Item deposit cooldown rule (default: 0.5 sec)
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@@ -47,6 +47,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
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transient float deathTimer;
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transient String lastText = "";
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transient float textFadeTime;
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transient Ratekeeper itemDepositRate = new Ratekeeper();
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transient private Unit lastReadUnit = Nulls.unit;
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transient private int wrongReadUnits;
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