Item deposit cooldown rule (default: 0.5 sec)
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@@ -241,7 +241,9 @@ public class OverlayRenderer{
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Draw.reset();
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Building build = world.buildWorld(v.x, v.y);
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if(input.canDropItem() && build != null && build.interactable(player.team()) && build.acceptStack(player.unit().item(), player.unit().stack.amount, player.unit()) > 0 && player.within(build, itemTransferRange)){
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if(input.canDropItem() && build != null && build.interactable(player.team()) && build.acceptStack(player.unit().item(), player.unit().stack.amount, player.unit()) > 0 && player.within(build, itemTransferRange) &&
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input.itemDepositCooldown <= 0f){
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boolean invalid = (state.rules.onlyDepositCore && !(build instanceof CoreBuild));
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Lines.stroke(3f, Pal.gray);
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