main thread...? but what about calling get() on this thread??
|
||||
queue.post(() -> fields.remove(field.goalPos));
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if(debug && false){
|
||||
if(debug){
|
||||
Events.run(Trigger.draw, () -> {
|
||||
int team = Team.sharded.id;
|
||||
int cost = costGround;
|
||||
@@ -189,7 +198,9 @@ public class HierarchyPathFinder implements Runnable{
|
||||
Lines.stroke(1f);
|
||||
for(int cx = 0; cx < cwidth; cx++){
|
||||
for(int cy = 0; cy < cheight; cy++){
|
||||
var cluster = clusters[Team.sharded.id][cost][cy * cwidth + cx];
|
||||
if(clusters[Team.sharded.id] == null || clusters[team][cost] == null) continue;
|
||||
|
||||
var cluster = clusters[team][cost][cy * cwidth + cx];
|
||||
if(cluster != null){
|
||||
Lines.stroke(0.5f);
|
||||
Draw.color(Color.gray);
|
||||
@@ -279,6 +290,14 @@ public class HierarchyPathFinder implements Runnable{
|
||||
}
|
||||
}
|
||||
|
||||
static void line(Vec2 a, Vec2 b){
|
||||
Fx.debugLine.at(a.x, a.y, 0f, Color.blue.cpy().a(0.1f), new Vec2[]{a.cpy(), b.cpy()});
|
||||
}
|
||||
|
||||
static void line(Vec2 a, Vec2 b, Color color){
|
||||
Fx.debugLine.at(a.x, a.y, 0f, color, new Vec2[]{a.cpy(), b.cpy()});
|
||||
}
|
||||
|
||||
//DEBUGGING ONLY
|
||||
Vec2 nodeToVec(int current, Vec2 out){
|
||||
portalToVec(0, NodeIndex.cluster(current), NodeIndex.dir(current), NodeIndex.portal(current), out);
|
||||
@@ -329,6 +348,8 @@ public class HierarchyPathFinder implements Runnable{
|
||||
|
||||
/** @return a cluster at coordinates; can be null if not cluster was created yet*/
|
||||
@Nullable Cluster getCluster(int team, int pathCost, int clusterIndex){
|
||||
if(clusters == null) return null;
|
||||
|
||||
Cluster[][] dim1 = clusters[team];
|
||||
|
||||
if(dim1 == null) return null;
|
||||
@@ -356,6 +377,8 @@ public class HierarchyPathFinder implements Runnable{
|
||||
}
|
||||
|
||||
Cluster updateCluster(int team, int pathCost, int cx, int cy){
|
||||
//TODO: what if clusters are null for thread visibility reasons?
|
||||
|
||||
Cluster[][] dim1 = clusters[team];
|
||||
|
||||
if(dim1 == null){
|
||||
@@ -378,7 +401,7 @@ public class HierarchyPathFinder implements Runnable{
|
||||
}
|
||||
}
|
||||
|
||||
PathCost cost = ControlPathfinder.costTypes.get(pathCost);
|
||||
PathCost cost = idToCost(pathCost);
|
||||
|
||||
for(int direction = 0; direction < 4; direction++){
|
||||
int otherX = cx + Geometry.d4x(direction), otherY = cy + Geometry.d4y(direction);
|
||||
@@ -446,7 +469,7 @@ public class HierarchyPathFinder implements Runnable{
|
||||
}
|
||||
|
||||
void updateInnerEdges(int team, int cost, int cx, int cy, Cluster cluster){
|
||||
updateInnerEdges(team, ControlPathfinder.costTypes.get(cost), cx, cy, cluster);
|
||||
updateInnerEdges(team, idToCost(cost), cx, cy, cluster);
|
||||
}
|
||||
|
||||
void updateInnerEdges(int team, PathCost cost, int cx, int cy, Cluster cluster){
|
||||
@@ -556,7 +579,7 @@ public class HierarchyPathFinder implements Runnable{
|
||||
int cx = current % wwidth, cy = current / wwidth;
|
||||
|
||||
//found the goal (it's in the portal rectangle)
|
||||
//TODO portal rectangle approach does not work.
|
||||
//TODO portal rectangle approach does not work, making this slower than it should be
|
||||
if((cx >= goalX1 && cy >= goalY1 && cx <= goalX2 && cy <= goalY2) || current == goalPos){
|
||||
return costs.get(current);
|
||||
}
|
||||
@@ -615,59 +638,54 @@ public class HierarchyPathFinder implements Runnable{
|
||||
return Integer.MAX_VALUE;
|
||||
}
|
||||
|
||||
//TODO
|
||||
PathCost cost = ControlPathfinder.costGround;
|
||||
|
||||
//TODO: cluster can be null!!
|
||||
PathCost cost = idToCost(pathCost);
|
||||
Cluster cluster = getCreateCluster(team, pathCost, cx, cy);
|
||||
int minX = cx * clusterSize, minY = cy * clusterSize, maxX = Math.min(minX + clusterSize - 1, wwidth - 1), maxY = Math.min(minY + clusterSize - 1, wheight - 1);
|
||||
|
||||
int bestPortalPair = Integer.MAX_VALUE;
|
||||
float bestCost = Float.MAX_VALUE;
|
||||
|
||||
if(cluster != null){ //TODO create on demand??
|
||||
//A* to every node, find the best one (I know there's a better algorithm for this, probably dijkstra)
|
||||
for(int dir = 0; dir < 4; dir++){
|
||||
var portals = cluster.portals[dir];
|
||||
if(portals == null) continue;
|
||||
|
||||
//A* to every node, find the best one (I know there's a better algorithm for this, probably dijkstra)
|
||||
for(int dir = 0; dir < 4; dir++){
|
||||
var portals = cluster.portals[dir];
|
||||
if(portals == null) continue;
|
||||
for(int j = 0; j < portals.size; j++){
|
||||
|
||||
for(int j = 0; j < portals.size; j++){
|
||||
int
|
||||
other = portals.items[j],
|
||||
otherFrom = Point2.x(other), otherTo = Point2.y(other),
|
||||
otherAverage = (otherFrom + otherTo) / 2,
|
||||
ox = cx * clusterSize + offsets[dir * 2] * (clusterSize - 1),
|
||||
oy = cy * clusterSize + offsets[dir * 2 + 1] * (clusterSize - 1),
|
||||
otherX = (moveDirs[dir * 2] * otherAverage + ox),
|
||||
otherY = (moveDirs[dir * 2 + 1] * otherAverage + oy);
|
||||
|
||||
int
|
||||
other = portals.items[j],
|
||||
otherFrom = Point2.x(other), otherTo = Point2.y(other),
|
||||
otherAverage = (otherFrom + otherTo) / 2,
|
||||
ox = cx * clusterSize + offsets[dir * 2] * (clusterSize - 1),
|
||||
oy = cy * clusterSize + offsets[dir * 2 + 1] * (clusterSize - 1),
|
||||
otherX = (moveDirs[dir * 2] * otherAverage + ox),
|
||||
otherY = (moveDirs[dir * 2 + 1] * otherAverage + oy);
|
||||
float connectionCost = innerAstar(
|
||||
team, cost,
|
||||
minX, minY, maxX, maxY,
|
||||
tileX + tileY * wwidth,
|
||||
otherX + otherY * wwidth,
|
||||
//TODO these are wrong and never actually trigger
|
||||
(moveDirs[dir * 2] * otherFrom + ox),
|
||||
(moveDirs[dir * 2 + 1] * otherFrom + oy),
|
||||
(moveDirs[dir * 2] * otherTo + ox),
|
||||
(moveDirs[dir * 2 + 1] * otherTo + oy)
|
||||
);
|
||||
|
||||
float connectionCost = innerAstar(
|
||||
team, cost,
|
||||
minX, minY, maxX, maxY,
|
||||
tileX + tileY * wwidth,
|
||||
otherX + otherY * wwidth,
|
||||
//TODO these are wrong and never actually trigger
|
||||
(moveDirs[dir * 2] * otherFrom + ox),
|
||||
(moveDirs[dir * 2 + 1] * otherFrom + oy),
|
||||
(moveDirs[dir * 2] * otherTo + ox),
|
||||
(moveDirs[dir * 2 + 1] * otherTo + oy)
|
||||
);
|
||||
|
||||
//better cost found, update and return
|
||||
if(connectionCost != -1f && connectionCost < bestCost){
|
||||
bestPortalPair = Point2.pack(dir, j);
|
||||
bestCost = connectionCost;
|
||||
}
|
||||
//better cost found, update and return
|
||||
if(connectionCost != -1f && connectionCost < bestCost){
|
||||
bestPortalPair = Point2.pack(dir, j);
|
||||
bestCost = connectionCost;
|
||||
}
|
||||
}
|
||||
|
||||
if(bestPortalPair != Integer.MAX_VALUE){
|
||||
return makeNodeIndex(cx, cy, Point2.x(bestPortalPair), Point2.y(bestPortalPair));
|
||||
}
|
||||
}
|
||||
|
||||
if(bestPortalPair != Integer.MAX_VALUE){
|
||||
return makeNodeIndex(cx, cy, Point2.x(bestPortalPair), Point2.y(bestPortalPair));
|
||||
}
|
||||
|
||||
|
||||
return Integer.MAX_VALUE;
|
||||
}
|
||||
|
||||
@@ -701,7 +719,6 @@ public class HierarchyPathFinder implements Runnable{
|
||||
if(startNodeIndex == endNodeIndex){
|
||||
result.clear();
|
||||
result.add(startNodeIndex);
|
||||
//TODO alloc
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -766,15 +783,7 @@ public class HierarchyPathFinder implements Runnable{
|
||||
return null;
|
||||
}
|
||||
|
||||
static void line(Vec2 a, Vec2 b){
|
||||
Fx.debugLine.at(a.x, a.y, 0f, Color.blue.cpy().a(0.1f), new Vec2[]{a.cpy(), b.cpy()});
|
||||
}
|
||||
|
||||
static void line(Vec2 a, Vec2 b, Color color){
|
||||
Fx.debugLine.at(a.x, a.y, 0f, color, new Vec2[]{a.cpy(), b.cpy()});
|
||||
}
|
||||
|
||||
void checkEdges(PathRequest request, int team, int pathCost, int current, int goal, int cx, int cy, LongSeq connections){
|
||||
private void checkEdges(PathRequest request, int team, int pathCost, int current, int goal, int cx, int cy, LongSeq connections){
|
||||
for(int i = 0; i < connections.size; i++){
|
||||
long con = connections.items[i];
|
||||
float cost = IntraEdge.cost(con);
|
||||
@@ -788,9 +797,6 @@ public class HierarchyPathFinder implements Runnable{
|
||||
|
||||
request.frontier.add(next, newCost + clusterNodeHeuristic(team, pathCost, next, goal));
|
||||
request.cameFrom.put(next, current);
|
||||
|
||||
//TODO debug
|
||||
line(nodeToVec(current, Tmp.v1), nodeToVec(next, Tmp.v2));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -806,7 +812,6 @@ public class HierarchyPathFinder implements Runnable{
|
||||
int counter = 0;
|
||||
|
||||
//actually do the flow field part
|
||||
//TODO spread this out across many frames
|
||||
while(frontier.size > 0){
|
||||
int tile = frontier.removeLast();
|
||||
int baseX = tile % wwidth, baseY = tile / wwidth;
|
||||
@@ -858,9 +863,58 @@ public class HierarchyPathFinder implements Runnable{
|
||||
}
|
||||
}
|
||||
|
||||
public void initializePathRequest(PathRequest request, int team, int unitX, int unitY, int goalX, int goalY){
|
||||
int costId = 0;
|
||||
PathCost pcost = ControlPathfinder.costGround;
|
||||
private void addFlowCluster(FieldCache cache, int cluster, boolean addingFrontier){
|
||||
addFlowCluster(cache, cluster % cwidth, cluster / cwidth, addingFrontier);
|
||||
}
|
||||
|
||||
private void addFlowCluster(FieldCache cache, int cx, int cy, boolean addingFrontier){
|
||||
//out of bounds
|
||||
if(cx < 0 || cy < 0 || cx >= cwidth || cy >= cheight) return;
|
||||
|
||||
var fields = cache.fields;
|
||||
int key = cx + cy * cwidth;
|
||||
|
||||
if(!fields.containsKey(key)){
|
||||
fields.put(key, new int[clusterSize * clusterSize]);
|
||||
|
||||
//TODO: now, scan d4 for nearby clusters.
|
||||
if(addingFrontier){
|
||||
|
||||
for(int dir = 0; dir < 4; dir++){
|
||||
int ox = cx + moveDirs[dir * 2], oy = cy + moveDirs[dir * 2 + 1];
|
||||
|
||||
if(ox < 0 || oy < 0 || ox >= cwidth || ox >= cheight) continue;
|
||||
|
||||
var otherField = cache.fields.get(ox + oy * cwidth);
|
||||
|
||||
if(otherField == null) continue;
|
||||
|
||||
int
|
||||
relOffset = (dir + 2) % 4,
|
||||
movex = moveDirs[relOffset * 2],
|
||||
movey = moveDirs[relOffset * 2 + 1],
|
||||
otherx1 = offsets[relOffset * 2] * (clusterSize - 1),
|
||||
othery1 = offsets[relOffset * 2 + 1] * (clusterSize - 1);
|
||||
|
||||
//scan the edge of the cluster
|
||||
for(int i = 0; i < clusterSize; i++){
|
||||
int x = otherx1 + movex * i, y = othery1 + movey * i;
|
||||
|
||||
//check to make sure it's not 0 (uninitialized flowfield data)
|
||||
if(otherField[x + y * clusterSize] != 0){
|
||||
int worldX = x + ox * clusterSize, worldY = y + oy * clusterSize;
|
||||
|
||||
//add the world-relative position to the frontier, so it recalculates
|
||||
cache.frontier.addFirst(worldX + worldY * wwidth);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void initializePathRequest(PathRequest request, int team, int costId, int unitX, int unitY, int goalX, int goalY){
|
||||
PathCost pcost = idToCost(costId);
|
||||
|
||||
int goalPos = (goalX + goalY * wwidth);
|
||||
|
||||
@@ -869,21 +923,22 @@ public class HierarchyPathFinder implements Runnable{
|
||||
|
||||
var nodePath = clusterAstar(request, costId, node, dest);
|
||||
|
||||
//TODO: how to reuse
|
||||
FieldCache cache = this.fields.get(goalPos, () -> new FieldCache(pcost, team, goalPos));
|
||||
//TODO: how to reuse properly. what if the flowfields don't go through this position (the fields are finished?) how to incrementally extend the flowfield?
|
||||
FieldCache cache = fields.get(goalPos);
|
||||
//if true, extra values are added on the sides of existing field cells that face new cells.
|
||||
boolean addingFrontier = true;
|
||||
|
||||
if(cache.frontier.isEmpty()){
|
||||
//create the cache if it doesn't exist, and initialize it
|
||||
if(cache == null){
|
||||
fields.put(goalPos, cache = new FieldCache(pcost, team, goalPos));
|
||||
cache.frontier.addFirst(goalPos);
|
||||
addingFrontier = false; //when it's a new field, there is no need to add to the frontier to merge the flowfield
|
||||
}
|
||||
|
||||
if(nodePath != null){
|
||||
|
||||
int fsize = clusterSize * clusterSize;
|
||||
int cx = unitX / clusterSize, cy = unitY / clusterSize;
|
||||
|
||||
var fields = cache.fields;
|
||||
|
||||
fields.put(cx + cy * cwidth, new int[fsize]);
|
||||
addFlowCluster(cache, cx, cy, addingFrontier);
|
||||
|
||||
for(int i = -1; i < nodePath.size; i++){
|
||||
int
|
||||
@@ -895,41 +950,35 @@ public class HierarchyPathFinder implements Runnable{
|
||||
ox = cluster % cwidth + dx,
|
||||
oy = cluster / cwidth + dy;
|
||||
|
||||
//store current cluster in the path list
|
||||
if(!fields.containsKey(cluster)){
|
||||
fields.put(cluster, new int[fsize]);
|
||||
}
|
||||
addFlowCluster(cache, cluster, addingFrontier);
|
||||
|
||||
//store directionals TODO out of bounds
|
||||
//store directionals TODO can be out of bounds
|
||||
for(Point2 p : Geometry.d4){
|
||||
int other = cluster + p.x + p.y * cwidth;
|
||||
if(!fields.containsKey(other)){
|
||||
fields.put(other, new int[fsize]);
|
||||
}
|
||||
addFlowCluster(cache, cluster + p.x + p.y * cwidth, addingFrontier);
|
||||
}
|
||||
|
||||
//store directional/flipped version of cluster
|
||||
if(ox >= 0 && oy >= 0 && ox < cwidth && oy < cheight){
|
||||
int other = ox + oy * cwidth;
|
||||
if(!fields.containsKey(other)){
|
||||
fields.put(other, new int[fsize]);
|
||||
}
|
||||
|
||||
addFlowCluster(cache, other, addingFrontier);
|
||||
|
||||
//store directionals again
|
||||
for(Point2 p : Geometry.d4){
|
||||
int other2 = other + p.x + p.y * cwidth;
|
||||
if(!fields.containsKey(other2)){
|
||||
fields.put(other2, new int[fsize]);
|
||||
}
|
||||
addFlowCluster(cache, other + p.x + p.y * cwidth, addingFrontier);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private PathCost idToCost(int costId){
|
||||
return ControlPathfinder.costTypes.get(costId);
|
||||
}
|
||||
|
||||
public boolean getPathPosition(Unit unit, int pathId, Vec2 destination, Vec2 out, boolean[] noResultFound){
|
||||
int costId = 0;
|
||||
PathCost cost = idToCost(costId);
|
||||
|
||||
PathRequest request = unitRequests.get(unit);
|
||||
int
|
||||
@@ -939,7 +988,6 @@ public class HierarchyPathFinder implements Runnable{
|
||||
|
||||
//use existing request if it exists.
|
||||
if(request != null && request.destination == destPos){
|
||||
//TODO: collect old requests that have not been accessed in a while. not sure where.
|
||||
request.lastUpdateId = state.updateId;
|
||||
|
||||
Tile tileOn = unit.tileOn();
|
||||
@@ -962,9 +1010,9 @@ public class HierarchyPathFinder implements Runnable{
|
||||
int packed = world.packArray(dx, dy);
|
||||
int otherCost = getCost(fieldCache.fields, dx, dy);
|
||||
|
||||
if(otherCost < value && (current == null || otherCost < tl) && passable(ControlPathfinder.costGround, unit.team.id, packed) &&
|
||||
!(point.x != 0 && point.y != 0 && (!passable(ControlPathfinder.costGround, unit.team.id, world.packArray(tileOn.x + point.x, tileOn.y)) ||
|
||||
(!passable(ControlPathfinder.costGround, unit.team.id, world.packArray(tileOn.x, tileOn.y + point.y)))))){ //diagonal corner trap
|
||||
if(otherCost < value && (current == null || otherCost < tl) && passable(cost, unit.team.id, packed) &&
|
||||
!(point.x != 0 && point.y != 0 && (!passable(cost, unit.team.id, world.packArray(tileOn.x + point.x, tileOn.y)) ||
|
||||
(!passable(cost, unit.team.id, world.packArray(tileOn.x, tileOn.y + point.y)))))){ //diagonal corner trap
|
||||
|
||||
current = other;
|
||||
tl = otherCost;
|
||||
@@ -986,7 +1034,7 @@ public class HierarchyPathFinder implements Runnable{
|
||||
|
||||
//on the pathfinding thread: initialize the request, meaning
|
||||
queue.post(() -> {
|
||||
initializePathRequest(f, unit.team.id, unit.tileX(), unit.tileY(), destX, destY);
|
||||
initializePathRequest(f, unit.team.id, costId, unit.tileX(), unit.tileY(), destX, destY);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -1085,8 +1133,6 @@ public class HierarchyPathFinder implements Runnable{
|
||||
clustersToInnerUpdate.clear();
|
||||
clustersToUpdate.clear();
|
||||
|
||||
//TODO: update everything else too
|
||||
|
||||
//each update time (not total!) no longer than maxUpdate
|
||||
for(FieldCache cache : fields.values()){
|
||||
updateFields(cache, maxUpdate);
|
||||
|
||||
Reference in New Issue
Block a user