Merge branch 'master' of https://github.com/Anuken/Mindustry into tsunami
Conflicts: core/assets/sprites/block_colors.png core/assets/sprites/fallback/sprites.atlas core/assets/sprites/fallback/sprites.png core/assets/sprites/fallback/sprites2.png core/assets/sprites/fallback/sprites3.png core/assets/sprites/fallback/sprites4.png core/assets/sprites/fallback/sprites5.png core/assets/sprites/fallback/sprites7.png core/assets/sprites/fallback/sprites8.png core/assets/sprites/sprites.atlas core/assets/sprites/sprites.png core/assets/sprites/sprites2.png core/assets/sprites/sprites4.png core/assets/sprites/sprites5.png
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@@ -208,6 +208,11 @@ public class Blocks implements ContentList{
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liquidDrop = Liquids.slag;
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isLiquid = true;
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cacheLayer = CacheLayer.slag;
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attributes.set(Attribute.heat, 0.85f);
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emitLight = true;
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lightRadius = 40f;
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lightColor = Color.orange.cpy().a(0.38f);
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}};
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stone = new Floor("stone");
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@@ -242,7 +247,7 @@ public class Blocks implements ContentList{
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blendGroup = basalt;
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emitLight = true;
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lightRadius = 60f;
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lightRadius = 50f;
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lightColor = Color.orange.cpy().a(0.3f);
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}};
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@@ -865,7 +870,8 @@ public class Blocks implements ContentList{
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size = 2;
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reload = 250f;
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range = 85f;
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healPercent = 14f;
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healPercent = 11f;
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phaseBoost = 15f;
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health = 80 * size * size;
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consumes.item(Items.phasefabric).boost();
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}};
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@@ -1142,6 +1148,7 @@ public class Blocks implements ContentList{
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powerProduction = 1.8f;
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generateEffect = Fx.redgeneratespark;
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size = 2;
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floating = true;
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}};
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steamGenerator = new BurnerGenerator("steam-generator"){{
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@@ -1771,6 +1778,7 @@ public class Blocks implements ContentList{
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};
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size = 3;
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consumes.power(1.2f);
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floating = true;
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}};
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additiveReconstructor = new Reconstructor("additive-reconstructor"){{
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@@ -419,7 +419,7 @@ public class UnitTypes implements ContentList{
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continuous = true;
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cooldownTime = 200f;
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bullet = new ContinuousLaserBulletType(17){{
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bullet = new ContinuousLaserBulletType(20){{
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length = 150f;
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hitEffect = Fx.hitMeltHeal;
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drawSize = 420f;
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@@ -430,7 +430,7 @@ public class UnitTypes implements ContentList{
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shootEffect = Fx.greenLaserChargeSmall;
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incendChance = 0.02f;
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incendChance = 0.05f;
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incendSpread = 5f;
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incendAmount = 1;
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@@ -489,7 +489,7 @@ public class UnitTypes implements ContentList{
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bullet = new LaserBulletType(){{
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length = 500f;
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damage = 520f;
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damage = 550f;
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width = 75f;
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lifetime = 65f;
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@@ -885,7 +885,7 @@ public class UnitTypes implements ContentList{
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weapons.add(new Weapon(){{
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y = 0f;
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x = 2f;
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reload = 15f;
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reload = 13f;
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ejectEffect = Fx.shellEjectSmall;
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bullet = Bullets.standardCopper;
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shootSound = Sounds.shoot;
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@@ -935,7 +935,7 @@ public class UnitTypes implements ContentList{
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drag = 0.016f;
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flying = true;
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range = 140f;
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hitSize = 18f;
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hitSize = 20f;
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lowAltitude = true;
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armor = 5f;
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@@ -170,12 +170,13 @@ public class Weathers implements ContentList{
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sandstorm = new Weather("sandstorm"){
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TextureRegion region;
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float size = 140f, padding = size, invDensity = 1500f, baseSpeed = 6.1f;
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float force = 0.45f;
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float force = 0.4f * 0;
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Color color = Color.valueOf("f7cba4");
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Texture noise;
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{
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attrs.set(Attribute.light, -0.1f);
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opacityMultiplier = 0.8f;
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}
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@Override
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@@ -250,7 +251,7 @@ public class Weathers implements ContentList{
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sporestorm = new Weather("sporestorm"){
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TextureRegion region;
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float size = 5f, padding = size, invDensity = 2000f, baseSpeed = 4.3f, force = 0.28f;
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float size = 5f, padding = size, invDensity = 2000f, baseSpeed = 4.3f, force = 0.28f * 0;
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Color color = Color.valueOf("7457ce");
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Texture noise;
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@@ -259,6 +260,7 @@ public class Weathers implements ContentList{
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attrs.set(Attribute.light, -0.15f);
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status = StatusEffects.sporeSlowed;
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statusGround = false;
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opacityMultiplier = 0.85f;
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}
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@Override
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