Reduced arc turret shield damage
This commit is contained in:
@@ -3442,6 +3442,7 @@ public class Blocks{
|
||||
lightColor = Color.white;
|
||||
collidesAir = false;
|
||||
buildingDamageMultiplier = 0.25f;
|
||||
shieldDamageMultiplier = 0.2f;
|
||||
}};
|
||||
}};
|
||||
reload = 35f;
|
||||
|
||||
@@ -60,8 +60,8 @@ public abstract class PlanetGenerator extends BasicGenerator implements HexMeshe
|
||||
out.append("[gray]").append(Iconc.lock).append(" ").append(Core.bundle.get("locked"));
|
||||
}
|
||||
|
||||
public TextureRegion getLockedIcon(Sector hovered){
|
||||
return (hovered.preset == null && !hovered.planet.allowLaunchToNumbered ? Fonts.getLargeIcon("cancel") : Fonts.getLargeIcon("lock"));
|
||||
public @Nullable TextureRegion getLockedIcon(Sector hovered){
|
||||
return (hovered.preset == null && !hovered.planet.allowLaunchToNumbered ? null : Fonts.getLargeIcon("lock"));
|
||||
}
|
||||
|
||||
/** @return whether to allow landing on the specified procedural sector */
|
||||
|
||||
Reference in New Issue
Block a user