More WIP sector tech tree changes
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@@ -19,11 +19,6 @@ public class BlankPlanetGenerator extends PlanetGenerator{
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return Color.white;
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}
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@Override
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public void generateSector(Sector sector){
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}
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@Override
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public void addWeather(Sector sector, Rules rules){
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@@ -12,7 +12,6 @@ import mindustry.ctype.*;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.graphics.g3d.*;
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import mindustry.graphics.g3d.PlanetGrid.*;
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import mindustry.type.*;
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import mindustry.type.Weather.*;
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import mindustry.ui.*;
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@@ -28,32 +27,7 @@ public abstract class PlanetGenerator extends BasicGenerator implements HexMeshe
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/** Should generate sector bases for a planet. */
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public void generateSector(Sector sector){
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Ptile tile = sector.tile;
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boolean any = false;
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float noise = Noise.snoise3(tile.v.x, tile.v.y, tile.v.z, 0.001f, 0.5f);
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if(noise > 0.027){
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any = true;
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}
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if(noise < 0.15){
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for(Ptile other : tile.tiles){
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//no sectors near start sector!
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if(sector.planet.getSector(other).id == sector.planet.startSector){
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return;
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}
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if(sector.planet.getSector(other).generateEnemyBase){
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any = false;
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break;
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}
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}
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}
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if(any){
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sector.generateEnemyBase = true;
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}
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}
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public void getLockedText(Sector hovered, StringBuilder out){
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