More achievement cleanup
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@@ -233,7 +233,7 @@ public class SectorDamage{
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//first, calculate the total health of blocks in the path
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//radius around the path that gets counted
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int radius = 9;
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int radius = 8;
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IntSet counted = new IntSet();
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for(Tile t : sparse2){
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@@ -337,7 +337,7 @@ public class SectorDamage{
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//enemy units like to aim for a lot of non-essential things, so increase resulting health slightly
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info.sumHealth = sumHealth * 1.2f;
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//players tend to have longer range units/turrets, so assume DPS is higher
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info.sumDps = sumDps * 1.5f;
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info.sumDps = sumDps * 1.2f;
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info.sumRps = sumRps;
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info.wavesSurvived = getWavesSurvived(info);
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