Misc. cleanup
This commit is contained in:
@@ -4,6 +4,7 @@ import io.anuke.arc.graphics.Color;
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import io.anuke.arc.graphics.g2d.Draw;
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import io.anuke.arc.graphics.g2d.Draw;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.graphics.CacheLayer;
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import io.anuke.mindustry.graphics.CacheLayer;
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import io.anuke.mindustry.type.Category;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Block;
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@@ -25,6 +26,7 @@ import io.anuke.mindustry.world.blocks.units.RepairPoint;
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import io.anuke.mindustry.world.blocks.units.UnitFactory;
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import io.anuke.mindustry.world.blocks.units.UnitFactory;
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import static io.anuke.mindustry.Vars.content;
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import static io.anuke.mindustry.Vars.content;
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import static io.anuke.mindustry.Vars.state;
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public class Blocks implements ContentList{
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public class Blocks implements ContentList{
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public static Block
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public static Block
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@@ -360,11 +362,26 @@ public class Blocks implements ContentList{
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//endregion
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//endregion
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//region sandbox
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//region sandbox
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powerVoid = new PowerVoid("power-void");
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powerVoid = new PowerVoid("power-void"){{
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powerSource = new PowerSource("power-source");
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requirements(Category.power, () -> state.rules.infiniteResources, ItemStack.with());
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itemSource = new ItemSource("item-source");
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alwaysUnlocked = true;
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itemVoid = new ItemVoid("item-void");
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}};
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liquidSource = new LiquidSource("liquid-source");
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powerSource = new PowerSource("power-source"){{
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requirements(Category.power, () -> state.rules.infiniteResources, ItemStack.with());
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alwaysUnlocked = true;
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}};
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itemSource = new ItemSource("item-source"){{
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requirements(Category.distribution, () -> state.rules.infiniteResources, ItemStack.with());
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alwaysUnlocked = true;
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}};
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itemVoid = new ItemVoid("item-void"){{
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requirements(Category.distribution, () -> state.rules.infiniteResources, ItemStack.with());
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alwaysUnlocked = true;
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}};
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liquidSource = new LiquidSource("liquid-source"){{
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requirements(Category.liquid, () -> state.rules.infiniteResources, ItemStack.with());
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alwaysUnlocked = true;
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}};
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//endregion
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//endregion
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//region defense
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//region defense
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@@ -458,16 +475,19 @@ public class Blocks implements ContentList{
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conveyor = new Conveyor("conveyor"){{
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conveyor = new Conveyor("conveyor"){{
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health = 45;
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health = 45;
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speed = 0.03f;
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speed = 0.03f;
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requirements(Category.distribution, ItemStack.with(Items.copper, 1), true);
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}};
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}};
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titaniumConveyor = new Conveyor("titanium-conveyor"){{
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titaniumConveyor = new Conveyor("titanium-conveyor"){{
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health = 65;
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health = 65;
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speed = 0.07f;
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speed = 0.07f;
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requirements(Category.distribution, ItemStack.with(Items.copper, 2, Items.titanium, 1));
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}};
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}};
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junction = new Junction("junction"){{
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junction = new Junction("junction"){{
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speed = 26;
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speed = 26;
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capacity = 32;
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capacity = 32;
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requirements(Category.distribution, ItemStack.with(Items.copper, 2));
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}};
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}};
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itemBridge = new BufferedItemBridge("bridge-conveyor"){{
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itemBridge = new BufferedItemBridge("bridge-conveyor"){{
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@@ -482,9 +502,13 @@ public class Blocks implements ContentList{
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consumes.power(0.03f, 1.0f);
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consumes.power(0.03f, 1.0f);
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}};
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}};
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sorter = new Sorter("sorter");
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sorter = new Sorter("sorter"){{
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requirements(Category.distribution, ItemStack.with(Items.copper, 5, Items.titanium, 4));
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}};
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router = new Router("router");
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router = new Router("router"){{
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requirements(Category.distribution, ItemStack.with(Items.copper, 6));
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}};
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distributor = new Router("distributor"){{
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distributor = new Router("distributor"){{
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size = 2;
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size = 2;
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@@ -560,6 +584,28 @@ public class Blocks implements ContentList{
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//endregion
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//endregion
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//region power
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//region power
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powerNode = new PowerNode("power-node"){{
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maxNodes = 4;
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laserRange = 6;
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requirements(Category.power, ItemStack.with(Items.copper, 2, Items.lead, 6));
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}};
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powerNodeLarge = new PowerNode("power-node-large"){{
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size = 2;
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maxNodes = 6;
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laserRange = 9.5f;
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requirements(Category.power, ItemStack.with(Items.silicon, 6, Items.lead, 20, Items.titanium, 6));
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}};
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battery = new Battery("battery"){{
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consumes.powerBuffered(320f, 1f);
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}};
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batteryLarge = new Battery("battery-large"){{
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size = 3;
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consumes.powerBuffered(2000f, 1f);
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}};
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combustionGenerator = new BurnerGenerator("combustion-generator"){{
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combustionGenerator = new BurnerGenerator("combustion-generator"){{
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powerProduction = 0.09f;
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powerProduction = 0.09f;
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itemDuration = 40f;
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itemDuration = 40f;
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@@ -604,26 +650,6 @@ public class Blocks implements ContentList{
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size = 4;
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size = 4;
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health = 600;
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health = 600;
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}};
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}};
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battery = new Battery("battery"){{
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consumes.powerBuffered(320f, 1f);
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}};
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batteryLarge = new Battery("battery-large"){{
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size = 3;
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consumes.powerBuffered(2000f, 1f);
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}};
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powerNode = new PowerNode("power-node"){{
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maxNodes = 4;
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laserRange = 6;
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}};
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powerNodeLarge = new PowerNode("power-node-large"){{
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size = 2;
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maxNodes = 6;
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laserRange = 9.5f;
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}};
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//endregion power
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//endregion power
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//region production
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//region production
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@@ -772,6 +798,7 @@ public class Blocks implements ContentList{
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health = 110;
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health = 110;
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inaccuracy = 2f;
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inaccuracy = 2f;
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rotatespeed = 10f;
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rotatespeed = 10f;
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requirements(Category.turret, ItemStack.with(Items.copper, 60), true);
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}};
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}};
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hail = new ArtilleryTurret("hail"){{
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hail = new ArtilleryTurret("hail"){{
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@@ -77,7 +77,7 @@ public class TechTreeDialog extends FloatingDialog{
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if(!locked) node.visible = true;
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if(!locked) node.visible = true;
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for(TreeNode child : node.children){
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for(TreeNode child : node.children){
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TechTreeNode l = (TechTreeNode)child;
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TechTreeNode l = (TechTreeNode)child;
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l.visible = !locked;
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l.visible = !locked && l.node.block.isVisible();
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checkNodes(l);
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checkNodes(l);
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}
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}
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}
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}
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@@ -33,7 +33,7 @@ public class PlacementFragment extends Fragment{
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final int rowWidth = 4;
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final int rowWidth = 4;
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Array<Block> returnArray = new Array<>();
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Array<Block> returnArray = new Array<>();
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Category currentCategory = Category.turret;
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Category currentCategory = Category.distribution;
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Block hovered, lastDisplay;
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Block hovered, lastDisplay;
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Tile hoverTile;
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Tile hoverTile;
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Table blockTable, toggler, topTable;
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Table blockTable, toggler, topTable;
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@@ -506,6 +506,11 @@ public class Block extends BlockStorage{
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return alwaysUnlocked;
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return alwaysUnlocked;
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}
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}
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protected void requirements(Category cat, ItemStack[] stacks, boolean unlocked){
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requirements(cat, () -> true, stacks);
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this.alwaysUnlocked = unlocked;
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}
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protected void requirements(Category cat, ItemStack[] stacks){
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protected void requirements(Category cat, ItemStack[] stacks){
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requirements(cat, () -> true, stacks);
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requirements(cat, () -> true, stacks);
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}
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}
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@@ -150,6 +150,7 @@ public class BuildBlock extends Block{
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@Override
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@Override
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public void drawShadow(Tile tile){
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public void drawShadow(Tile tile){
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//don't
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//don't
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//TODO maybe do
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}
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}
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@Override
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@Override
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@@ -136,7 +136,7 @@ public class Drill extends Block{
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table.addImage(item.name + "1").size(8 * 3).padRight(2).padLeft(2).padTop(3).padBottom(3);
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table.addImage(item.name + "1").size(8 * 3).padRight(2).padLeft(2).padTop(3).padBottom(3);
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table.add(item.localizedName());
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table.add(item.localizedName());
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if(i != list.size - 1){
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if(i != list.size - 1){
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table.add("/");
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table.add("/").padLeft(5).padRight(5);
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}
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}
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}
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}
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});
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});
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Block a user