most ability displays (#8981)
* works * why not * idk if that changes it but * json * destringening * automatic imports and leftover marker * uirfirf
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@@ -961,13 +961,16 @@ stat.healing = Відновлювання
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ability.forcefield = 虳邽<EFBFBD>郋赲迮 郈郋郅迮
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ability.repairfield = <EFBFBD>迮邾郋郇<EFBFBD><EFBFBD>赲訄郅<EFBFBD>郇迮 郈郋郅迮
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ability.statusfield = {0} Поле підсилення
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ability.unitspawn = Завод одиниць «{0}»
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ability.statusfield = <EFBFBD>郋郅迮 郈<>迡<EFBFBD>邽郅迮郇郇<E98387>
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ability.unitspawn = <EFBFBD>訄赲郋迡 郋迡邽郇邽<E98387><E982BD> <20>
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ability.shieldregenfield = 虳邽<EFBFBD>郋赲<EFBFBD>迡郇郋赲郅<EFBFBD>赲訄郅<EFBFBD>郇迮 郈郋郅迮
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ability.movelightning = <EFBFBD>郅邽<EFBFBD>郕訄赲郕邽 郈<>迡 <20>訄<EFBFBD> <20><><EFBFBD><EFBFBD>
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ability.shieldarc = 虳邽<EFBFBD>郋赲訄 迡<>迣訄
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ability.suppressionfield = <EFBFBD>郋郅迮 郈<>邽迣郇<E8BFA3><E98387>迮郇郇<E98387> 赲<>迡郇郋赲郅迮郇郇<E98387>
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ability.energyfield = Енергетичне поле: [accent]{0}[] шкоди ~ [accent]{1}[] блоків / [accent]{2}[] цілей
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ability.energyfield = <EFBFBD>郇迮<EFBFBD>迣迮<EFBFBD>邽<EFBFBD>郇迮 郈郋郅迮
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ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
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ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
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ability.regen = Regeneration
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bar.onlycoredeposit = <EFBFBD>迮<EFBFBD>迮迡訄<EFBFBD>訄 郈<>迮迡邾迮<E982BE><E8BFAE>赲 迡郋郱赲郋郅迮郇訄 郅邽<E98385>迮 迡郋 <20>迡<EFBFBD>訄
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bar.drilltierreq = <EFBFBD>郋<EFBFBD><EFBFBD><EFBFBD>訇迮郇 郅<>郈<EFBFBD>邽邿 訇<><E8A887>
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