Fix rendering bug

This commit is contained in:
Anuken
2017-12-22 00:25:48 -05:00
parent 569de6de8f
commit cbcdc96aaa
3 changed files with 23 additions and 5 deletions

View File

@@ -136,11 +136,13 @@ public class HudFragment implements Fragment{
aleft();
new label("[green]density: " + Gdx.graphics.getDensity()).left();
row();
new label(()->"[purple]tiles: " + Vars.control.tileGroup.amount()).left();
new label(() -> "[blue]requests: " + renderer.getBlocks().getRequests()).left();
row();
new label(()->"[purple]enemies: " + Vars.control.enemyGroup.amount()).left();
new label(() -> "[purple]tiles: " + Vars.control.tileGroup.amount()).left();
row();
new label(()->"[orange]noclip: " + Vars.noclip).left();
new label(() -> "[purple]enemies: " + Vars.control.enemyGroup.amount()).left();
row();
new label(() -> "[orange]noclip: " + Vars.noclip).left();
row();
new label("[red]DEBUG MODE").scale(0.5f).left();
}}.end();