Renamed 'android' usage to 'mobile'
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@@ -44,6 +44,11 @@ public class ChangelogDialog extends FloatingDialog{
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table.row();
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table.add("$text.changelog.error.android").padTop(8);
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}
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if(Vars.ios){
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table.row();
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table.add("$text.changelog.error.ios").padTop(8);
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}
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}else{
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for(VersionInfo info : versions){
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Table in = new Table("clear");
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@@ -35,7 +35,7 @@ public class PausedDialog extends FloatingDialog{
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if(!Net.active()) state.set(State.paused);
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});
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if(!android){
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if(!mobile){
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content().defaults().width(220).height(50);
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content().addButton("$text.back", () -> {
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@@ -85,7 +85,7 @@ public class SettingsMenuDialog extends SettingsDialog{
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menu.addButton("$text.settings.graphics", () -> visible(1));
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menu.row();
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menu.addButton("$text.settings.sound", () -> visible(2));
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if(!Vars.android) {
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if(!Vars.mobile) {
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menu.row();
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menu.addButton("$text.settings.controls", ui.controls::show);
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}
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@@ -143,7 +143,7 @@ public class SettingsMenuDialog extends SettingsDialog{
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}
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}
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if(!android && !gwt) {
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if(!mobile && !gwt) {
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graphics.checkPref("vsync", true, b -> Gdx.graphics.setVSync(b));
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graphics.checkPref("fullscreen", false, b -> {
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if (b) {
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@@ -186,7 +186,7 @@ public class BlocksFragment implements Fragment{
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row();
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if(!android) {
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if(!mobile) {
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weapons = new table("button").margin(0).fillX().end().get();
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}
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@@ -199,7 +199,7 @@ public class BlocksFragment implements Fragment{
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}
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public void updateWeapons(){
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if(android) return;
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if(mobile) return;
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weapons.clearChildren();
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weapons.left();
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@@ -107,12 +107,12 @@ public class ChatFragment extends Table implements Fragment{
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add(chatfield).padBottom(offsety).padLeft(offsetx).growX().padRight(offsetx).height(28);
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if(Vars.android) {
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if(Vars.mobile) {
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marginBottom(105f);
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marginRight(240f);
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}
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if(Vars.android) {
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if(Vars.mobile) {
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addImageButton("icon-arrow-right", 14 * 2, this::toggle).size(46f, 51f).visible(() -> chatOpen).pad(2f);
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}
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}
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@@ -66,14 +66,14 @@ public class HudFragment implements Fragment{
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}).get();
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new imagebutton("icon-pause", isize, () -> {
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if(android) DebugFragment.printDebugInfo();
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if (Net.active() && android) {
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if(mobile) DebugFragment.printDebugInfo();
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if (Net.active() && mobile) {
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ui.listfrag.visible = !ui.listfrag.visible;
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} else {
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state.set(state.is(State.paused) ? State.playing : State.paused);
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}
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}).update(i -> {
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if (Net.active() && android) {
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if (Net.active() && mobile) {
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i.getStyle().imageUp = Core.skin.getDrawable("icon-players");
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} else {
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i.setDisabled(Net.active());
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@@ -82,7 +82,7 @@ public class HudFragment implements Fragment{
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}).get();
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new imagebutton("icon-settings", isize, () -> {
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if (Net.active() && android) {
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if (Net.active() && mobile) {
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if (ui.chatfrag.chatOpen()) {
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ui.chatfrag.hide();
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} else {
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@@ -92,7 +92,7 @@ public class HudFragment implements Fragment{
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ui.settings.show();
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}
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}).update(i -> {
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if (Net.active() && android) {
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if (Net.active() && mobile) {
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i.getStyle().imageUp = Core.skin.getDrawable("icon-chat");
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} else {
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i.getStyle().imageUp = Core.skin.getDrawable("icon-settings");
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@@ -18,7 +18,7 @@ public class MenuFragment implements Fragment{
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new table(){{
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visible(() -> state.is(State.menu));
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if(!android){
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if(!mobile){
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new table(){{
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float w = 200f;
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@@ -29,7 +29,7 @@ public class PlacementFragment implements Fragment{
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Label modelabel;
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public void build(){
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if(!android) return;
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if(!mobile) return;
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InputHandler input = control.input();
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@@ -63,7 +63,7 @@ public class PlayerListFragment implements Fragment{
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}}.end();
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update(t -> {
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if(!android){
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if(!mobile){
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visible = Inputs.keyDown("player_list");
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}
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if(!(Net.active() && !state.is(State.menu))){
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@@ -11,8 +11,6 @@ import io.anuke.ucore.core.Core;
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import io.anuke.ucore.core.Graphics;
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import io.anuke.ucore.scene.ui.layout.Table;
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import static io.anuke.mindustry.Vars.*;
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public class ToolFragment implements Fragment{
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private Table tools;
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public int px, py, px2, py2;
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@@ -50,7 +48,7 @@ public class ToolFragment implements Fragment{
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Core.scene.add(tools);
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tools.setVisible(() ->
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!state.is(State.menu) && android && ((input.recipe != null && state.inventory.hasItems(input.recipe.requirements) &&
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!state.is(State.menu) && mobile && ((input.recipe != null && state.inventory.hasItems(input.recipe.requirements) &&
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input.placeMode == PlaceMode.cursor) || confirming)
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);
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