Fix rendering bug
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@@ -17,6 +17,7 @@ import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.world.*;
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import io.anuke.mindustry.world.blocks.Blocks;
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import io.anuke.mindustry.world.blocks.types.StaticBlock;
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import io.anuke.ucore.UCore;
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import io.anuke.ucore.core.Core;
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import io.anuke.ucore.core.Draw;
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import io.anuke.ucore.core.Graphics;
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@@ -48,6 +49,11 @@ public class BlockRenderer{
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public int compareTo(BlockRequest other){
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return layer.compareTo(other.layer);
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}
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@Override
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public String toString(){
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return tile.block().name + ":" + layer.toString();
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}
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}
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/**Process all blocks to draw, simultaneously drawing block shadows and static blocks.*/
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@@ -114,17 +120,23 @@ public class BlockRenderer{
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Arrays.sort(requests.items, 0, requestidx);
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iterateidx = 0;
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}
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public int getRequests(){
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return requestidx;
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}
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public void drawBlocks(boolean top){
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Layer stopAt = top ? Layer.laser : Layer.overlay;
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for(; iterateidx < requests.size; iterateidx ++){
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for(; iterateidx < requestidx; iterateidx ++){
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if(iterateidx < requests.size - 1 && requests.get(iterateidx).layer.ordinal() > stopAt.ordinal()){
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break;
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}
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BlockRequest req = requests.get(iterateidx);
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Block block = req.tile.block();
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if(req.layer == Layer.block){
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block.draw(req.tile);
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}else if(req.layer == block.layer){
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