Moved many block files; work on annotation processor
This commit is contained in:
@@ -8,7 +8,7 @@ import io.anuke.mindustry.game.EventType.TileChangeEvent;
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import io.anuke.mindustry.game.EventType.WorldLoadEvent;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.world.BlockFlag;
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import io.anuke.mindustry.world.meta.BlockFlag;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Events;
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import io.anuke.ucore.util.EnumSet;
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@@ -10,7 +10,7 @@ import io.anuke.mindustry.game.EventType.TileChangeEvent;
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import io.anuke.mindustry.game.EventType.WorldLoadEvent;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.game.TeamInfo.TeamData;
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import io.anuke.mindustry.world.BlockFlag;
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import io.anuke.mindustry.world.meta.BlockFlag;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Events;
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import io.anuke.ucore.core.Timers;
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@@ -9,7 +9,7 @@ import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.types.*;
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import io.anuke.mindustry.world.blocks.*;
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public class Blocks extends BlockList implements ContentList{
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public static Block air, spawn, blockpart, build1, build2, build3, build4, build5, build6, defaultFloor, space, metalfloor, deepwater, water, lava, oil, stone, blackstone, iron, lead, coal, titanium, thorium, dirt, sand, ice, snow, grass, sandblock, snowblock, stoneblock, blackstoneblock, grassblock, mossblock, shrub, rock, icerock, blackrock, dirtblock;
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@@ -8,7 +8,7 @@ import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.types.production.*;
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import io.anuke.mindustry.world.blocks.production.*;
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public class CraftingBlocks extends BlockList implements ContentList {
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public static Block smelter, alloysmelter, siliconsmelter, poweralloysmelter, powersmelter, cryofluidmixer, melter, separator, centrifuge, plasticFormer, biomatterCompressor, pulverizer, oilRefinery, stoneFormer, weaponFactory, incinerator;
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@@ -8,9 +8,9 @@ import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.Liquid;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.types.PowerBlock;
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import io.anuke.mindustry.world.blocks.types.distribution.Sorter;
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import io.anuke.mindustry.world.blocks.types.power.PowerDistributor;
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import io.anuke.mindustry.world.blocks.PowerBlock;
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import io.anuke.mindustry.world.blocks.distribution.Sorter;
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import io.anuke.mindustry.world.blocks.power.PowerDistributor;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.scene.ui.ButtonGroup;
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import io.anuke.ucore.scene.ui.ImageButton;
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@@ -64,11 +64,7 @@ public class DebugBlocks extends BlockList implements ContentList{
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solid = true;
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hasLiquids = true;
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liquidCapacity = 100f;
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}
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@Override
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public boolean isConfigurable(Tile tile) {
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return true;
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configurable = true;
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}
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@Override
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@@ -3,9 +3,9 @@ package io.anuke.mindustry.content.blocks;
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import io.anuke.mindustry.content.fx.BlockFx;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.types.Wall;
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import io.anuke.mindustry.world.blocks.types.defense.Door;
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import io.anuke.mindustry.world.blocks.types.defense.ShieldedWallBlock;
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import io.anuke.mindustry.world.blocks.Wall;
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import io.anuke.mindustry.world.blocks.defense.Door;
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import io.anuke.mindustry.world.blocks.defense.ShieldedWallBlock;
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public class DefenseBlocks extends BlockList implements ContentList {
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public static Block stonewall, ironwall, steelwall, titaniumwall, diriumwall, compositewall, steelwalllarge, titaniumwalllarge, diriumwalllarge, titaniumshieldwall, door, largedoor;
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@@ -2,7 +2,7 @@ package io.anuke.mindustry.content.blocks;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.types.distribution.*;
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import io.anuke.mindustry.world.blocks.distribution.*;
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public class DistributionBlocks extends BlockList implements ContentList{
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public static Block conveyor, steelconveyor, pulseconveyor, router, multiplexer, junction, bridgeconveyor, laserconveyor, sorter, splitter, overflowgate;
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@@ -2,8 +2,8 @@ package io.anuke.mindustry.content.blocks;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.types.distribution.*;
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import io.anuke.mindustry.world.blocks.types.production.Pump;
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import io.anuke.mindustry.world.blocks.distribution.*;
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import io.anuke.mindustry.world.blocks.production.Pump;
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public class LiquidBlocks extends BlockList implements ContentList{
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public static Block pump, fluxpump, conduit, pulseconduit, liquidrouter, liquidtank, liquidjunction, bridgeconduit, laserconduit;
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@@ -3,10 +3,10 @@ package io.anuke.mindustry.content.blocks;
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import io.anuke.mindustry.content.fx.BlockFx;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.types.defense.RepairTurret;
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import io.anuke.mindustry.world.blocks.types.defense.ShieldBlock;
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import io.anuke.mindustry.world.blocks.types.distribution.Teleporter;
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import io.anuke.mindustry.world.blocks.types.power.*;
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import io.anuke.mindustry.world.blocks.defense.RepairTurret;
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import io.anuke.mindustry.world.blocks.defense.ShieldBlock;
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import io.anuke.mindustry.world.blocks.distribution.Teleporter;
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import io.anuke.mindustry.world.blocks.power.*;
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public class PowerBlocks extends BlockList implements ContentList {
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public static Block combustiongenerator, thermalgenerator, liquidcombustiongenerator, rtgenerator, solarpanel, largesolarpanel, nuclearReactor, fusionReactor, repairturret, megarepairturret, shieldgenerator, battery, batteryLarge, powernode, powernodelarge, teleporter;
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@@ -6,10 +6,10 @@ import io.anuke.mindustry.content.Liquids;
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import io.anuke.mindustry.content.fx.BlockFx;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.types.production.Cultivator;
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import io.anuke.mindustry.world.blocks.types.production.Drill;
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import io.anuke.mindustry.world.blocks.types.production.Fracker;
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import io.anuke.mindustry.world.blocks.types.production.SolidPump;
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import io.anuke.mindustry.world.blocks.production.Cultivator;
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import io.anuke.mindustry.world.blocks.production.Drill;
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import io.anuke.mindustry.world.blocks.production.Fracker;
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import io.anuke.mindustry.world.blocks.production.SolidPump;
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public class ProductionBlocks extends BlockList implements ContentList {
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public static Block ironDrill, reinforcedDrill, steelDrill, titaniumDrill, laserdrill, nucleardrill, plasmadrill, waterextractor, oilextractor, cultivator;
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@@ -2,10 +2,10 @@ package io.anuke.mindustry.content.blocks;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.types.storage.CoreBlock;
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import io.anuke.mindustry.world.blocks.types.storage.SortedUnloader;
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import io.anuke.mindustry.world.blocks.types.storage.Unloader;
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import io.anuke.mindustry.world.blocks.types.storage.Vault;
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import io.anuke.mindustry.world.blocks.storage.CoreBlock;
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import io.anuke.mindustry.world.blocks.storage.SortedUnloader;
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import io.anuke.mindustry.world.blocks.storage.Unloader;
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import io.anuke.mindustry.world.blocks.storage.Vault;
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public class StorageBlocks extends BlockList implements ContentList {
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public static Block core, vault, unloader, sortedunloader;
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@@ -5,10 +5,10 @@ import io.anuke.mindustry.content.UnitTypes;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.types.units.DropPoint;
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import io.anuke.mindustry.world.blocks.types.units.RepairPoint;
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import io.anuke.mindustry.world.blocks.types.units.ResupplyPoint;
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import io.anuke.mindustry.world.blocks.types.units.UnitFactory;
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import io.anuke.mindustry.world.blocks.units.DropPoint;
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import io.anuke.mindustry.world.blocks.units.RepairPoint;
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import io.anuke.mindustry.world.blocks.units.ResupplyPoint;
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import io.anuke.mindustry.world.blocks.units.UnitFactory;
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public class UnitBlocks extends BlockList implements ContentList {
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public static Block resupplyPoint, repairPoint, droneFactory, dropPoint;
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@@ -6,7 +6,7 @@ import io.anuke.mindustry.content.fx.ShootFx;
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import io.anuke.mindustry.type.AmmoType;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.types.defense.turrets.*;
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import io.anuke.mindustry.world.blocks.defense.turrets.*;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.util.Angles;
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import io.anuke.ucore.util.Mathf;
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@@ -81,8 +81,8 @@ public class Logic extends Module {
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public void runWave(){
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//TODO spawn enemies
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for(int i = 0; i < 100; i ++){
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//TODO spawn enemies properly
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for(int i = 0; i < 10; i ++){
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BaseUnit unit = UnitTypes.vtol.create(Team.red);
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Vector2 offset = new Vector2().setToRandomDirection().scl(world.width()/2f*tilesize).add(world.width()/2f*tilesize, world.height()/2f*tilesize);
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unit.inventory.addAmmo(AmmoTypes.bulletIron);
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@@ -20,7 +20,7 @@ import io.anuke.mindustry.entities.traits.BelowLiquidTrait;
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import io.anuke.mindustry.entities.units.BaseUnit;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.world.BlockFlag;
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import io.anuke.mindustry.world.meta.BlockFlag;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Core;
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import io.anuke.ucore.core.Effects;
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@@ -5,7 +5,7 @@ import com.badlogic.gdx.utils.IntSet;
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import io.anuke.mindustry.io.MapTileData.DataPosition;
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import io.anuke.mindustry.io.MapTileData.TileDataMarker;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.types.Floor;
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import io.anuke.mindustry.world.blocks.Floor;
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import io.anuke.ucore.util.Bits;
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import static io.anuke.mindustry.Vars.ui;
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@@ -9,7 +9,7 @@ import io.anuke.mindustry.io.MapTileData;
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import io.anuke.mindustry.io.MapTileData.DataPosition;
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import io.anuke.mindustry.io.MapTileData.TileDataMarker;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.types.Floor;
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import io.anuke.mindustry.world.blocks.Floor;
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import io.anuke.ucore.util.Bits;
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import io.anuke.ucore.util.Mathf;
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@@ -9,7 +9,7 @@ import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.ColorMapper;
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import io.anuke.mindustry.world.ColorMapper.BlockPair;
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import io.anuke.mindustry.content.blocks.Blocks;
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import io.anuke.mindustry.world.blocks.types.Floor;
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import io.anuke.mindustry.world.blocks.Floor;
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import io.anuke.ucore.graphics.Pixmaps;
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import io.anuke.ucore.noise.RidgedPerlin;
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import io.anuke.ucore.noise.Simplex;
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@@ -20,8 +20,8 @@ import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.graphics.Trail;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.types.Floor;
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import io.anuke.mindustry.world.blocks.types.storage.CoreBlock.CoreEntity;
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import io.anuke.mindustry.world.blocks.Floor;
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import io.anuke.mindustry.world.blocks.storage.CoreBlock.CoreEntity;
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import io.anuke.ucore.core.*;
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import io.anuke.ucore.entities.EntityGroup;
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import io.anuke.ucore.entities.trait.SolidTrait;
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@@ -7,10 +7,10 @@ import io.anuke.mindustry.entities.traits.TargetTrait;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.types.Wall;
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import io.anuke.mindustry.world.blocks.types.modules.InventoryModule;
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import io.anuke.mindustry.world.blocks.types.modules.LiquidModule;
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import io.anuke.mindustry.world.blocks.types.modules.PowerModule;
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import io.anuke.mindustry.world.blocks.Wall;
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import io.anuke.mindustry.world.blocks.modules.InventoryModule;
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import io.anuke.mindustry.world.blocks.modules.LiquidModule;
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import io.anuke.mindustry.world.blocks.modules.PowerModule;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.entities.EntityGroup;
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@@ -9,7 +9,7 @@ import io.anuke.mindustry.net.Interpolator;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.StatusEffect;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.types.Floor;
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import io.anuke.mindustry.world.blocks.Floor;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.entities.impl.DestructibleEntity;
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@@ -2,7 +2,7 @@ package io.anuke.mindustry.entities.effect;
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import com.badlogic.gdx.math.Interpolation;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.types.defense.ShieldBlock;
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import io.anuke.mindustry.world.blocks.defense.ShieldBlock;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.entities.EntityGroup;
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import io.anuke.ucore.entities.impl.BaseEntity;
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@@ -14,8 +14,8 @@ import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.Recipe;
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import io.anuke.mindustry.world.Build;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.types.BuildBlock;
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import io.anuke.mindustry.world.blocks.types.BuildBlock.BuildEntity;
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import io.anuke.mindustry.world.blocks.BuildBlock;
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import io.anuke.mindustry.world.blocks.BuildBlock.BuildEntity;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Events;
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import io.anuke.ucore.core.Timers;
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@@ -10,7 +10,7 @@ import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.type.AmmoType;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.world.BlockFlag;
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import io.anuke.mindustry.world.meta.BlockFlag;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Effects.Effect;
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@@ -7,7 +7,7 @@ import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.graphics.Trail;
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import io.anuke.mindustry.type.AmmoType;
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import io.anuke.mindustry.world.BlockFlag;
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import io.anuke.mindustry.world.meta.BlockFlag;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.graphics.Draw;
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@@ -5,9 +5,9 @@ import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.entities.Units;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.type.AmmoType;
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import io.anuke.mindustry.world.BlockFlag;
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import io.anuke.mindustry.world.meta.BlockFlag;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.types.Floor;
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import io.anuke.mindustry.world.blocks.Floor;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.util.*;
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@@ -13,10 +13,10 @@ import io.anuke.mindustry.entities.units.UnitType;
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import io.anuke.mindustry.game.EventType.BlockBuildEvent;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.world.BlockFlag;
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import io.anuke.mindustry.world.meta.BlockFlag;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.types.BuildBlock;
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import io.anuke.mindustry.world.blocks.types.BuildBlock.BuildEntity;
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import io.anuke.mindustry.world.blocks.BuildBlock;
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||||
import io.anuke.mindustry.world.blocks.BuildBlock.BuildEntity;
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import io.anuke.ucore.core.Events;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.entities.EntityGroup;
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@@ -1,6 +1,5 @@
|
||||
package io.anuke.mindustry.entities.units.types;
|
||||
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
import io.anuke.mindustry.entities.units.FlyingUnit;
|
||||
import io.anuke.mindustry.entities.units.UnitType;
|
||||
import io.anuke.mindustry.game.Team;
|
||||
@@ -9,10 +8,6 @@ import io.anuke.ucore.graphics.Draw;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
|
||||
public class Vtol extends FlyingUnit {
|
||||
static TextureRegion
|
||||
booster1 = Draw.region("vtol-booster-1"),
|
||||
booster2 = Draw.region("vtol-booster-2"),
|
||||
region = Draw.region("vtol");
|
||||
|
||||
public Vtol(UnitType type, Team team) {
|
||||
super(type, team);
|
||||
@@ -22,10 +17,11 @@ public class Vtol extends FlyingUnit {
|
||||
public void draw() {
|
||||
Draw.alpha(hitTime / hitDuration);
|
||||
|
||||
Draw.rect(region, x, y, rotation - 90);
|
||||
Draw.rect("vtol", x, y, rotation - 90);
|
||||
|
||||
for(int i : Mathf.signs){
|
||||
Draw.rect(booster1, x, y, 12*i, 12, rotation - 90);
|
||||
Draw.rect(booster2, x, y, 12*i, 12, rotation - 90);
|
||||
Draw.rect("vtol-booster-1", x, y, 12*i, 12, rotation - 90);
|
||||
Draw.rect("vtol-booster-2", x, y, 12*i, 12, rotation - 90);
|
||||
}
|
||||
|
||||
Draw.alpha(1f);
|
||||
|
||||
@@ -5,7 +5,7 @@ import io.anuke.mindustry.content.blocks.Blocks;
|
||||
import io.anuke.mindustry.game.Team;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.types.StaticBlock;
|
||||
import io.anuke.mindustry.world.blocks.StaticBlock;
|
||||
import io.anuke.ucore.core.Graphics;
|
||||
import io.anuke.ucore.graphics.Draw;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
|
||||
@@ -9,7 +9,7 @@ import io.anuke.mindustry.entities.Player;
|
||||
import io.anuke.mindustry.entities.Unit;
|
||||
import io.anuke.mindustry.game.TeamInfo.TeamData;
|
||||
import io.anuke.mindustry.input.InputHandler;
|
||||
import io.anuke.mindustry.world.BlockBar;
|
||||
import io.anuke.mindustry.world.meta.BlockBar;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.ucore.core.Graphics;
|
||||
import io.anuke.ucore.core.Inputs;
|
||||
|
||||
23
core/src/io/anuke/mindustry/input/CursorType.java
Normal file
23
core/src/io/anuke/mindustry/input/CursorType.java
Normal file
@@ -0,0 +1,23 @@
|
||||
package io.anuke.mindustry.input;
|
||||
|
||||
import io.anuke.ucore.function.Callable;
|
||||
import io.anuke.ucore.scene.utils.Cursors;
|
||||
|
||||
/**Type of cursor for displaying on desktop.*/
|
||||
public enum CursorType {
|
||||
normal(Cursors::restoreCursor),
|
||||
hand(Cursors::setHand),
|
||||
drill(() -> Cursors.set("drill")),
|
||||
unload(() -> Cursors.set("unload"));
|
||||
|
||||
private final Callable call;
|
||||
|
||||
CursorType(Callable call){
|
||||
this.call = call;
|
||||
}
|
||||
|
||||
/**Sets the current system cursor to this.*/
|
||||
void set(){
|
||||
call.run();
|
||||
}
|
||||
}
|
||||
@@ -16,15 +16,13 @@ import io.anuke.ucore.core.Inputs;
|
||||
import io.anuke.ucore.core.Inputs.DeviceType;
|
||||
import io.anuke.ucore.core.KeyBinds;
|
||||
import io.anuke.ucore.core.Settings;
|
||||
import io.anuke.ucore.function.Callable;
|
||||
import io.anuke.ucore.graphics.Draw;
|
||||
import io.anuke.ucore.graphics.Lines;
|
||||
import io.anuke.ucore.scene.ui.layout.Unit;
|
||||
import io.anuke.ucore.scene.utils.Cursors;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
|
||||
import static io.anuke.mindustry.Vars.*;
|
||||
import static io.anuke.mindustry.input.DesktopInput.CursorType.*;
|
||||
import static io.anuke.mindustry.input.CursorType.*;
|
||||
import static io.anuke.mindustry.input.PlaceMode.*;
|
||||
|
||||
public class DesktopInput extends InputHandler{
|
||||
@@ -154,9 +152,7 @@ public class DesktopInput extends InputHandler{
|
||||
if(cursor != null){
|
||||
cursor = cursor.target();
|
||||
|
||||
if(cursor.block().isCursor(cursor)) {
|
||||
cursorType = hand;
|
||||
}
|
||||
cursorType = cursor.block().getCursor(cursor);
|
||||
|
||||
if(canMine(cursor)){
|
||||
cursorType = drill;
|
||||
@@ -314,20 +310,4 @@ public class DesktopInput extends InputHandler{
|
||||
}
|
||||
}
|
||||
|
||||
enum CursorType{
|
||||
normal(Cursors::restoreCursor),
|
||||
hand(Cursors::setHand),
|
||||
drill(() -> Cursors.set("drill")),
|
||||
unload(() -> Cursors.set("unload"));
|
||||
|
||||
private final Callable call;
|
||||
|
||||
CursorType(Callable call){
|
||||
this.call = call;
|
||||
}
|
||||
|
||||
void set(){
|
||||
call.run();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -94,7 +94,7 @@ public abstract class InputHandler extends InputAdapter{
|
||||
boolean showedInventory = false;
|
||||
|
||||
//check if tapped block is configurable
|
||||
if(tile.block().isConfigurable(tile) && tile.getTeam() == player.getTeam()){
|
||||
if(tile.block().configurable && tile.getTeam() == player.getTeam()){
|
||||
consumed = true;
|
||||
if((!frag.config.isShown() //if the config fragment is hidden, show
|
||||
//alternatively, the current selected block can 'agree' to switch config tiles
|
||||
|
||||
50
core/src/io/anuke/mindustry/io/TypeIO.java
Normal file
50
core/src/io/anuke/mindustry/io/TypeIO.java
Normal file
@@ -0,0 +1,50 @@
|
||||
package io.anuke.mindustry.io;
|
||||
|
||||
import io.anuke.annotations.Annotations.ReadClass;
|
||||
import io.anuke.annotations.Annotations.WriteClass;
|
||||
import io.anuke.mindustry.entities.Player;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
import static io.anuke.mindustry.Vars.playerGroup;
|
||||
import static io.anuke.mindustry.Vars.world;
|
||||
|
||||
public class TypeIO {
|
||||
|
||||
@WriteClass(Player.class)
|
||||
public static void writePlayer(ByteBuffer buffer, Player player){
|
||||
buffer.putInt(player.id);
|
||||
}
|
||||
|
||||
@ReadClass(Player.class)
|
||||
public static Player readPlayer(ByteBuffer buffer){
|
||||
return playerGroup.getByID(buffer.getInt());
|
||||
}
|
||||
|
||||
@WriteClass(Tile.class)
|
||||
public static void writeTile(ByteBuffer buffer, Tile tile){
|
||||
buffer.putInt(tile.packedPosition());
|
||||
}
|
||||
|
||||
@ReadClass(Tile.class)
|
||||
public static Tile readTile(ByteBuffer buffer){
|
||||
return world.tile(buffer.getInt());
|
||||
}
|
||||
|
||||
@WriteClass(String.class)
|
||||
public static void writeString(ByteBuffer buffer, String string){
|
||||
byte[] bytes = string.getBytes();
|
||||
buffer.putShort((short)bytes.length);
|
||||
buffer.put(bytes);
|
||||
}
|
||||
|
||||
@ReadClass(String.class)
|
||||
public static String readString(ByteBuffer buffer){
|
||||
short length = buffer.getShort();
|
||||
byte[] bytes = new byte[length];
|
||||
buffer.get(bytes);
|
||||
return new String(bytes);
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,7 @@ import io.anuke.mindustry.game.Team;
|
||||
import io.anuke.mindustry.io.SaveFileVersion;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.types.BlockPart;
|
||||
import io.anuke.mindustry.world.blocks.BlockPart;
|
||||
import io.anuke.ucore.entities.Entities;
|
||||
import io.anuke.ucore.entities.EntityGroup;
|
||||
import io.anuke.ucore.entities.EntityPhysics;
|
||||
|
||||
@@ -6,10 +6,10 @@ import com.badlogic.gdx.utils.ObjectMap;
|
||||
import com.badlogic.gdx.utils.TimeUtils;
|
||||
import io.anuke.mindustry.entities.Player;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.blocks.types.BlockPart;
|
||||
import io.anuke.mindustry.world.blocks.types.Floor;
|
||||
import io.anuke.mindustry.world.blocks.types.Rock;
|
||||
import io.anuke.mindustry.world.blocks.types.StaticBlock;
|
||||
import io.anuke.mindustry.world.blocks.BlockPart;
|
||||
import io.anuke.mindustry.world.blocks.Floor;
|
||||
import io.anuke.mindustry.world.blocks.Rock;
|
||||
import io.anuke.mindustry.world.blocks.StaticBlock;
|
||||
import io.anuke.ucore.core.Settings;
|
||||
|
||||
import static io.anuke.mindustry.Vars.world;
|
||||
|
||||
@@ -18,8 +18,6 @@ public class Interpolator {
|
||||
public Vector2 pos = new Vector2();
|
||||
public float[] values = {};
|
||||
|
||||
public Vector2 smoothPos = new Vector2();
|
||||
|
||||
public void read(float cx, float cy, float x, float y, long sent, float... target1ds){
|
||||
targets = target1ds;
|
||||
time = 0f;
|
||||
|
||||
@@ -9,7 +9,7 @@ import io.anuke.mindustry.game.Team;
|
||||
import io.anuke.mindustry.io.Version;
|
||||
import io.anuke.mindustry.type.Upgrade;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.types.BlockPart;
|
||||
import io.anuke.mindustry.world.blocks.BlockPart;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.entities.Entities;
|
||||
import io.anuke.ucore.util.Bits;
|
||||
|
||||
@@ -17,9 +17,15 @@ import io.anuke.mindustry.game.UnlockableContent;
|
||||
import io.anuke.mindustry.graphics.CacheLayer;
|
||||
import io.anuke.mindustry.graphics.Layer;
|
||||
import io.anuke.mindustry.graphics.Palette;
|
||||
import io.anuke.mindustry.input.CursorType;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.type.ItemStack;
|
||||
import io.anuke.mindustry.type.Liquid;
|
||||
import io.anuke.mindustry.world.meta.BlockBar;
|
||||
import io.anuke.mindustry.world.meta.BlockBars;
|
||||
import io.anuke.mindustry.world.meta.BlockFlag;
|
||||
import io.anuke.mindustry.world.meta.BlockGroup;
|
||||
import io.anuke.mindustry.world.meta.BlockStats;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.graphics.Draw;
|
||||
import io.anuke.ucore.graphics.Hue;
|
||||
@@ -98,11 +104,11 @@ public class Block extends BaseBlock implements UnlockableContent{
|
||||
/**whether this block has instant transfer checking. used for calculations to prevent infinite loops.*/
|
||||
public boolean instantTransfer = false;
|
||||
/**The block group. Unless {@link #canReplace} is overriden, blocks in the same group can replace each other.*/
|
||||
public BlockGroup group = BlockGroup.none;
|
||||
public io.anuke.mindustry.world.meta.BlockGroup group = io.anuke.mindustry.world.meta.BlockGroup.none;
|
||||
/**list of displayed block status bars. Defaults to health bar.*/
|
||||
public BlockBars bars = new BlockBars();
|
||||
public io.anuke.mindustry.world.meta.BlockBars bars = new BlockBars();
|
||||
/**List of block stats.*/
|
||||
public BlockStats stats = new BlockStats();
|
||||
public io.anuke.mindustry.world.meta.BlockStats stats = new BlockStats();
|
||||
/**List of block flags. Used for AI indexing.*/
|
||||
public EnumSet<BlockFlag> flags;
|
||||
/**Whether to automatically set the entity to 'sleeping' when created.*/
|
||||
@@ -113,6 +119,8 @@ public class Block extends BaseBlock implements UnlockableContent{
|
||||
public TextureRegion shadowRegion;
|
||||
/**Texture region array for drawing multiple shadows.*/
|
||||
public TextureRegion[] shadowRegions;
|
||||
/**Whether the block can be tapped and selected to configure.*/
|
||||
public boolean configurable;
|
||||
|
||||
public Block(String name) {
|
||||
this.name = name;
|
||||
@@ -174,28 +182,14 @@ public class Block extends BaseBlock implements UnlockableContent{
|
||||
}
|
||||
|
||||
/**Returns whether or not a hand cursor should be shown over this block.*/
|
||||
public boolean isCursor(Tile tile){
|
||||
return isConfigurable(tile);
|
||||
public CursorType getCursor(Tile tile){
|
||||
return configurable ? CursorType.normal : CursorType.hand;
|
||||
}
|
||||
|
||||
/**Called when this block is tapped to build a UI on the table.
|
||||
* {@link #isConfigurable(Tile)} able} must return true for this to be called.*/
|
||||
* {@link #configurable} able} must return true for this to be called.*/
|
||||
public void buildTable(Tile tile, Table table) {}
|
||||
|
||||
//TODO why make it a method?
|
||||
/**Returns whether this tile can be configured.*/
|
||||
public boolean isConfigurable(Tile tile){
|
||||
return false;
|
||||
}
|
||||
|
||||
//TODO remove this
|
||||
public void configure(Tile tile, byte data){}
|
||||
|
||||
//TODO remove this
|
||||
public void setConfigure(Tile tile, byte data){
|
||||
configure(tile, data);
|
||||
}
|
||||
|
||||
/**Called when another tile is tapped while this block is selected.
|
||||
* Returns whether or not this block should be deselected.*/
|
||||
public boolean onConfigureTileTapped(Tile tile, Tile other){
|
||||
@@ -225,8 +219,8 @@ public class Block extends BaseBlock implements UnlockableContent{
|
||||
|
||||
//TODO make this easier to config.
|
||||
public void setBars(){
|
||||
if(hasPower) bars.add(new BlockBar(BarType.power, true, tile -> tile.entity.power.amount / powerCapacity));
|
||||
if(hasLiquids) bars.add(new BlockBar(BarType.liquid, true, tile -> tile.entity.liquids.amount / liquidCapacity));
|
||||
if(hasPower) bars.add(new io.anuke.mindustry.world.meta.BlockBar(BarType.power, true, tile -> tile.entity.power.amount / powerCapacity));
|
||||
if(hasLiquids) bars.add(new io.anuke.mindustry.world.meta.BlockBar(BarType.liquid, true, tile -> tile.entity.liquids.amount / liquidCapacity));
|
||||
if(hasItems) bars.add(new BlockBar(BarType.inventory, true, tile -> (float)tile.entity.items.totalItems() / itemCapacity));
|
||||
}
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@ import io.anuke.mindustry.content.fx.Fx;
|
||||
import io.anuke.mindustry.entities.Units;
|
||||
import io.anuke.mindustry.game.Team;
|
||||
import io.anuke.mindustry.type.Recipe;
|
||||
import io.anuke.mindustry.world.blocks.types.BuildBlock.BuildEntity;
|
||||
import io.anuke.mindustry.world.blocks.BuildBlock.BuildEntity;
|
||||
import io.anuke.ucore.core.Effects;
|
||||
import io.anuke.ucore.entities.Entities;
|
||||
|
||||
|
||||
@@ -9,10 +9,10 @@ import io.anuke.mindustry.entities.traits.TargetTrait;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.game.Team;
|
||||
import io.anuke.mindustry.type.Recipe;
|
||||
import io.anuke.mindustry.world.blocks.types.Floor;
|
||||
import io.anuke.mindustry.world.blocks.types.modules.InventoryModule;
|
||||
import io.anuke.mindustry.world.blocks.types.modules.LiquidModule;
|
||||
import io.anuke.mindustry.world.blocks.types.modules.PowerModule;
|
||||
import io.anuke.mindustry.world.blocks.Floor;
|
||||
import io.anuke.mindustry.world.blocks.modules.InventoryModule;
|
||||
import io.anuke.mindustry.world.blocks.modules.LiquidModule;
|
||||
import io.anuke.mindustry.world.blocks.modules.PowerModule;
|
||||
import io.anuke.ucore.function.Consumer;
|
||||
import io.anuke.ucore.util.Bits;
|
||||
import io.anuke.ucore.entities.trait.PosTrait;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types;
|
||||
package io.anuke.mindustry.world.blocks;
|
||||
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types;
|
||||
package io.anuke.mindustry.world.blocks;
|
||||
|
||||
import java.io.DataInputStream;
|
||||
import java.io.DataOutputStream;
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types;
|
||||
package io.anuke.mindustry.world.blocks;
|
||||
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.type.Liquid;
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types;
|
||||
package io.anuke.mindustry.world.blocks;
|
||||
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
import io.anuke.mindustry.content.fx.ExplosionFx;
|
||||
@@ -14,9 +14,9 @@ import io.anuke.mindustry.graphics.Shaders;
|
||||
import io.anuke.mindustry.type.Recipe;
|
||||
import io.anuke.mindustry.world.BarType;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.BlockBar;
|
||||
import io.anuke.mindustry.world.meta.BlockBar;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.types.modules.InventoryModule;
|
||||
import io.anuke.mindustry.world.blocks.modules.InventoryModule;
|
||||
import io.anuke.ucore.core.Effects;
|
||||
import io.anuke.ucore.core.Graphics;
|
||||
import io.anuke.ucore.graphics.Draw;
|
||||
@@ -31,6 +31,7 @@ public class BuildBlock extends Block {
|
||||
size = Integer.parseInt(name.charAt(name.length()-1) + "");
|
||||
health = 1;
|
||||
layer = Layer.placement;
|
||||
configurable = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -43,11 +44,6 @@ public class BuildBlock extends Block {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isCursor(Tile tile) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setBars(){
|
||||
bars.replace(new BlockBar(BarType.health, true, tile -> (float)tile.<BuildEntity>entity().progress));
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types;
|
||||
package io.anuke.mindustry.world.blocks;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
@@ -1,10 +1,10 @@
|
||||
package io.anuke.mindustry.world.blocks.types;
|
||||
package io.anuke.mindustry.world.blocks;
|
||||
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.BlockGroup;
|
||||
import io.anuke.mindustry.world.meta.BlockGroup;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.types.modules.LiquidModule;
|
||||
import io.anuke.mindustry.world.blocks.modules.LiquidModule;
|
||||
import io.anuke.ucore.graphics.Draw;
|
||||
|
||||
public class LiquidBlock extends Block{
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types;
|
||||
package io.anuke.mindustry.world.blocks;
|
||||
|
||||
import io.anuke.mindustry.content.blocks.Blocks;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package io.anuke.mindustry.world.blocks.types;
|
||||
package io.anuke.mindustry.world.blocks;
|
||||
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.BlockGroup;
|
||||
import io.anuke.mindustry.world.meta.BlockGroup;
|
||||
|
||||
public abstract class PowerBlock extends Block{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types;
|
||||
package io.anuke.mindustry.world.blocks;
|
||||
|
||||
import io.anuke.mindustry.world.Block;
|
||||
|
||||
42
core/src/io/anuke/mindustry/world/blocks/SelectionTrait.java
Normal file
42
core/src/io/anuke/mindustry/world/blocks/SelectionTrait.java
Normal file
@@ -0,0 +1,42 @@
|
||||
package io.anuke.mindustry.world.blocks;
|
||||
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.ucore.function.Consumer;
|
||||
import io.anuke.ucore.function.Supplier;
|
||||
import io.anuke.ucore.scene.style.TextureRegionDrawable;
|
||||
import io.anuke.ucore.scene.ui.ButtonGroup;
|
||||
import io.anuke.ucore.scene.ui.ImageButton;
|
||||
import io.anuke.ucore.scene.ui.layout.Table;
|
||||
|
||||
public interface SelectionTrait {
|
||||
|
||||
default void buildItemTable(Table table, Supplier<Item> holder, Consumer<Item> consumer){
|
||||
|
||||
Array<Item> items = Item.all();
|
||||
|
||||
ButtonGroup<ImageButton> group = new ButtonGroup<>();
|
||||
Table cont = new Table();
|
||||
cont.margin(4);
|
||||
cont.marginBottom(5);
|
||||
|
||||
cont.add().colspan(4).height(50f * (int)(items.size/4f + 1f));
|
||||
cont.row();
|
||||
|
||||
for(int i = 0; i < items.size; i ++){
|
||||
|
||||
final int f = i;
|
||||
ImageButton button = cont.addImageButton("white", "toggle", 24, () -> consumer.accept(items.get(f)))
|
||||
.size(38, 42).padBottom(-5.1f).group(group).get();
|
||||
button.getStyle().imageUp = new TextureRegionDrawable(new TextureRegion(items.get(i).region));
|
||||
button.setChecked(holder.get().id == f);
|
||||
|
||||
if(i%4 == 3){
|
||||
cont.row();
|
||||
}
|
||||
}
|
||||
|
||||
table.add(cont);
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types;
|
||||
package io.anuke.mindustry.world.blocks;
|
||||
|
||||
import io.anuke.mindustry.graphics.CacheLayer;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
@@ -1,7 +1,7 @@
|
||||
package io.anuke.mindustry.world.blocks.types;
|
||||
package io.anuke.mindustry.world.blocks;
|
||||
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.BlockGroup;
|
||||
import io.anuke.mindustry.world.meta.BlockGroup;
|
||||
|
||||
public class Wall extends Block{
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
package io.anuke.mindustry.world.blocks.types.defense;
|
||||
package io.anuke.mindustry.world.blocks.defense;
|
||||
|
||||
import com.badlogic.gdx.math.Rectangle;
|
||||
import io.anuke.mindustry.content.fx.BlockFx;
|
||||
import io.anuke.mindustry.entities.Player;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.entities.Units;
|
||||
import io.anuke.mindustry.input.CursorType;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.types.Wall;
|
||||
import io.anuke.mindustry.world.blocks.Wall;
|
||||
import io.anuke.ucore.core.Effects;
|
||||
import io.anuke.ucore.core.Effects.Effect;
|
||||
import io.anuke.ucore.graphics.Draw;
|
||||
@@ -39,8 +40,8 @@ public class Door extends Wall{
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isCursor(Tile tile){
|
||||
return true;
|
||||
public CursorType getCursor(Tile tile){
|
||||
return CursorType.hand;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -1,11 +1,11 @@
|
||||
package io.anuke.mindustry.world.blocks.types.defense;
|
||||
package io.anuke.mindustry.world.blocks.defense;
|
||||
|
||||
import com.badlogic.gdx.math.MathUtils;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.entities.Units;
|
||||
import io.anuke.mindustry.graphics.Layer;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.types.defense.turrets.PowerTurret;
|
||||
import io.anuke.mindustry.world.blocks.defense.turrets.PowerTurret;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.graphics.Draw;
|
||||
import io.anuke.ucore.graphics.Hue;
|
||||
@@ -1,10 +1,10 @@
|
||||
package io.anuke.mindustry.world.blocks.types.defense;
|
||||
package io.anuke.mindustry.world.blocks.defense;
|
||||
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.entities.effect.Shield;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.types.PowerBlock;
|
||||
import io.anuke.mindustry.world.blocks.PowerBlock;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.entities.impl.BulletEntity;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
@@ -1,9 +1,9 @@
|
||||
package io.anuke.mindustry.world.blocks.types.defense;
|
||||
package io.anuke.mindustry.world.blocks.defense;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.types.PowerBlock;
|
||||
import io.anuke.mindustry.world.blocks.PowerBlock;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.graphics.Draw;
|
||||
import io.anuke.ucore.util.Strings;
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types.defense;
|
||||
package io.anuke.mindustry.world.blocks.defense;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
@@ -14,7 +14,7 @@ import io.anuke.mindustry.graphics.Palette;
|
||||
import io.anuke.mindustry.type.AmmoEntry;
|
||||
import io.anuke.mindustry.type.AmmoType;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.BlockGroup;
|
||||
import io.anuke.mindustry.world.meta.BlockGroup;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.ucore.core.Effects;
|
||||
import io.anuke.ucore.core.Effects.Effect;
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types.defense.turrets;
|
||||
package io.anuke.mindustry.world.blocks.defense.turrets;
|
||||
|
||||
import io.anuke.mindustry.type.AmmoType;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types.defense.turrets;
|
||||
package io.anuke.mindustry.world.blocks.defense.turrets;
|
||||
|
||||
import io.anuke.mindustry.type.AmmoType;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types.defense.turrets;
|
||||
package io.anuke.mindustry.world.blocks.defense.turrets;
|
||||
|
||||
import com.badlogic.gdx.utils.ObjectMap;
|
||||
import io.anuke.mindustry.entities.Unit;
|
||||
@@ -6,9 +6,9 @@ import io.anuke.mindustry.type.AmmoEntry;
|
||||
import io.anuke.mindustry.type.AmmoType;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.world.BarType;
|
||||
import io.anuke.mindustry.world.BlockBar;
|
||||
import io.anuke.mindustry.world.meta.BlockBar;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.types.defense.Turret;
|
||||
import io.anuke.mindustry.world.blocks.defense.Turret;
|
||||
|
||||
public class ItemTurret extends Turret {
|
||||
protected int maxAmmo = 100;
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types.defense.turrets;
|
||||
package io.anuke.mindustry.world.blocks.defense.turrets;
|
||||
|
||||
import io.anuke.mindustry.content.fx.Fx;
|
||||
import io.anuke.mindustry.type.AmmoType;
|
||||
@@ -1,13 +1,13 @@
|
||||
package io.anuke.mindustry.world.blocks.types.defense.turrets;
|
||||
package io.anuke.mindustry.world.blocks.defense.turrets;
|
||||
|
||||
import com.badlogic.gdx.utils.ObjectMap;
|
||||
import io.anuke.mindustry.type.AmmoType;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.type.Liquid;
|
||||
import io.anuke.mindustry.world.BarType;
|
||||
import io.anuke.mindustry.world.BlockBar;
|
||||
import io.anuke.mindustry.world.meta.BlockBar;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.types.defense.Turret;
|
||||
import io.anuke.mindustry.world.blocks.defense.Turret;
|
||||
import io.anuke.ucore.core.Effects;
|
||||
|
||||
public abstract class LiquidTurret extends Turret {
|
||||
@@ -1,8 +1,8 @@
|
||||
package io.anuke.mindustry.world.blocks.types.defense.turrets;
|
||||
package io.anuke.mindustry.world.blocks.defense.turrets;
|
||||
|
||||
import io.anuke.mindustry.type.AmmoType;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.types.defense.Turret;
|
||||
import io.anuke.mindustry.world.blocks.defense.Turret;
|
||||
import io.anuke.ucore.util.Strings;
|
||||
|
||||
public abstract class PowerTurret extends Turret {
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types.distribution;
|
||||
package io.anuke.mindustry.world.blocks.distribution;
|
||||
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
@@ -1,11 +1,11 @@
|
||||
package io.anuke.mindustry.world.blocks.types.distribution;
|
||||
package io.anuke.mindustry.world.blocks.distribution;
|
||||
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.type.Liquid;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.types.LiquidBlock;
|
||||
import io.anuke.mindustry.world.blocks.types.modules.LiquidModule;
|
||||
import io.anuke.mindustry.world.blocks.LiquidBlock;
|
||||
import io.anuke.mindustry.world.blocks.modules.LiquidModule;
|
||||
import io.anuke.ucore.graphics.Draw;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types.distribution;
|
||||
package io.anuke.mindustry.world.blocks.distribution;
|
||||
|
||||
import com.badlogic.gdx.utils.LongArray;
|
||||
import io.anuke.mindustry.content.Items;
|
||||
@@ -7,7 +7,7 @@ import io.anuke.mindustry.entities.Unit;
|
||||
import io.anuke.mindustry.graphics.Layer;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.BlockGroup;
|
||||
import io.anuke.mindustry.world.meta.BlockGroup;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.graphics.Draw;
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types.distribution;
|
||||
package io.anuke.mindustry.world.blocks.distribution;
|
||||
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.ucore.graphics.CapStyle;
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types.distribution;
|
||||
package io.anuke.mindustry.world.blocks.distribution;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.utils.IntArray;
|
||||
@@ -41,6 +41,7 @@ public class ItemBridge extends Block {
|
||||
layer = Layer.power;
|
||||
expanded = true;
|
||||
itemCapacity = 30;
|
||||
configurable = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -55,11 +56,6 @@ public class ItemBridge extends Block {
|
||||
lastPlaced = tile.packedPosition();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isConfigurable(Tile tile) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawPlace(int x, int y, int rotation, boolean valid) {
|
||||
Lines.stroke(2f);
|
||||
@@ -1,11 +1,11 @@
|
||||
package io.anuke.mindustry.world.blocks.types.distribution;
|
||||
package io.anuke.mindustry.world.blocks.distribution;
|
||||
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import com.badlogic.gdx.utils.NumberUtils;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.BlockGroup;
|
||||
import io.anuke.mindustry.world.meta.BlockGroup;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.function.Consumer;
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types.distribution;
|
||||
package io.anuke.mindustry.world.blocks.distribution;
|
||||
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types.distribution;
|
||||
package io.anuke.mindustry.world.blocks.distribution;
|
||||
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
@@ -1,9 +1,9 @@
|
||||
package io.anuke.mindustry.world.blocks.types.distribution;
|
||||
package io.anuke.mindustry.world.blocks.distribution;
|
||||
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
import io.anuke.mindustry.type.Liquid;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.types.LiquidBlock;
|
||||
import io.anuke.mindustry.world.blocks.LiquidBlock;
|
||||
import io.anuke.ucore.graphics.Draw;
|
||||
|
||||
public class LiquidJunction extends LiquidBlock{
|
||||
@@ -1,7 +1,7 @@
|
||||
package io.anuke.mindustry.world.blocks.types.distribution;
|
||||
package io.anuke.mindustry.world.blocks.distribution;
|
||||
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.types.LiquidBlock;
|
||||
import io.anuke.mindustry.world.blocks.LiquidBlock;
|
||||
|
||||
public class LiquidRouter extends LiquidBlock{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types.distribution;
|
||||
package io.anuke.mindustry.world.blocks.distribution;
|
||||
|
||||
import io.anuke.mindustry.world.Block;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types.distribution;
|
||||
package io.anuke.mindustry.world.blocks.distribution;
|
||||
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
@@ -1,8 +1,8 @@
|
||||
package io.anuke.mindustry.world.blocks.types.distribution;
|
||||
package io.anuke.mindustry.world.blocks.distribution;
|
||||
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.BlockGroup;
|
||||
import io.anuke.mindustry.world.meta.BlockGroup;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
|
||||
@@ -1,17 +1,13 @@
|
||||
package io.anuke.mindustry.world.blocks.types.distribution;
|
||||
package io.anuke.mindustry.world.blocks.distribution;
|
||||
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import io.anuke.mindustry.content.Items;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.BlockGroup;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.SelectionTrait;
|
||||
import io.anuke.mindustry.world.meta.BlockGroup;
|
||||
import io.anuke.ucore.graphics.Draw;
|
||||
import io.anuke.ucore.scene.style.TextureRegionDrawable;
|
||||
import io.anuke.ucore.scene.ui.ButtonGroup;
|
||||
import io.anuke.ucore.scene.ui.ImageButton;
|
||||
import io.anuke.ucore.scene.ui.layout.Table;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
|
||||
@@ -19,7 +15,7 @@ import java.io.DataInputStream;
|
||||
import java.io.DataOutputStream;
|
||||
import java.io.IOException;
|
||||
|
||||
public class Sorter extends Block{
|
||||
public class Sorter extends Block implements SelectionTrait{
|
||||
|
||||
public Sorter(String name) {
|
||||
super(name);
|
||||
@@ -27,11 +23,14 @@ public class Sorter extends Block{
|
||||
solid = true;
|
||||
instantTransfer = true;
|
||||
group = BlockGroup.transportation;
|
||||
configurable = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Tile tile){
|
||||
super.draw(tile);
|
||||
|
||||
//TODO call event for change
|
||||
|
||||
SorterEntity entity = tile.entity();
|
||||
|
||||
@@ -92,48 +91,11 @@ public class Sorter extends Block{
|
||||
|
||||
return to;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void configure(Tile tile, byte data) {
|
||||
SorterEntity entity = tile.entity();
|
||||
if(entity != null){
|
||||
entity.sortItem = Item.getByID(data);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isConfigurable(Tile tile){
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void buildTable(Tile tile, Table table){
|
||||
SorterEntity entity = tile.entity();
|
||||
|
||||
Array<Item> items = Item.all();
|
||||
|
||||
ButtonGroup<ImageButton> group = new ButtonGroup<>();
|
||||
Table cont = new Table();
|
||||
cont.margin(4);
|
||||
cont.marginBottom(5);
|
||||
|
||||
cont.add().colspan(4).height(50f * (int)(items.size/4f + 1f));
|
||||
cont.row();
|
||||
|
||||
for(int i = 0; i < items.size; i ++){
|
||||
final int f = i;
|
||||
ImageButton button = cont.addImageButton("white", "toggle", 24, () -> {
|
||||
setConfigure(tile, (byte)f);
|
||||
}).size(38, 42).padBottom(-5.1f).group(group).get();
|
||||
button.getStyle().imageUp = new TextureRegionDrawable(new TextureRegion(items.get(i).region));
|
||||
button.setChecked(entity.sortItem.id == f);
|
||||
|
||||
if(i%4 == 3){
|
||||
cont.row();
|
||||
}
|
||||
}
|
||||
|
||||
table.add(cont);
|
||||
buildItemTable(table, () -> entity.sortItem, item -> entity.sortItem = item);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -1,8 +1,8 @@
|
||||
package io.anuke.mindustry.world.blocks.types.distribution;
|
||||
package io.anuke.mindustry.world.blocks.distribution;
|
||||
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.BlockGroup;
|
||||
import io.anuke.mindustry.world.meta.BlockGroup;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types.distribution;
|
||||
package io.anuke.mindustry.world.blocks.distribution;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
@@ -9,7 +9,7 @@ import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.type.Liquid;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.types.PowerBlock;
|
||||
import io.anuke.mindustry.world.blocks.PowerBlock;
|
||||
import io.anuke.ucore.core.Effects;
|
||||
import io.anuke.ucore.core.Effects.Effect;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
@@ -65,15 +65,7 @@ public class Teleporter extends PowerBlock{
|
||||
itemCapacity = 100;
|
||||
hasLiquids = true;
|
||||
liquidCapacity = 100f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void configure(Tile tile, byte data) {
|
||||
TeleporterEntity entity = tile.entity();
|
||||
if(entity != null){
|
||||
entity.color = data;
|
||||
entity.items.clear();
|
||||
}
|
||||
configurable = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -84,7 +76,7 @@ public class Teleporter extends PowerBlock{
|
||||
@Override
|
||||
public void placed(Tile tile){
|
||||
tile.<TeleporterEntity>entity().color = lastColor;
|
||||
setConfigure(tile, lastColor);
|
||||
tile.<TeleporterEntity>entity().color = lastColor;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -211,16 +203,13 @@ public class Teleporter extends PowerBlock{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isConfigurable(Tile tile){
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void buildTable(Tile tile, Table table){
|
||||
TeleporterEntity entity = tile.entity();
|
||||
|
||||
//TODO call event for change
|
||||
|
||||
ButtonGroup<ImageButton> group = new ButtonGroup<>();
|
||||
Table cont = new Table();
|
||||
cont.margin(4);
|
||||
@@ -233,7 +222,6 @@ public class Teleporter extends PowerBlock{
|
||||
final int f = i;
|
||||
ImageButton button = cont.addImageButton("white", "toggle", 24, () -> {
|
||||
lastColor = (byte)f;
|
||||
setConfigure(tile, (byte)f);
|
||||
}).size(34, 38).padBottom(-5.1f).group(group).get();
|
||||
button.getStyle().imageUpColor = colorArray[f];
|
||||
button.setChecked(entity.color == f);
|
||||
@@ -1,10 +1,10 @@
|
||||
package io.anuke.mindustry.world.blocks.types.distribution;
|
||||
package io.anuke.mindustry.world.blocks.distribution;
|
||||
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
import io.anuke.mindustry.type.Liquid;
|
||||
import io.anuke.mindustry.world.BarType;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.types.LiquidBlock;
|
||||
import io.anuke.mindustry.world.blocks.LiquidBlock;
|
||||
import io.anuke.ucore.graphics.Draw;
|
||||
|
||||
public class TunnelConduit extends LiquidBlock {
|
||||
@@ -1,10 +1,11 @@
|
||||
package io.anuke.mindustry.world.blocks.types.distribution;
|
||||
package io.anuke.mindustry.world.blocks.distribution;
|
||||
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import com.badlogic.gdx.utils.NumberUtils;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.world.*;
|
||||
import io.anuke.mindustry.world.meta.BlockGroup;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.util.Bits;
|
||||
|
||||
@@ -20,7 +21,7 @@ public class TunnelConveyor extends Block{
|
||||
solid = true;
|
||||
health = 70;
|
||||
instantTransfer = true;
|
||||
bars.add(new BlockBar(BarType.inventory, true, tile -> (float)tile.<TunnelEntity>entity().index/capacity));
|
||||
bars.add(new io.anuke.mindustry.world.meta.BlockBar(BarType.inventory, true, tile -> (float)tile.<TunnelEntity>entity().index/capacity));
|
||||
group = BlockGroup.transportation;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types.logic;
|
||||
package io.anuke.mindustry.world.blocks.logic;
|
||||
|
||||
import io.anuke.mindustry.world.Block;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
package io.anuke.mindustry.world.blocks.types.modules;
|
||||
package io.anuke.mindustry.world.blocks.modules;
|
||||
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.type.ItemStack;
|
||||
import io.anuke.mindustry.world.blocks.types.BlockModule;
|
||||
import io.anuke.mindustry.world.blocks.BlockModule;
|
||||
|
||||
import java.io.DataInputStream;
|
||||
import java.io.DataOutputStream;
|
||||
@@ -1,8 +1,8 @@
|
||||
package io.anuke.mindustry.world.blocks.types.modules;
|
||||
package io.anuke.mindustry.world.blocks.modules;
|
||||
|
||||
import io.anuke.mindustry.content.Liquids;
|
||||
import io.anuke.mindustry.type.Liquid;
|
||||
import io.anuke.mindustry.world.blocks.types.BlockModule;
|
||||
import io.anuke.mindustry.world.blocks.BlockModule;
|
||||
|
||||
import java.io.DataInputStream;
|
||||
import java.io.DataOutputStream;
|
||||
@@ -1,6 +1,6 @@
|
||||
package io.anuke.mindustry.world.blocks.types.modules;
|
||||
package io.anuke.mindustry.world.blocks.modules;
|
||||
|
||||
import io.anuke.mindustry.world.blocks.types.BlockModule;
|
||||
import io.anuke.mindustry.world.blocks.BlockModule;
|
||||
|
||||
import java.io.DataInputStream;
|
||||
import java.io.DataOutputStream;
|
||||
@@ -1,11 +1,11 @@
|
||||
package io.anuke.mindustry.world.blocks.types.power;
|
||||
package io.anuke.mindustry.world.blocks.power;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.content.fx.BlockFx;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.world.BarType;
|
||||
import io.anuke.mindustry.world.BlockBar;
|
||||
import io.anuke.mindustry.world.meta.BlockBar;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.ucore.core.Effects;
|
||||
import io.anuke.ucore.core.Effects.Effect;
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types.power;
|
||||
package io.anuke.mindustry.world.blocks.power;
|
||||
|
||||
import io.anuke.mindustry.type.Item;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types.power;
|
||||
package io.anuke.mindustry.world.blocks.power;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
@@ -6,7 +6,7 @@ import io.anuke.mindustry.content.Liquids;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.type.Liquid;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.types.production.GenericCrafter.GenericCrafterEntity;
|
||||
import io.anuke.mindustry.world.blocks.production.GenericCrafter.GenericCrafterEntity;
|
||||
import io.anuke.ucore.core.Graphics;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.graphics.Draw;
|
||||
@@ -1,10 +1,10 @@
|
||||
package io.anuke.mindustry.world.blocks.types.power;
|
||||
package io.anuke.mindustry.world.blocks.power;
|
||||
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.content.fx.BlockFx;
|
||||
import io.anuke.mindustry.type.Liquid;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.types.power.BurnerGenerator.BurnerEntity;
|
||||
import io.anuke.mindustry.world.blocks.power.BurnerGenerator.BurnerEntity;
|
||||
import io.anuke.ucore.core.Effects;
|
||||
import io.anuke.ucore.core.Effects.Effect;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types.power;
|
||||
package io.anuke.mindustry.world.blocks.power;
|
||||
|
||||
import io.anuke.mindustry.type.Liquid;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types.power;
|
||||
package io.anuke.mindustry.world.blocks.power;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import io.anuke.mindustry.content.Items;
|
||||
@@ -9,7 +9,7 @@ import io.anuke.mindustry.content.fx.ExplosionFx;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.type.Liquid;
|
||||
import io.anuke.mindustry.world.BarType;
|
||||
import io.anuke.mindustry.world.BlockBar;
|
||||
import io.anuke.mindustry.world.meta.BlockBar;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.ucore.core.Effects;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types.power;
|
||||
package io.anuke.mindustry.world.blocks.power;
|
||||
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.utils.IntArray;
|
||||
@@ -7,7 +7,7 @@ import io.anuke.mindustry.graphics.Layer;
|
||||
import io.anuke.mindustry.graphics.Palette;
|
||||
import io.anuke.mindustry.world.Edges;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.types.PowerBlock;
|
||||
import io.anuke.mindustry.world.blocks.PowerBlock;
|
||||
import io.anuke.ucore.core.Settings;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.graphics.Draw;
|
||||
@@ -44,6 +44,7 @@ public class PowerDistributor extends PowerBlock{
|
||||
layer = Layer.power;
|
||||
hasItems = false;
|
||||
powerCapacity = 5f;
|
||||
configurable = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -59,11 +60,6 @@ public class PowerDistributor extends PowerBlock{
|
||||
lastPlaced = tile.packedPosition();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isConfigurable(Tile tile){
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
@@ -1,11 +1,11 @@
|
||||
package io.anuke.mindustry.world.blocks.types.power;
|
||||
package io.anuke.mindustry.world.blocks.power;
|
||||
|
||||
import com.badlogic.gdx.math.GridPoint2;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.world.Edges;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.types.PowerBlock;
|
||||
import io.anuke.mindustry.world.BlockFlag;
|
||||
import io.anuke.mindustry.world.blocks.PowerBlock;
|
||||
import io.anuke.mindustry.world.meta.BlockFlag;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.util.EnumSet;
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
package io.anuke.mindustry.world.blocks.types.power;
|
||||
package io.anuke.mindustry.world.blocks.power;
|
||||
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
|
||||
public class SolarGenerator extends io.anuke.mindustry.world.blocks.types.power.PowerGenerator {
|
||||
public class SolarGenerator extends io.anuke.mindustry.world.blocks.power.PowerGenerator {
|
||||
/**power generated per frame*/
|
||||
protected float generation = 0.005f;
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
package io.anuke.mindustry.world.blocks.types.production;
|
||||
package io.anuke.mindustry.world.blocks.production;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.types.production.GenericCrafter.GenericCrafterEntity;
|
||||
import io.anuke.mindustry.world.blocks.production.GenericCrafter.GenericCrafterEntity;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.graphics.Draw;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types.production;
|
||||
package io.anuke.mindustry.world.blocks.production;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types.production;
|
||||
package io.anuke.mindustry.world.blocks.production;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
@@ -10,7 +10,7 @@ import io.anuke.mindustry.graphics.Layer;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.type.Liquid;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.BlockGroup;
|
||||
import io.anuke.mindustry.world.meta.BlockGroup;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.ucore.core.Effects;
|
||||
import io.anuke.ucore.core.Effects.Effect;
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types.production;
|
||||
package io.anuke.mindustry.world.blocks.production;
|
||||
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.world.blocks.types.production;
|
||||
package io.anuke.mindustry.world.blocks.production;
|
||||
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
@@ -9,7 +9,7 @@ import io.anuke.mindustry.type.ItemStack;
|
||||
import io.anuke.mindustry.type.Liquid;
|
||||
import io.anuke.mindustry.world.BarType;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.BlockBar;
|
||||
import io.anuke.mindustry.world.meta.BlockBar;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.ucore.core.Effects;
|
||||
import io.anuke.ucore.core.Effects.Effect;
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user