Improved fireballs and general block explosions
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@@ -98,6 +98,10 @@ public abstract class Unit extends SyncEntity {
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velocity.scl(Mathf.clamp(1f-drag* floor.dragMultiplier* Timers.delta()));
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}
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public void applyEffect(StatusEffect effect, float intensity){
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status.handleApply(this, effect, intensity);
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}
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public void damagePeriodic(float amount){
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damage(amount * Timers.delta(), Timers.get(this, "damageeffect", 20));
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}
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@@ -14,9 +14,7 @@ import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.util.Physics;
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import io.anuke.ucore.util.Translator;
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import static io.anuke.mindustry.Vars.state;
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import static io.anuke.mindustry.Vars.tilesize;
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import static io.anuke.mindustry.Vars.world;
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import static io.anuke.mindustry.Vars.*;
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public class DamageArea{
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private static Rectangle rect = new Rectangle();
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@@ -65,6 +63,24 @@ public class DamageArea{
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Units.getNearbyEnemies(team, rect, cons);
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}
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/**Damages all entities and blocks in a radius that are enemies of the team.*/
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public static void damageUnits(Team team, float x, float y, float size, float damage, Consumer<Unit> acceptor) {
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Consumer<Unit> cons = entity -> {
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if (!entity.hitbox.getRect(entity.x, entity.y).overlaps(rect)) {
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return;
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}
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entity.damage(damage);
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acceptor.accept(entity);
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};
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rect.setSize(size * 2).setCenter(x, y);
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if (team != null) {
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Units.getNearbyEnemies(team, rect, cons);
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} else {
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Units.getNearby(rect, cons);
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}
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}
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/**Damages everything in a radius.*/
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public static void damage(float x, float y, float radius, float damage){
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damage(null, x, y, radius, damage);
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@@ -78,7 +94,8 @@ public class DamageArea{
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}
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float amount = calculateDamage(x, y, entity.x, entity.y, radius, damage);
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entity.damage(amount);
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entity.velocity.add(tr.set(entity.x - x, entity.y - y).setLength(Mathf.clamp(damage/2f, 0, 6)));
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//TODO better velocity displacement
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entity.velocity.add(tr.set(entity.x - x, entity.y - y).setLength(damage*2f));
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};
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rect.setSize(radius *2).setCenter(x, y);
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@@ -1,6 +1,7 @@
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package io.anuke.mindustry.entities.effect;
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import com.badlogic.gdx.math.GridPoint2;
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import io.anuke.mindustry.content.StatusEffects;
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import io.anuke.mindustry.content.fx.EnvironmentFx;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.world.Tile;
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@@ -11,6 +12,7 @@ import io.anuke.ucore.util.Geometry;
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import io.anuke.ucore.util.Mathf;
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import static io.anuke.mindustry.Vars.effectGroup;
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import static io.anuke.mindustry.Vars.tilesize;
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import static io.anuke.mindustry.Vars.world;
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public class Fire extends TimedEntity {
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@@ -43,9 +45,6 @@ public class Fire extends TimedEntity {
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GridPoint2 p = Mathf.select(Geometry.d4);
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Tile other = world.tile(tile.x + p.x, tile.y + p.y);
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new Fire(other).add();
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//if(other != null && other.target().entity != null && !other.entity.hasFire()){
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//other.entity.setFire();
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//}
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}
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}
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@@ -55,6 +54,7 @@ public class Fire extends TimedEntity {
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if(damage){
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entity.damage(0.4f);
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}
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DamageArea.damageUnits(null, tile.worldx(), tile.worldy(), tilesize, 3f, unit -> unit.applyEffect(StatusEffects.burning, 0.8f));
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}
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if(Mathf.chance(0.05 * Timers.delta())){
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@@ -1,8 +1,10 @@
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package io.anuke.mindustry.entities.effect;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.content.fx.EnvironmentFx;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.entities.TimedEntity;
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import io.anuke.ucore.graphics.Draw;
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@@ -22,8 +24,8 @@ public class Fireball extends TimedEntity {
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set(x, y);
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this.rotation = rotation;
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this.color = color;
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lifetime = 40f + Mathf.random(40f);
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speed = 0.3f + Mathf.random(2f);
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lifetime = 30f + Mathf.random(40f);
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speed = 0.6f + Mathf.random(2f);
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}
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@Override
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@@ -40,6 +42,14 @@ public class Fireball extends TimedEntity {
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new Fire(tile).add();
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}
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}
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if(Mathf.chance(0.1 * Timers.delta())){
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Effects.effect(EnvironmentFx.fireballsmoke, x, y);
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}
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if(Mathf.chance(0.1 * Timers.delta())){
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Effects.effect(EnvironmentFx.ballfire, x, y);
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}
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}
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@Override
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