Fixed many various bugs with syncing things
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@@ -30,7 +30,7 @@ public class OverlayRenderer {
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for(Player player : players) {
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InputHandler input = control.input(player.playerIndex);
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if(!input.isDrawing()) continue;
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if(!input.isDrawing() || player.isDead()) continue;
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Shaders.outline.color.set(Palette.accent);
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Graphics.beginShaders(Shaders.outline);
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@@ -44,6 +44,7 @@ public class OverlayRenderer {
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public void drawTop(){
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for(Player player : players) {
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if(player.isDead()) continue; //dead player don't draw
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InputHandler input = control.input(player.playerIndex);
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