More WIP sector tech tree changes
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@@ -9,7 +9,6 @@ import mindustry.ai.*;
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import mindustry.content.*;
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import mindustry.game.*;
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import mindustry.maps.generators.*;
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import mindustry.type.*;
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import mindustry.world.*;
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import mindustry.world.blocks.environment.*;
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import mindustry.world.meta.*;
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@@ -34,11 +33,6 @@ public class ErekirPlanetGenerator extends PlanetGenerator{
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defaultLoadout = Loadouts.basicBastion;
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}
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@Override
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public void generateSector(Sector sector){
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//no bases right now
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}
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@Override
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public float getHeight(Vec3 position){
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return Mathf.pow(rawHeight(position), heightPow) * heightMult;
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@@ -25,7 +25,7 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
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BaseGenerator basegen = new BaseGenerator();
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float scl = 5f;
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float waterOffset = 0.07f;
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float waterOffset = 0.05f;
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boolean genLakes = false;
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Block[][] arr =
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@@ -24,11 +24,6 @@ public class TantrosPlanetGenerator extends PlanetGenerator{
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baseSeed = 1;
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}
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@Override
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public void generateSector(Sector sector){
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//no bases
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}
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@Override
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public float getHeight(Vec3 position){
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return 0;
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