Bugfixes
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@@ -33,11 +33,6 @@ public class Stats{
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score += (float)((zone.conditionWave - wavesLasted) / zone.launchPeriod + 1) * 1.5f;
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}
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//building more stuff gives a better score slightly
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score += (buildingsBuilt - buildingsDeconstructed)*0.001f;
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//destroyed buildings penalize score
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score -= buildingsDestroyed * 0.003f;
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int capacity = zone.generator.coreBlock.itemCapacity;
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//weigh used fractions of
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