Fixed item drop duplicates, invincible players
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@@ -2,14 +2,14 @@ package io.anuke.mindustry.ui.fragments;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.files.FileHandle;
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import io.anuke.mindustry.content.bullets.TurretBullets;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.entities.bullet.Bullet;
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import io.anuke.mindustry.entities.effect.ItemDrop;
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import io.anuke.mindustry.entities.units.BaseUnit;
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import io.anuke.mindustry.entities.units.UnitType;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.ui.dialogs.FloatingDialog;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.entities.EntityGroup;
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@@ -59,13 +59,13 @@ public class DebugFragment extends Fragment {
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row();
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new button("noclip", "toggle", () -> noclip = !noclip);
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row();
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new button("fire", () -> {
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new button("items", () -> {
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for (int i = 0; i < 10; i++) {
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Bullet.create(TurretBullets.fireball, player, player.x, player.y, Mathf.random(360f));
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ItemDrop.create(Item.all().random(), 5, player.x, player.y, Mathf.random(360f));
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}
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});
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row();
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new button("team", "toggle", () -> player.toggleTeam());
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new button("team", "toggle", player::toggleTeam);
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row();
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new button("blocks", "toggle", () -> showBlockDebug = !showBlockDebug);
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row();
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