Various new sounds
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@@ -388,7 +388,7 @@ public class UnitTypes{
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ejectEffect = Fx.none;
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recoil = 2.5f;
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shootSound = Sounds.spark;
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shootSound = Sounds.shock;
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bullet = new LightningBulletType(){{
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lightningColor = hitColor = Pal.heal;
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@@ -499,7 +499,8 @@ public class UnitTypes{
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reload = 155f;
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recoil = 0f;
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chargeSound = Sounds.lasercharge2;
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shootSound = Sounds.beam;
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shootSound = Sounds.beamPlasma;
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initialShootSound = Sounds.beamPlasmaFire;
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continuous = true;
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cooldownTime = 200f;
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@@ -2249,7 +2250,8 @@ public class UnitTypes{
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rotateSpeed = 3.5f;
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reload = 170f;
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recoil = 1f;
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shootSound = Sounds.beam;
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shootSound = Sounds.beamPlasmaSmall;
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initialShootSound = Sounds.beamPlasmaFireSmall;
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continuous = true;
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cooldownTime = reload;
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immunities.add(StatusEffects.burning);
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