most ability displays (#8981)
* works * why not * idk if that changes it but * json * destringening * automatic imports and leftover marker * uirfirf
This commit is contained in:
@@ -965,13 +965,16 @@ stat.healing = Healing
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ability.forcefield = Force Field
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ability.repairfield = Repair Field
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ability.statusfield = {0} Status Field
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ability.unitspawn = {0} Factory
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ability.statusfield = Status Field
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ability.unitspawn = Factory
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ability.shieldregenfield = Shield Regen Field
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ability.movelightning = Movement Lightning
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ability.shieldarc = Shield Arc
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ability.suppressionfield = Repair Suppression Field
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ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
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ability.suppressionfield = Repair Suppression
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ability.energyfield = Energy Field
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ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
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ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
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ability.regen = Regeneration
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bar.onlycoredeposit = Only Core Depositing Allowed
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bar.drilltierreq = Better Drill Required
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@@ -939,13 +939,16 @@ stat.healing = Аднаўленне
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ability.forcefield = Сіловое Поле
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ability.repairfield = Поле Рамонту
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ability.statusfield = Поле Статусу
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ability.unitspawn = {0} Завод
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ability.unitspawn = Завод
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ability.shieldregenfield = Васстанўляюяае Поле Шчыта
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ability.movelightning = Рух Маланкі
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ability.shieldarc = Шчытавая Дуга
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ability.suppressionfield = Regen Suppression Field
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ability.energyfield = Энэргетычнае Поле: [accent]{0}[] пашкоджанні ~ [accent]{1}[] блокі / [accent]{2}[] целі
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ability.energyfield = Энэргетычнае Поле
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bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро
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ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
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ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
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ability.regen = Regeneration
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bar.drilltierreq = Патрабуецца свідар лепей
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bar.noresources = Не Хапае Рэсурсаў
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@@ -950,12 +950,16 @@ stat.healing = Healing
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ability.forcefield = Енергийно Поле
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ability.repairfield = Възстановяващо Поле
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ability.statusfield = Подсилващо Поле
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ability.unitspawn = {0} Factory
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ability.unitspawn = Factory
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ability.shieldregenfield = Възстановяващо броня Поле
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ability.movelightning = Подвижна светкавица
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ability.shieldarc = Shield Arc
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ability.suppressionfield = Regen Suppression Field
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ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
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ability.energyfield = Energy Field
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ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
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ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
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ability.regen = Regeneration
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bar.onlycoredeposit = Only Core Depositing Allowed
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bar.drilltierreq = Необходимо е по-добро Свредло
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@@ -953,13 +953,16 @@ stat.healing = Reparador
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ability.forcefield = Camp de força
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ability.repairfield = Repara el camp de força
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ability.statusfield = Estat del camp: {0}
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ability.unitspawn = Fàbrica de {0}
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ability.statusfield = Estat del camp
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ability.unitspawn = Fàbrica
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ability.shieldregenfield = Regenerador de camps de força
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ability.movelightning = Moviment llampec
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ability.shieldarc = Escut de descàrregues
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ability.suppressionfield = Regen Suppression Field
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ability.energyfield = Camp de força: [accent]{0}[] de dany ~ [accent]{1}[] blocs / [accent]{2}[] objectius
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ability.energyfield = Camp de força
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ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
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ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
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ability.regen = Regeneration
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bar.onlycoredeposit = Només es permet depositar al nucli.
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bar.drilltierreq = Cal una perforadora millor.
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@@ -951,12 +951,16 @@ stat.healing = Léčí se
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ability.forcefield = Silové pole
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ability.repairfield = Opravit pole
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ability.statusfield = Stav pole
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ability.unitspawn = {0} továrna
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ability.unitspawn = továrna
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ability.shieldregenfield = Silově opravné pole
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ability.movelightning = Pohybující se blesk
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ability.shieldarc = Štítovy Oblouk
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ability.suppressionfield = Regen Suppression Field
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ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu
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ability.energyfield = Energetické pole
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ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
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ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
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ability.regen = Regeneration
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bar.onlycoredeposit = Pouze Ukládání do Jádra je povoleno
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bar.drilltierreq = Je vyžadován lepší vrt
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@@ -940,12 +940,16 @@ stat.healing = Healing
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ability.forcefield = Kraftfelt
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ability.repairfield = Reparationsfelt
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ability.statusfield = Statusfelt
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ability.unitspawn = {0} Fabrik
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ability.unitspawn = Fabrik
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ability.shieldregenfield = Skjold-regenereringsfelt
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ability.movelightning = Movement Lightning
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ability.shieldarc = Shield Arc
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ability.suppressionfield = Regen Suppression Field
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ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
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ability.energyfield = Energy Field
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ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
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ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
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ability.regen = Regeneration
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bar.onlycoredeposit = Only Core Depositing Allowed
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bar.drilltierreq = Kræver bedre bor
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@@ -962,13 +962,17 @@ stat.healing = Heilung
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ability.forcefield = Kraftfeld
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ability.repairfield = Heilungsfeld
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ability.statusfield = {0} Statusfeld
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ability.unitspawn = {0} Fabrik
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ability.statusfield = Statusfeld
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ability.unitspawn = Fabrik
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ability.shieldregenfield = Schildregenerationsfeld
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ability.movelightning = Bewegungsblitze
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ability.shieldarc = Lichtbogenschild
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ability.suppressionfield = Heilungsunterdrückungsfeld
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ability.energyfield = Energiefeld: [accent]{0}[] Schaden ~ [accent]{1}[] Blöcke / [accent]{2}[] Ziele
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ability.energyfield = Energiefeld
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ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
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ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
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ability.regen = Regeneration
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bar.onlycoredeposit = Nur Kernablage möglich
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bar.drilltierreq = Besserer Bohrer benötigt
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@@ -959,13 +959,16 @@ stat.healing = Curación
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ability.forcefield = Área de Escudo
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ability.repairfield = Área de Reparación
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ability.statusfield = Área de Potenciación {0}
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ability.unitspawn = Fábrica de {0}
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ability.statusfield = Área de Potenciación
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ability.unitspawn = Fábrica
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ability.shieldregenfield = Área de Regeneración de Armaduras
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ability.movelightning = Movimiento Relámpago
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ability.shieldarc = Sector de Escudo
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ability.suppressionfield = Área de Bloqueo de Regeneración
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ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos
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ability.energyfield = Campo de Energía
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ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
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ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
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ability.regen = Regeneration
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bar.onlycoredeposit = Sólo se permite depositar en el núcleo
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bar.drilltierreq = Requiere un taladro mejor
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@@ -940,12 +940,16 @@ stat.healing = Healing
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ability.forcefield = Force Field
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ability.repairfield = Repair Field
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ability.statusfield = Status Field
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ability.unitspawn = {0} Factory
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ability.unitspawn = Factory
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ability.shieldregenfield = Shield Regen Field
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ability.movelightning = Movement Lightning
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ability.shieldarc = Shield Arc
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ability.suppressionfield = Regen Suppression Field
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ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
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ability.energyfield = Energy Field
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ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
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ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
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ability.regen = Regeneration
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bar.onlycoredeposit = Only Core Depositing Allowed
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bar.drilltierreq = Nõuab paremat puuri
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@@ -942,12 +942,16 @@ stat.healing = Healing
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ability.forcefield = Force Field
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ability.repairfield = Repair Field
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ability.statusfield = Status Field
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ability.unitspawn = {0} Factory
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ability.unitspawn = Factory
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ability.shieldregenfield = Shield Regen Field
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ability.movelightning = Movement Lightning
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ability.shieldarc = Shield Arc
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ability.suppressionfield = Regen Suppression Field
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ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
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ability.energyfield = Energy Field
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ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
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ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
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ability.regen = Regeneration
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bar.onlycoredeposit = Only Core Depositing Allowed
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bar.drilltierreq = Zulagailu hobea behar da
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@@ -939,12 +939,16 @@ stat.healing = Parantuu
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ability.forcefield = Voimakenttä
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ability.repairfield = Korjauskenttä
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ability.statusfield = Statuskenttä
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ability.unitspawn = {0} Tehdas
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ability.unitspawn = Tehdas
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ability.shieldregenfield = Kilvenvahvistuskenttä
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ability.movelightning = Salamointi liikkuessa
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ability.shieldarc = Kilpikaari
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ability.suppressionfield = Regen Suppression Field
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ability.energyfield = Energiakenttä: [accent]{0}[] vahinko ~ [accent]{1}[] palikkaa / [accent]{2}[] kohdetta
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ability.energyfield = Energiakenttä
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ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
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ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
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ability.regen = Regeneration
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bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
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bar.drilltierreq = Parempi pora vaadittu
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@@ -939,12 +939,16 @@ stat.healing = Healing
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ability.forcefield = Force Field
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ability.repairfield = Repair Field
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ability.statusfield = Status Field
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ability.unitspawn = {0} Factory
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ability.unitspawn = Factory
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ability.shieldregenfield = Shield Regen Field
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ability.movelightning = Movement Lightning
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ability.shieldarc = Shield Arc
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ability.suppressionfield = Regen Suppression Field
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ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
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ability.energyfield = Energy Field
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ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
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ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
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ability.regen = Regeneration
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bar.onlycoredeposit = Only Core Depositing Allowed
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bar.drilltierreq = Better Drill Required
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@@ -965,13 +965,16 @@ stat.healing = Guérison
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ability.forcefield = Champ de Force
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ability.repairfield = Champ de Réparation
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ability.statusfield = Champ d'Amélioration {0}
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ability.unitspawn = Usine de {0}
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ability.statusfield = Champ d'Amélioration
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ability.unitspawn = Usine
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ability.shieldregenfield = Champ de régénération de bouclier
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ability.movelightning = Déplacement éclair
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ability.shieldarc = Arc de Bouclier
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ability.suppressionfield = Champ de Suppression de Soins
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ability.energyfield = Champ d'énergie: [accent]{0}[] dégâts ~ [accent]{1}[] blocs / [accent]{2}[] cibles
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ability.energyfield = Champ d'énergie
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ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
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ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
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ability.regen = Regeneration
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bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
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bar.drilltierreq = Meilleure Foreuse Requise
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@@ -949,12 +949,16 @@ stat.healing = Healing
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ability.forcefield = Erőtér
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ability.repairfield = Javító mező
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ability.statusfield = Status Field
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ability.unitspawn = {0} Gyár
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ability.unitspawn = Gyár
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ability.shieldregenfield = Pajzsos regeneráló mező
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ability.movelightning = Világítás
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ability.shieldarc = Shield Arc
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ability.suppressionfield = Regen Suppression Field
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ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
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ability.energyfield = Energy Field
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ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
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ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
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ability.regen = Regeneration
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bar.onlycoredeposit = Only Core Depositing Allowed
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bar.drilltierreq = Erősebb Drill szükséges
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@@ -959,13 +959,16 @@ stat.healing = Menyembuhkan
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ability.forcefield = Bidang Kekuatan
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ability.repairfield = Bidang Perbaikan
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ability.statusfield = {0} Bidang Status
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ability.unitspawn = {0} Pabrik
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ability.statusfield = Bidang Status
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ability.unitspawn = Pabrik
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ability.shieldregenfield = Bidang Regenerasi Perisai
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ability.movelightning = Pergerakan Petir
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ability.shieldarc = Shield Arc
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ability.suppressionfield = Regen Suppression Field
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ability.energyfield = Bidang Tenaga: [accent]{0}[] kerusakan ~ [accent]{1}[] blok / [accent]{2}[] target
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ability.energyfield = Bidang Tenaga
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ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
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ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
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ability.regen = Regeneration
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bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
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bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
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@@ -946,12 +946,16 @@ stat.healing = Rigenerazione
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ability.forcefield = Campo di Forza
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ability.repairfield = Campo Riparativo
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ability.statusfield = Campo di Stato
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ability.unitspawn = {0} Fabbrica
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ability.unitspawn = Fabbrica
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ability.shieldregenfield = Campo di Rigenerazione Scudo
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ability.movelightning = Movimento Fulminante
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ability.shieldarc = Shield Arc
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ability.suppressionfield = Regen Suppression Field
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ability.energyfield = Campo energetico: [accent]{0}[] danno ~ [accent]{1}[] blocchi / [accent]{2}[] obbiettivi
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ability.energyfield = Campo energetico
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ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
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ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
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ability.regen = Regeneration
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bar.onlycoredeposit = Concesso solo il deposito al nucleo
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bar.drilltierreq = Miglior Trivella Richiesta
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@@ -951,13 +951,17 @@ stat.healing = 治癒
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ability.forcefield = フォースフィールド
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ability.repairfield = リペアフィールド
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ability.statusfield = {0} ステータスフィールド
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ability.unitspawn = {0} 生産
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ability.statusfield = ステータスフィールド
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ability.unitspawn = 生産
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ability.shieldregenfield = シールドリペアフィールド
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ability.movelightning = ムーブメントライトニング
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ability.shieldarc = シールドアーク
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ability.suppressionfield = リジェネ抑制フィールド
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ability.energyfield = エネルギー範囲: [accent]{0}[] ダメージ ~ [accent]{1}[] ブロック / [accent]{2}[] ターゲット
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ability.energyfield = エネルギー範囲
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ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
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ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
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ability.regen = Regeneration
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bar.onlycoredeposit = コアにのみ搬入できます。
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bar.drilltierreq = より高性能なドリルを使用してください
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@@ -951,13 +951,16 @@ stat.healing = 회복량
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ability.forcefield = 보호막 필드
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ability.repairfield = 수리 필드
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ability.statusfield = {0} 상태이상 필드
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ability.unitspawn = {0} 공장
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ability.statusfield = 상태이상 필드
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ability.unitspawn = 공장
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ability.shieldregenfield = 방어막 복구 필드
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ability.movelightning = 가속 전격
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ability.shieldarc = 방어막 아크
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ability.suppressionfield = 재생성 억제 필드
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ability.energyfield = 에너지 필드: [accent]{1}[]타일 내 [accent]{2}[]개 목표물에게 [accent]{0}[]피해량
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ability.energyfield = 에너지 필드
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ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
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ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
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ability.regen = Regeneration
|
||||
|
||||
bar.onlycoredeposit = 코어에만 투입할 수 있습니다
|
||||
bar.drilltierreq = 더 좋은 드릴 필요
|
||||
|
||||
@@ -940,12 +940,16 @@ stat.healing = Healing
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.unitspawn = Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
ability.movelightning = Movement Lightning
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||
ability.energyfield = Energy Field
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.regen = Regeneration
|
||||
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
||||
|
||||
@@ -952,12 +952,16 @@ stat.healing = Genezing
|
||||
ability.forcefield = Krachtveld
|
||||
ability.repairfield = Reparatieveld
|
||||
ability.statusfield = Statusveld
|
||||
ability.unitspawn = {0} Fabriek
|
||||
ability.unitspawn = Fabriek
|
||||
ability.shieldregenfield = Schild Regeneratie Veld
|
||||
ability.movelightning = Beweging Bliksem
|
||||
ability.shieldarc = Schild Boog
|
||||
ability.suppressionfield = Regeneratie Onderdrukkingsveld
|
||||
ability.energyfield = Energieveld: [accent]{0}[] schade ~ [accent]{1}[] blokken / [accent]{2}[] doelen
|
||||
ability.energyfield = Energieveld
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.regen = Regeneration
|
||||
|
||||
bar.onlycoredeposit = Alleen materialen in de Core toegestaan.
|
||||
|
||||
bar.drilltierreq = Betere boor nodig
|
||||
|
||||
@@ -940,12 +940,16 @@ stat.healing = Healing
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.unitspawn = Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
ability.movelightning = Movement Lightning
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||
ability.energyfield = Energy Field
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.regen = Regeneration
|
||||
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
|
||||
@@ -950,12 +950,16 @@ stat.healing = Leczy
|
||||
ability.forcefield = Pole Siłowe
|
||||
ability.repairfield = Pole Naprawy
|
||||
ability.statusfield = Pole Statusu
|
||||
ability.unitspawn = Fabryka Jednostek {0}
|
||||
ability.unitspawn = Fabryka Jednostek
|
||||
ability.shieldregenfield = Strefa Tarczy Regenerującej
|
||||
ability.movelightning = Pioruny Poruszania
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.energyfield = Pole Energii: [accent]{0}[] obrażenia ~ [accent]{1}[] bloki / [accent]{2}[] cele
|
||||
ability.energyfield = Pole Energii
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.regen = Regeneration
|
||||
|
||||
bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia
|
||||
|
||||
bar.drilltierreq = Wymagane Lepsze Wiertło
|
||||
|
||||
@@ -960,13 +960,16 @@ stat.healing = Reparo
|
||||
|
||||
ability.forcefield = Campo de Força
|
||||
ability.repairfield = Campo de Reparação
|
||||
ability.statusfield = Campo de Status {0}
|
||||
ability.unitspawn = Fábrica de {0}
|
||||
ability.statusfield = Campo de Status
|
||||
ability.unitspawn = Fábrica
|
||||
ability.shieldregenfield = Raio de Regeneração do Escudo
|
||||
ability.movelightning = Raio de Movimento
|
||||
ability.shieldarc = Arco do Escudo
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.energyfield = Campo de Energia: dano [accent]{0}[] ~ blocos [accent]{1}[] / alvos [accent]{2}[]
|
||||
ability.energyfield = Campo de Energia
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.regen = Regeneration
|
||||
|
||||
bar.onlycoredeposit = Somente depósito no núcleo permitido
|
||||
bar.drilltierreq = Broca melhor necessária.
|
||||
|
||||
@@ -940,12 +940,16 @@ stat.healing = Healing
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.unitspawn = Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
ability.movelightning = Movement Lightning
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||
ability.energyfield = Energy Field
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.regen = Regeneration
|
||||
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Broca melhor necessária.
|
||||
|
||||
@@ -951,13 +951,17 @@ stat.healing = Reparare
|
||||
|
||||
ability.forcefield = Câmp de Forță
|
||||
ability.repairfield = Câmp de Reparare
|
||||
ability.statusfield = {0} Câmp de Stare
|
||||
ability.unitspawn = Fabrică de {0}
|
||||
ability.statusfield = Câmp de Stare
|
||||
ability.unitspawn = Fabrică
|
||||
ability.shieldregenfield = Câmp Regenerare Scut
|
||||
ability.movelightning = Mișcare Fulger
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.energyfield = Câmp de Energie: [accent]{0}[] forță pe ~ [accent]{1}[] blocuri / [accent]{2}[] ținte
|
||||
ability.energyfield = Câmp de Energie
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.regen = Regeneration
|
||||
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Burghiu Mai Bun Necesar
|
||||
|
||||
@@ -952,13 +952,16 @@ stat.healing = Ремонт
|
||||
|
||||
ability.forcefield = Силовое поле
|
||||
ability.repairfield = Ремонтирующее поле
|
||||
ability.statusfield = {0} Усиливающее поле
|
||||
ability.unitspawn = Завод единиц «{0}»
|
||||
ability.statusfield = Усиливающее поле
|
||||
ability.unitspawn = Завод единиц <EFBFBD>
|
||||
ability.shieldregenfield = Поле восстановления щита
|
||||
ability.movelightning = Молнии при движении
|
||||
ability.shieldarc = Дуговой щит
|
||||
ability.suppressionfield = Поле подавления регенерации
|
||||
ability.energyfield = Энергетическое поле: [accent]{0}[] урона ~ [accent]{1}[] блоков / [accent]{2}[] целей
|
||||
ability.energyfield = Энергетическое поле
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.regen = Regeneration
|
||||
bar.onlycoredeposit = Доступен перенос только в ядро
|
||||
|
||||
bar.drilltierreq = Требуется бур получше
|
||||
|
||||
@@ -953,13 +953,17 @@ stat.healing = Popravlja
|
||||
|
||||
ability.forcefield = Polje Sile
|
||||
ability.repairfield = Polje Popravke
|
||||
ability.statusfield = {0} Statusno Polje
|
||||
ability.unitspawn = {0} Fabrika
|
||||
ability.statusfield = Statusno Polje
|
||||
ability.unitspawn = Fabrika
|
||||
ability.shieldregenfield = Brzina Obnove Štita
|
||||
ability.movelightning = Munje Pri Kretanju
|
||||
ability.shieldarc = Elektrolučni Štit
|
||||
ability.suppressionfield = Polje Prigušivanja Popravki
|
||||
ability.energyfield = Energetsko Polje: [accent]{0}[] štete ~ [accent]{1}[] polja / [accent]{2}[] maksimalnih meta
|
||||
ability.energyfield = Energetsko Polje
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.regen = Regeneration
|
||||
|
||||
bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra
|
||||
|
||||
bar.drilltierreq = Bolja Bušilica Potrebna
|
||||
|
||||
@@ -940,12 +940,16 @@ stat.healing = Healing
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.unitspawn = Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
ability.movelightning = Movement Lightning
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||
ability.energyfield = Energy Field
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.regen = Regeneration
|
||||
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Bättre Borr Krävs
|
||||
|
||||
@@ -953,13 +953,16 @@ stat.healing = การรักษา
|
||||
|
||||
ability.forcefield = โล่พลังงาน
|
||||
ability.repairfield = สนามซ่อมแซม
|
||||
ability.statusfield = {0} สนามเอฟเฟกต์
|
||||
ability.unitspawn = โรงงานผลิต [accent]{0}
|
||||
ability.statusfield = สนามเอฟเฟกต์
|
||||
ability.unitspawn = โรงงานผลิต
|
||||
ability.shieldregenfield = สนามรักษาโล่
|
||||
ability.movelightning = ปล่อยสายฟ้าเมื่อเคลื่อนที่
|
||||
ability.shieldarc = โล่พลังงานโค้ง
|
||||
ability.suppressionfield = สนามระงับการฟื้นฟู
|
||||
ability.energyfield = สนามพลังงาน: [accent]{0}[] ดาเมจ ~ [accent]{1}[] บล็อก / [accent]{2}[] เป้าหมาย
|
||||
ability.energyfield = สนามพลังงาน
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.regen = Regeneration
|
||||
|
||||
bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
|
||||
bar.drilltierreq = ต้องมีเครื่องขุดที่ดีกว่านี้
|
||||
|
||||
@@ -940,12 +940,16 @@ stat.healing = Healing
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.unitspawn = Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
ability.movelightning = Movement Lightning
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||
ability.energyfield = Energy Field
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.regen = Regeneration
|
||||
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
|
||||
@@ -951,13 +951,16 @@ stat.healing = Tamir Eder
|
||||
ability.forcefield = Güç Kalkanı
|
||||
ability.repairfield = Onarma Alanı
|
||||
ability.statusfield = Hızlandırma Alanı
|
||||
ability.unitspawn = {0} Birliği Fabrikası
|
||||
ability.unitspawn = Birliği Fabrikası
|
||||
ability.shieldregenfield = Kalkan Yenileme Alanı
|
||||
ability.movelightning = Hareket Enerjisi
|
||||
ability.shieldarc = Arc Kalkan
|
||||
ability.suppressionfield = Tamir Engelleme Alanı
|
||||
ability.energyfield = Güç Kalkanı: [accent]{0}[] hasar ~ [accent]{1}[] blok / [accent]{2}[] hedef
|
||||
ability.energyfield = Güç Kalkanı
|
||||
bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.regen = Regeneration
|
||||
|
||||
bar.drilltierreq = Daha Güçlü Matkap Gerekli
|
||||
bar.noresources = Kaynak Yetersiz
|
||||
|
||||
@@ -961,13 +961,16 @@ stat.healing = Відновлювання
|
||||
|
||||
ability.forcefield = 虳邽<EFBFBD>郋赲迮 郈郋郅迮
|
||||
ability.repairfield = <EFBFBD>迮邾郋郇<EFBFBD><EFBFBD>赲訄郅<EFBFBD>郇迮 郈郋郅迮
|
||||
ability.statusfield = {0} Поле підсилення
|
||||
ability.unitspawn = Завод одиниць «{0}»
|
||||
ability.statusfield = <EFBFBD>郋郅迮 郈<>迡<EFBFBD>邽郅迮郇郇<E98387>
|
||||
ability.unitspawn = <EFBFBD>訄赲郋迡 郋迡邽郇邽<E98387><E982BD> <20>
|
||||
ability.shieldregenfield = 虳邽<EFBFBD>郋赲<EFBFBD>迡郇郋赲郅<EFBFBD>赲訄郅<EFBFBD>郇迮 郈郋郅迮
|
||||
ability.movelightning = <EFBFBD>郅邽<EFBFBD>郕訄赲郕邽 郈<>迡 <20>訄<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
ability.shieldarc = 虳邽<EFBFBD>郋赲訄 迡<>迣訄
|
||||
ability.suppressionfield = <EFBFBD>郋郅迮 郈<>邽迣郇<E8BFA3><E98387>迮郇郇<E98387> 赲<>迡郇郋赲郅迮郇郇<E98387>
|
||||
ability.energyfield = Енергетичне поле: [accent]{0}[] шкоди ~ [accent]{1}[] блоків / [accent]{2}[] цілей
|
||||
ability.energyfield = <EFBFBD>郇迮<EFBFBD>迣迮<EFBFBD>邽<EFBFBD>郇迮 郈郋郅迮
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.regen = Regeneration
|
||||
|
||||
bar.onlycoredeposit = <EFBFBD>迮<EFBFBD>迮迡訄<EFBFBD>訄 郈<>迮迡邾迮<E982BE><E8BFAE>赲 迡郋郱赲郋郅迮郇訄 郅邽<E98385>迮 迡郋 <20>迡<EFBFBD>訄
|
||||
bar.drilltierreq = <EFBFBD>郋<EFBFBD><EFBFBD><EFBFBD>訇迮郇 郅<>郈<EFBFBD>邽邿 訇<><E8A887>
|
||||
|
||||
@@ -954,14 +954,17 @@ stat.healing = Sửa chữa
|
||||
|
||||
ability.forcefield = Tạo khiên
|
||||
ability.repairfield = Sửa chữa/Xây dựng
|
||||
ability.statusfield = {0} Vùng gia tốc
|
||||
ability.unitspawn = Sản xuất {0}
|
||||
ability.statusfield = Vùng gia tốc
|
||||
ability.unitspawn = Sản xuất
|
||||
ability.shieldregenfield = Tạo khiên nhỏ
|
||||
ability.movelightning = Phóng điện khi di chuyển
|
||||
ability.shieldarc = Khiên Vòng Cung
|
||||
ability.suppressionfield = Trường sửa chữa
|
||||
ability.energyfield = Trường điện từ: [accent]{0}[] sát thương ~ [accent]{1}[] khối / [accent]{2}[] mục tiêu
|
||||
ability.energyfield = Trường điện từ
|
||||
bar.onlycoredeposit = Chỉ có thể đưa vào căn cứ
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.regen = Regeneration
|
||||
|
||||
bar.drilltierreq = Cần máy khoan tốt hơn
|
||||
bar.noresources = Thiếu tài nguyên
|
||||
|
||||
@@ -962,13 +962,16 @@ stat.healing = 治疗
|
||||
|
||||
ability.forcefield = 力墙场
|
||||
ability.repairfield = 修复场
|
||||
ability.statusfield = {0}状态场
|
||||
ability.unitspawn = {0}单位工厂
|
||||
ability.statusfield = 状态场
|
||||
ability.unitspawn = 单位工厂
|
||||
ability.shieldregenfield = 护盾再生场
|
||||
ability.movelightning = 闪电助推器
|
||||
ability.shieldarc = 弧形护盾
|
||||
ability.suppressionfield = 修复压制场
|
||||
ability.energyfield = 能量场:[accent]{0}[]伤害~[accent]{1}[]格/[accent]{2}[]目标
|
||||
ability.energyfield = 能量场:
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.regen = Regeneration
|
||||
|
||||
bar.onlycoredeposit = 仅核心可丢入资源
|
||||
bar.drilltierreq = 需要更高级的钻头
|
||||
|
||||
@@ -958,13 +958,16 @@ stat.healing = 治癒
|
||||
|
||||
ability.forcefield = 防護罩
|
||||
ability.repairfield = 維修力場
|
||||
ability.statusfield = {0}狀態力場
|
||||
ability.unitspawn = {0}工廠
|
||||
ability.statusfield = 狀態力場
|
||||
ability.unitspawn = 工廠
|
||||
ability.shieldregenfield = 護盾充能力場
|
||||
ability.movelightning = 移動閃電
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.energyfield = 能量場: [accent]{0}[] 傷害 ~ [accent]{1}[] 方格 / [accent]{2}[] 目標數
|
||||
ability.energyfield = 能量場:
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.regen = Regeneration
|
||||
|
||||
bar.onlycoredeposit = 僅允許向核心放置物品
|
||||
bar.drilltierreq = 需要更好的鑽頭
|
||||
|
||||
@@ -15,6 +15,8 @@ public abstract class Ability implements Cloneable{
|
||||
public void draw(Unit unit){}
|
||||
public void death(Unit unit){}
|
||||
public void init(UnitType type){}
|
||||
public void displayBars(Unit unit, Table bars){}
|
||||
public void addStats(Table t){}
|
||||
|
||||
public Ability copy(){
|
||||
try{
|
||||
@@ -25,10 +27,6 @@ public abstract class Ability implements Cloneable{
|
||||
}
|
||||
}
|
||||
|
||||
public void displayBars(Unit unit, Table bars){
|
||||
|
||||
}
|
||||
|
||||
/** @return localized ability name; mods should override this. */
|
||||
public String localized(){
|
||||
var type = getClass();
|
||||
|
||||
@@ -4,9 +4,11 @@ import arc.*;
|
||||
import arc.graphics.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.math.*;
|
||||
import arc.scene.ui.layout.Table;
|
||||
import arc.util.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.world.meta.*;
|
||||
|
||||
public class ArmorPlateAbility extends Ability{
|
||||
public TextureRegion plateRegion;
|
||||
@@ -25,6 +27,11 @@ public class ArmorPlateAbility extends Ability{
|
||||
unit.healthMultiplier += warmup * healthMultiplier;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addStats(Table t){
|
||||
t.add("[lightgray]" + Stat.healthMultiplier.localized() + ": [white]" + Math.round(healthMultiplier * 100f) + 100 + "%");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Unit unit){
|
||||
if(warmup > 0.001f){
|
||||
|
||||
@@ -5,15 +5,16 @@ import arc.audio.*;
|
||||
import arc.graphics.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.math.*;
|
||||
import arc.scene.ui.layout.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import mindustry.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.game.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.world.meta.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
@@ -31,6 +32,7 @@ public class EnergyFieldAbility extends Ability{
|
||||
public float healPercent = 3f;
|
||||
/** Multiplies healing to units of the same type by this amount. */
|
||||
public float sameTypeHealMult = 1f;
|
||||
public boolean displayHeal = true;
|
||||
|
||||
public float layer = Layer.bullet - 0.001f, blinkScl = 20f, blinkSize = 0.1f;
|
||||
public float effectRadius = 5f, sectorRad = 0.14f, rotateSpeed = 0.5f;
|
||||
@@ -50,8 +52,25 @@ public class EnergyFieldAbility extends Ability{
|
||||
}
|
||||
|
||||
@Override
|
||||
public String localized(){
|
||||
return Core.bundle.format("ability.energyfield", damage, range / Vars.tilesize, maxTargets);
|
||||
public void addStats(Table t){
|
||||
t.add(Core.bundle.format("bullet.damage", damage));
|
||||
t.row();
|
||||
t.add("[lightgray]" + Stat.reload.localized() + ": [white]" + Strings.autoFixed(60f / reload, 2) + " " + StatUnit.perSecond.localized());
|
||||
t.row();
|
||||
t.add("[lightgray]" + Stat.shootRange.localized() + ": [white]" + Strings.autoFixed(range / tilesize, 2) + " " + StatUnit.blocks.localized());
|
||||
t.row();
|
||||
t.add(Core.bundle.format("ability.energyfield.maxtargets", maxTargets));
|
||||
|
||||
if(displayHeal){
|
||||
t.row();
|
||||
t.add(Core.bundle.format("bullet.healpercent", Strings.autoFixed(healPercent, 2)));
|
||||
t.row();
|
||||
t.add(Core.bundle.format("ability.energyfield.sametypehealmultiplier", Math.round(sameTypeHealMult * 100f)));
|
||||
}
|
||||
if(status != StatusEffects.none){
|
||||
t.row();
|
||||
t.add(status.emoji() + " " + status.localizedName);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -12,6 +12,9 @@ import mindustry.content.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.ui.*;
|
||||
import mindustry.world.meta.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
public class ForceFieldAbility extends Ability{
|
||||
/** Shield radius. */
|
||||
@@ -68,6 +71,18 @@ public class ForceFieldAbility extends Ability{
|
||||
|
||||
ForceFieldAbility(){}
|
||||
|
||||
@Override
|
||||
public void addStats(Table t){
|
||||
t.add("[lightgray]" + Stat.health.localized() + ": [white]" + Math.round(max));
|
||||
t.row();
|
||||
t.add("[lightgray]" + Stat.shootRange.localized() + ": [white]" + Strings.autoFixed(radius / tilesize, 2) + " " + StatUnit.blocks.localized());
|
||||
t.row();
|
||||
t.add("[lightgray]" + Stat.repairSpeed.localized() + ": [white]" + Strings.autoFixed(regen * 60f, 2) + StatUnit.perSecond.localized());
|
||||
t.row();
|
||||
t.add("[lightgray]" + Stat.cooldownTime.localized() + ": [white]" + Strings.autoFixed(cooldown / 60f, 2) + " " + StatUnit.seconds.localized());
|
||||
t.row();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Unit unit){
|
||||
if(unit.shield < max){
|
||||
|
||||
@@ -30,6 +30,7 @@ public class MoveEffectAbility extends Ability{
|
||||
}
|
||||
|
||||
public MoveEffectAbility(){
|
||||
display = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -1,7 +1,10 @@
|
||||
package mindustry.entities.abilities;
|
||||
|
||||
import arc.Core;
|
||||
import arc.scene.ui.layout.*;
|
||||
import arc.util.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.world.meta.*;
|
||||
|
||||
public class RegenAbility extends Ability{
|
||||
/** Amount healed as percent per tick. */
|
||||
@@ -9,6 +12,18 @@ public class RegenAbility extends Ability{
|
||||
/** Amount healed as a flat amount per tick. */
|
||||
public float amount = 0f;
|
||||
|
||||
@Override
|
||||
public void addStats(Table t){
|
||||
if(amount > 0.01f){
|
||||
t.add("[lightgray]" + Stat.repairSpeed.localized() + ": [white]" + Strings.autoFixed(amount * 60f, 2) + StatUnit.perSecond.localized());
|
||||
t.row();
|
||||
}
|
||||
|
||||
if(percentAmount > 0.01f){
|
||||
t.add(Core.bundle.format("bullet.healpercent", Strings.autoFixed(percentAmount * 60f, 2)) + StatUnit.perSecond.localized()); //stupid but works
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Unit unit){
|
||||
unit.heal((unit.maxHealth * percentAmount / 100f + amount) * Time.delta);
|
||||
|
||||
@@ -1,9 +1,13 @@
|
||||
package mindustry.entities.abilities;
|
||||
|
||||
import arc.scene.ui.layout.*;
|
||||
import arc.util.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.world.meta.*;
|
||||
|
||||
import static mindustry.Vars.tilesize;
|
||||
|
||||
public class RepairFieldAbility extends Ability{
|
||||
public float amount = 1, reload = 100, range = 60;
|
||||
@@ -22,6 +26,13 @@ public class RepairFieldAbility extends Ability{
|
||||
this.range = range;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addStats(Table t){
|
||||
t.add("[lightgray]" + Stat.repairSpeed.localized() + ": [white]" + Strings.autoFixed(amount * 60f / reload, 2) + StatUnit.perSecond.localized());
|
||||
t.row();
|
||||
t.add("[lightgray]" + Stat.shootRange.localized() + ": [white]" + Strings.autoFixed(range / tilesize, 2) + " " + StatUnit.blocks.localized());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Unit unit){
|
||||
timer += Time.delta;
|
||||
|
||||
@@ -13,6 +13,7 @@ import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.ui.*;
|
||||
import mindustry.world.meta.*;
|
||||
|
||||
public class ShieldArcAbility extends Ability{
|
||||
private static Unit paramUnit;
|
||||
@@ -66,6 +67,16 @@ public class ShieldArcAbility extends Ability{
|
||||
/** State. */
|
||||
protected float widthScale, alpha;
|
||||
|
||||
@Override
|
||||
public void addStats(Table t){
|
||||
t.add("[lightgray]" + Stat.health.localized() + ": [white]" + Math.round(max));
|
||||
t.row();
|
||||
t.add("[lightgray]" + Stat.repairSpeed.localized() + ": [white]" + Strings.autoFixed(regen * 60f, 2) + StatUnit.perSecond.localized());
|
||||
t.row();
|
||||
t.add("[lightgray]" + Stat.cooldownTime.localized() + ": [white]" + Strings.autoFixed(cooldown / 60f, 2) + " " + StatUnit.seconds.localized());
|
||||
t.row();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Unit unit){
|
||||
if(data < max){
|
||||
|
||||
@@ -1,9 +1,14 @@
|
||||
package mindustry.entities.abilities;
|
||||
|
||||
import arc.Core;
|
||||
import arc.scene.ui.layout.*;
|
||||
import arc.util.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.world.meta.*;
|
||||
|
||||
import static mindustry.Vars.tilesize;
|
||||
|
||||
public class ShieldRegenFieldAbility extends Ability{
|
||||
public float amount = 1, max = 100f, reload = 100, range = 60;
|
||||
@@ -23,6 +28,16 @@ public class ShieldRegenFieldAbility extends Ability{
|
||||
this.range = range;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addStats(Table t){
|
||||
t.add("[lightgray]" + Core.bundle.get("waves.shields") + ": [white]" + Math.round(max)); //extremely stupid usage
|
||||
t.row();
|
||||
t.add("[lightgray]" + Stat.shootRange.localized() + ": [white]" + Strings.autoFixed(range / tilesize, 2) + " " + StatUnit.blocks.localized());
|
||||
t.row();
|
||||
t.add("[lightgray]" + Stat.reload.localized() + ": [white]" + Strings.autoFixed(60f / reload, 2) + " " + StatUnit.perSecond.localized());
|
||||
t.row();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Unit unit){
|
||||
timer += Time.delta;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package mindustry.entities.abilities;
|
||||
|
||||
import arc.math.*;
|
||||
import arc.scene.ui.layout.*;
|
||||
import arc.util.*;
|
||||
import mindustry.*;
|
||||
import mindustry.gen.*;
|
||||
@@ -24,6 +25,11 @@ public class SpawnDeathAbility extends Ability{
|
||||
public SpawnDeathAbility(){
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addStats(Table t){
|
||||
t.add((randAmount > 0 ? amount + "-" + (amount + randAmount) : amount) + " " + unit.emoji() + " " + unit.localizedName);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void death(Unit unit){
|
||||
if(!Vars.net.client()){
|
||||
|
||||
@@ -1,16 +1,19 @@
|
||||
package mindustry.entities.abilities;
|
||||
|
||||
import arc.*;
|
||||
import arc.math.*;
|
||||
import arc.scene.ui.layout.Table;
|
||||
import arc.util.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.world.meta.*;
|
||||
|
||||
import static mindustry.Vars.tilesize;
|
||||
|
||||
public class StatusFieldAbility extends Ability{
|
||||
public StatusEffect effect;
|
||||
public float duration = 60, reload = 100, range = 20;
|
||||
public float duration = 60, reload = 100, range = 20; //
|
||||
public boolean onShoot = false;
|
||||
public Effect applyEffect = Fx.none;
|
||||
public Effect activeEffect = Fx.overdriveWave;
|
||||
@@ -29,8 +32,12 @@ public class StatusFieldAbility extends Ability{
|
||||
}
|
||||
|
||||
@Override
|
||||
public String localized(){
|
||||
return Core.bundle.format("ability.statusfield", effect.emoji());
|
||||
public void addStats(Table t){
|
||||
t.add("[lightgray]" + Stat.reload.localized() + ": [white]" + Strings.autoFixed(60f / reload, 2) + " " + StatUnit.perSecond.localized());
|
||||
t.row();
|
||||
t.add("[lightgray]" + Stat.shootRange.localized() + ": [white]" + Strings.autoFixed(range / tilesize, 2) + " " + StatUnit.blocks.localized());
|
||||
t.row();
|
||||
t.add(effect.emoji() + " " + effect.localizedName);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -3,6 +3,7 @@ package mindustry.entities.abilities;
|
||||
import arc.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.math.*;
|
||||
import arc.scene.ui.layout.*;
|
||||
import arc.util.*;
|
||||
import mindustry.*;
|
||||
import mindustry.content.*;
|
||||
@@ -11,6 +12,7 @@ import mindustry.game.EventType.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.world.meta.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
@@ -32,6 +34,13 @@ public class UnitSpawnAbility extends Ability{
|
||||
public UnitSpawnAbility(){
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addStats(Table t){
|
||||
t.add("[lightgray]" + Stat.buildTime.localized() + ": [white]" + Strings.autoFixed(spawnTime / 60f, 2) + " " + StatUnit.seconds.localized());
|
||||
t.row();
|
||||
t.add(unit.emoji() + " " + unit.localizedName);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Unit unit){
|
||||
timer += Time.delta * state.rules.unitBuildSpeed(unit.team);
|
||||
|
||||
@@ -603,13 +603,7 @@ public class UnitType extends UnlockableContent implements Senseable{
|
||||
stats.add(Stat.range, (int)(maxRange / tilesize), StatUnit.blocks);
|
||||
|
||||
if(abilities.any()){
|
||||
var unique = new ObjectSet<String>();
|
||||
|
||||
for(Ability a : abilities){
|
||||
if(a.display && unique.add(a.localized())){
|
||||
stats.add(Stat.abilities, a.localized());
|
||||
}
|
||||
}
|
||||
stats.add(Stat.abilities, StatValues.abilities(abilities));
|
||||
}
|
||||
|
||||
stats.add(Stat.flying, flying);
|
||||
|
||||
@@ -12,6 +12,7 @@ import arc.util.*;
|
||||
import mindustry.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.ctype.*;
|
||||
import mindustry.entities.abilities.*;
|
||||
import mindustry.entities.bullet.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.maps.*;
|
||||
@@ -348,7 +349,7 @@ public class StatValues{
|
||||
public static StatValue weapons(UnitType unit, Seq<Weapon> weapons){
|
||||
return table -> {
|
||||
table.row();
|
||||
for(int i = 0; i < weapons.size;i ++){
|
||||
for(int i = 0; i < weapons.size; i++){
|
||||
Weapon weapon = weapons.get(i);
|
||||
|
||||
if(weapon.flipSprite || !weapon.hasStats(unit)){
|
||||
@@ -370,6 +371,23 @@ public class StatValues{
|
||||
};
|
||||
}
|
||||
|
||||
public static StatValue abilities(Seq<Ability> abilities){
|
||||
return table -> {
|
||||
table.row();
|
||||
table.table(t -> abilities.each(ability -> {
|
||||
if(ability.display){
|
||||
t.row();
|
||||
t.table(Styles.grayPanel, a -> {
|
||||
a.add("[accent]" + ability.localized()).padBottom(4);
|
||||
a.row();
|
||||
a.left().top().defaults().left();
|
||||
ability.addStats(a);
|
||||
}).pad(5).margin(10).growX();
|
||||
}
|
||||
}));
|
||||
};
|
||||
}
|
||||
|
||||
public static <T extends UnlockableContent> StatValue ammo(ObjectMap<T, BulletType> map){
|
||||
return ammo(map, 0, false);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user