WIP objective editor progress
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@@ -4196,14 +4196,14 @@ public class Blocks{
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}};
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lustre = new ContinuousTurret("lustre"){{
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requirements(Category.turret, with(Items.beryllium, 150, Items.silicon, 200, Items.graphite, 200, Items.carbide, 50));
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requirements(Category.turret, with(Items.silicon, 250, Items.graphite, 200, Items.oxide, 50, Items.carbide, 90));
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range = 100f;
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shootType = new PointLaserBulletType(){{
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damage = 150f;
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buildingDamageMultiplier = 0.3f;
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hitColor = Color.valueOf("fd9e81");
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hitColor = Color.valueOf("fda981");
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}};
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drawer = new DrawTurret("reinforced-"){{
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