most ability displays (#8981)

* works

* why not

* idk if that changes it but

* json

* destringening

* automatic imports and leftover marker

* uirfirf
This commit is contained in:
nullevoy
2023-09-02 15:19:32 +02:00
committed by GitHub
parent bff4097c88
commit cc66ccb49f
49 changed files with 358 additions and 107 deletions

View File

@@ -961,13 +961,16 @@ stat.healing = Відновлювання
ability.forcefield = 虳邽<EFBFBD>郋赲迮 郈郋郅迮
ability.repairfield = <EFBFBD>迮邾郋郇<EFBFBD><EFBFBD>赲訄郅<EFBFBD>郇迮 郈郋郅迮
ability.statusfield = {0} Поле підсилення
ability.unitspawn = Завод одиниць «{0}»
ability.statusfield = <EFBFBD>郋郅迮 郈<><EFBFBD>邽郅迮郇郇<E98387>
ability.unitspawn = <EFBFBD>訄赲郋迡 郋迡邽郇邽<E98387><E982BD> <20>
ability.shieldregenfield = 虳邽<EFBFBD>郋赲<EFBFBD>迡郇郋赲郅<EFBFBD>赲訄郅<EFBFBD>郇迮 郈郋郅迮
ability.movelightning = <EFBFBD>郅邽<EFBFBD>郕訄赲郕邽 郈<><20><EFBFBD> <20><><EFBFBD><EFBFBD>
ability.shieldarc = 虳邽<EFBFBD>郋赲訄 迡<>迣訄
ability.suppressionfield = <EFBFBD>郋郅迮 郈<>邽迣郇<E8BFA3><E98387>迮郇郇<E98387><>迡郇郋赲郅迮郇郇<E98387>
ability.energyfield = Енергетичне поле: [accent]{0}[] шкоди ~ [accent]{1}[] блоків / [accent]{2}[] цілей
ability.energyfield = <EFBFBD>郇迮<EFBFBD>迣迮<EFBFBD><EFBFBD>郇迮 郈郋郅迮
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = <EFBFBD><EFBFBD>迮迡訄<EFBFBD>訄 郈<>迮迡邾迮<E982BE><E8BFAE>赲 迡郋郱赲郋郅迮郇訄 郅邽<E98385>迮 迡郋 <20><EFBFBD>
bar.drilltierreq = <EFBFBD><EFBFBD><EFBFBD><EFBFBD>訇迮郇 郅<><EFBFBD>邽邿 訇<><E8A887>