Bugfixes
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@@ -34,7 +34,7 @@ public class Fx implements ContentList{
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bigShockwave, nuclearShockwave, explosion, blockExplosion, blockExplosionSmoke, shootSmall, shootHeal, shootSmallSmoke, shootBig, shootBig2, shootBigSmoke,
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shootBigSmoke2, shootSmallFlame, shootLiquid, shellEjectSmall, shellEjectMedium,
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shellEjectBig, lancerLaserShoot, lancerLaserShootSmoke, lancerLaserCharge, lancerLaserChargeBegin, lightningCharge, lightningShoot,
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launchFull, unitSpawn, spawnShockwave, magmasmoke, impactShockwave, impactcloud, impactsmoke;
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unitSpawn, spawnShockwave, magmasmoke, impactShockwave, impactcloud, impactsmoke;
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@Override
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public void load(){
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@@ -1160,12 +1160,5 @@ public class Fx implements ContentList{
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Lines.poly(e.x, e.y, 6, e.rotation + e.fin(), 90);
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Draw.reset();
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});
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launchFull = new Effect(60, 9999999999f, e -> {
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Draw.color();
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Draw.alpha(e.fslope());
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Fill.rect(Core.camera.position.x, Core.camera.position.y, Core.camera.width + 10, Core.camera.height + 10);
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Draw.reset();
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});
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}
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}
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