most ability displays (#8981)

* works

* why not

* idk if that changes it but

* json

* destringening

* automatic imports and leftover marker

* uirfirf
This commit is contained in:
nullevoy
2023-09-02 15:19:32 +02:00
committed by GitHub
parent bff4097c88
commit cc66ccb49f
49 changed files with 358 additions and 107 deletions

View File

@@ -5,15 +5,16 @@ import arc.audio.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import mindustry.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.world.meta.*;
import static mindustry.Vars.*;
@@ -31,6 +32,7 @@ public class EnergyFieldAbility extends Ability{
public float healPercent = 3f;
/** Multiplies healing to units of the same type by this amount. */
public float sameTypeHealMult = 1f;
public boolean displayHeal = true;
public float layer = Layer.bullet - 0.001f, blinkScl = 20f, blinkSize = 0.1f;
public float effectRadius = 5f, sectorRad = 0.14f, rotateSpeed = 0.5f;
@@ -50,8 +52,25 @@ public class EnergyFieldAbility extends Ability{
}
@Override
public String localized(){
return Core.bundle.format("ability.energyfield", damage, range / Vars.tilesize, maxTargets);
public void addStats(Table t){
t.add(Core.bundle.format("bullet.damage", damage));
t.row();
t.add("[lightgray]" + Stat.reload.localized() + ": [white]" + Strings.autoFixed(60f / reload, 2) + " " + StatUnit.perSecond.localized());
t.row();
t.add("[lightgray]" + Stat.shootRange.localized() + ": [white]" + Strings.autoFixed(range / tilesize, 2) + " " + StatUnit.blocks.localized());
t.row();
t.add(Core.bundle.format("ability.energyfield.maxtargets", maxTargets));
if(displayHeal){
t.row();
t.add(Core.bundle.format("bullet.healpercent", Strings.autoFixed(healPercent, 2)));
t.row();
t.add(Core.bundle.format("ability.energyfield.sametypehealmultiplier", Math.round(sameTypeHealMult * 100f)));
}
if(status != StatusEffects.none){
t.row();
t.add(status.emoji() + " " + status.localizedName);
}
}
@Override