Fix rendering bug
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@@ -136,11 +136,13 @@ public class HudFragment implements Fragment{
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aleft();
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new label("[green]density: " + Gdx.graphics.getDensity()).left();
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row();
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new label(()->"[purple]tiles: " + Vars.control.tileGroup.amount()).left();
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new label(() -> "[blue]requests: " + renderer.getBlocks().getRequests()).left();
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row();
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new label(()->"[purple]enemies: " + Vars.control.enemyGroup.amount()).left();
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new label(() -> "[purple]tiles: " + Vars.control.tileGroup.amount()).left();
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row();
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new label(()->"[orange]noclip: " + Vars.noclip).left();
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new label(() -> "[purple]enemies: " + Vars.control.enemyGroup.amount()).left();
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row();
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new label(() -> "[orange]noclip: " + Vars.noclip).left();
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row();
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new label("[red]DEBUG MODE").scale(0.5f).left();
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}}.end();
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