More consistent status flash
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@@ -69,7 +69,6 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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transient String lastAccessed;
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transient boolean wasDamaged; //used only by the indexer
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transient float visualLiquid;
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private transient float statusTimer;
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/** TODO Each bit corresponds to a team ID. Only 64 are supported. Does not work on servers. */
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transient long visibleFlags;
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@@ -581,7 +580,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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return BlockStatus.noInput;
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}
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return statusTimer < efficiency ? BlockStatus.active : BlockStatus.noInput;
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return ((state.tick / 30f) % 1f) < efficiency ? BlockStatus.active : BlockStatus.noInput;
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}
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/** Call when nothing is happening to the entity. This increments the internal sleep timer. */
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@@ -2023,8 +2022,6 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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//TODO just handle per-block instead
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if(enabled || !block.noUpdateDisabled){
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updateTile();
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statusTimer = (statusTimer + efficiency/4f * Time.delta) % 1f;
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}
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}
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