Balancing
This commit is contained in:
@@ -182,8 +182,6 @@ public class Pathfinder{
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createFor(team);
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}
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}
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world.spawner.checkAllQuadrants();
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}
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class PathData{
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@@ -2,32 +2,18 @@ package io.anuke.mindustry.ai;
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import io.anuke.arc.Events;
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import io.anuke.arc.collection.Array;
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import io.anuke.arc.collection.GridBits;
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import io.anuke.arc.math.Angles;
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import io.anuke.arc.math.Mathf;
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import io.anuke.arc.util.Structs;
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import io.anuke.mindustry.content.Blocks;
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import io.anuke.mindustry.entities.units.BaseUnit;
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import io.anuke.mindustry.entities.units.Squad;
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import io.anuke.mindustry.game.EventType.WorldLoadEvent;
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import io.anuke.mindustry.game.SpawnGroup;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.game.Waves;
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import io.anuke.mindustry.world.Tile;
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import java.io.DataInput;
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import java.io.DataOutput;
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import java.io.IOException;
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import static io.anuke.mindustry.Vars.*;
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public class WaveSpawner{
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private static final int quadsize = 6;
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private GridBits quadrants;
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private Array<SpawnGroup> groups;
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private boolean dynamicSpawn;
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private Array<FlyerSpawn> flySpawns = new Array<>();
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private Array<GroundSpawn> groundSpawns = new Array<>();
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@@ -35,273 +21,76 @@ public class WaveSpawner{
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Events.on(WorldLoadEvent.class, e -> reset());
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}
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public void write(DataOutput output) throws IOException{
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output.writeShort(flySpawns.size);
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for(FlyerSpawn spawn : flySpawns){
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output.writeFloat(spawn.angle);
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}
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output.writeShort(groundSpawns.size);
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for(GroundSpawn spawn : groundSpawns){
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output.writeShort((short) spawn.x);
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output.writeShort((short) spawn.y);
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}
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}
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public void read(DataInput input) throws IOException{
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short flya = input.readShort();
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for(int i = 0; i < flya; i++){
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FlyerSpawn spawn = new FlyerSpawn();
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spawn.angle = input.readFloat();
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flySpawns.add(spawn);
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}
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short grounda = input.readShort();
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for(int i = 0; i < grounda; i++){
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GroundSpawn spawn = new GroundSpawn();
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spawn.x = input.readShort();
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spawn.y = input.readShort();
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groundSpawns.add(spawn);
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}
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}
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public void spawnEnemies(){
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int flyGroups = 0;
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int groundGroups = 0;
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//count total subgroups spawned by flying/group types
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for(SpawnGroup group : groups){
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int amount = group.getGroupsSpawned(state.wave);
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if(group.type.isFlying){
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flyGroups += amount;
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}else if(dynamicSpawn){
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groundGroups += amount;
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}
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}
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int addGround = groundGroups - groundSpawns.size, addFly = flyGroups - flySpawns.size;
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//add extra groups if the total exceeds it
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if(dynamicSpawn){
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for(int i = 0; i < addGround; i++){
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GroundSpawn spawn = new GroundSpawn();
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findLocation(spawn);
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groundSpawns.add(spawn);
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}
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}
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for(int i = 0; i < addFly; i++){
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FlyerSpawn spawn = new FlyerSpawn();
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findLocation(spawn);
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flySpawns.add(spawn);
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}
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//store index of last used fly/ground spawn locations
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int flyCount = 0, groundCount = 0;
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for(SpawnGroup group : groups){
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int groups = group.getGroupsSpawned(state.wave);
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int spawned = group.getUnitsSpawned(state.wave);
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for(int i = 0; i < groups; i++){
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Squad squad = new Squad();
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float spawnX, spawnY;
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float spread;
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if(!group.type.isFlying && groundCount >= groundSpawns.size) continue;
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if(group.type.isFlying){
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FlyerSpawn spawn = flySpawns.get(flyCount);
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float spawnX, spawnY;
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float spread;
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if(group.type.isFlying){
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for(FlyerSpawn spawn : flySpawns){
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Squad squad = new Squad();
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float margin = 40f; //how far away from the edge flying units spawn
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spawnX = world.width() * tilesize / 2f + sqrwavex(spawn.angle) * (world.width() / 2f * tilesize + margin);
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spawnY = world.height() * tilesize / 2f + sqrwavey(spawn.angle) * (world.height() / 2f * tilesize + margin);
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float trns = (world.width() + world.height()) * tilesize;
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spawnX = Mathf.clamp(world.width() * tilesize / 2f + Angles.trnsx(spawn.angle, trns), -margin, world.width() * tilesize + margin);
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spawnY = Mathf.clamp(world.height() * tilesize / 2f + Angles.trnsy(spawn.angle, trns), -margin, world.height() * tilesize + margin);
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spread = margin / 1.5f;
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flyCount++;
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}else{ //make sure it works for non-dynamic spawns
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GroundSpawn spawn = groundSpawns.get(groundCount);
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if(dynamicSpawn){
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checkQuadrant(spawn.x, spawn.y);
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if(!getQuad(spawn.x, spawn.y)){
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findLocation(spawn);
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}
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for(int i = 0; i < spawned; i++){
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BaseUnit unit = group.createUnit(waveTeam);
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unit.setWave();
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unit.setSquad(squad);
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unit.set(spawnX + Mathf.range(spread), spawnY + Mathf.range(spread));
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unit.add();
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}
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spawnX = spawn.x * quadsize * tilesize + quadsize * tilesize / 2f;
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spawnY = spawn.y * quadsize * tilesize + quadsize * tilesize / 2f;
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spread = quadsize * tilesize / 3f;
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groundCount++;
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}
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}else{
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for(GroundSpawn spawn : groundSpawns){
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Squad squad = new Squad();
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spawnX = spawn.x * tilesize;
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spawnY = spawn.y * tilesize;
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spread = tilesize;
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for(int j = 0; j < spawned; j++){
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BaseUnit unit = group.createUnit(Team.red);
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unit.setWave();
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unit.setSquad(squad);
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unit.set(spawnX + Mathf.range(spread), spawnY + Mathf.range(spread));
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unit.add();
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}
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}
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}
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}
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public void checkAllQuadrants(){
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for(int x = 0; x < quadWidth(); x++){
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for(int y = 0; y < quadHeight(); y++){
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checkQuadrant(x, y);
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}
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}
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}
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private void checkQuadrant(int quadx, int quady){
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setQuad(quadx, quady, true);
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outer:
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for(int x = quadx * quadsize; x < world.width() && x < (quadx + 1) * quadsize; x++){
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for(int y = quady * quadsize; y < world.height() && y < (quady + 1) * quadsize; y++){
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Tile tile = world.tile(x, y);
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if(tile == null || tile.solid() || tile.getTeam() == defaultTeam || world.pathfinder.getValueforTeam(Team.red, x, y) == Float.MAX_VALUE || tile.floor().isLiquid){
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setQuad(quadx, quady, false);
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break outer;
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for(int i = 0; i < spawned; i++){
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BaseUnit unit = group.createUnit(waveTeam);
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unit.setWave();
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unit.setSquad(squad);
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unit.set(spawnX + Mathf.range(spread), spawnY + Mathf.range(spread));
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unit.add();
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}
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}
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}
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}
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}
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private void reset(){
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dynamicSpawn = false;
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flySpawns.clear();
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groundSpawns.clear();
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quadrants = new GridBits(quadWidth(), quadHeight());
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groups = Waves.getSpawns();
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dynamicSpawn = true;
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groups = state.rules.spawns;
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for(int x = 0; x < world.width(); x++){
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for(int y = 0; y < world.height(); y++){
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if(world.tile(x, y).block() == Blocks.spawn){
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dynamicSpawn = false;
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GroundSpawn spawn = new GroundSpawn();
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spawn.x = x/quadsize;
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spawn.y = y/quadsize;
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spawn.x = x;
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spawn.y = y;
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groundSpawns.add(spawn);
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FlyerSpawn fspawn = new FlyerSpawn();
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fspawn.angle = Angles.angle(world.width()/2f, world.height()/2f, x, y);
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flySpawns.add(fspawn);
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}
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}
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}
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}
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private boolean getQuad(int quadx, int quady){
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return quadrants.get(quadx, quady);
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}
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private void setQuad(int quadx, int quady, boolean valid){
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if(quadrants == null){
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quadrants = new GridBits(quadWidth(), quadHeight());
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}
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if(!Structs.inBounds(quadx, quady, quadWidth(), quadHeight())){
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return;
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}
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quadrants.set(quadx, quady, valid);
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}
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//TODO instead of randomly scattering locations around the map, find spawns close to each other
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private void findLocation(GroundSpawn spawn){
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spawn.x = Mathf.random(quadWidth()-1);
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spawn.y = Mathf.random(quadHeight()-1);
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int shellWidth = quadWidth() * 2 + quadHeight() * 2 * 6;
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shellWidth = Math.min(quadWidth() * quadHeight() / 4, shellWidth);
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traverseSpiral(quadWidth(), quadHeight(), Mathf.random(shellWidth), (x, y) -> {
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if(getQuad(x, y)){
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spawn.x = x;
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spawn.y = y;
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return true;
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}
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return false;
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});
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}
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//TODO instead of randomly scattering locations around the map, find spawns close to each other
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private void findLocation(FlyerSpawn spawn){
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spawn.angle = Mathf.random(360f);
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}
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private int quadWidth(){
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return Mathf.ceil(world.width() / (float) quadsize);
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}
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private int quadHeight(){
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return Mathf.ceil(world.height() / (float) quadsize);
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}
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private class FlyerSpawn{
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//square angle
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float angle;
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}
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private class GroundSpawn{
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//quadrant spawn coordinates
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int x, y;
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}
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//utility methods
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float sqrwavex(float degrees){
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degrees = Mathf.mod(degrees, 360f);
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if(degrees < 45){
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return 1;
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}else if(degrees < 135){
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return 1f - (degrees - 45f) / 90f;
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}else if(degrees < 225){
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return -1f;
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}else if(degrees < 315){
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return (degrees - 225) / 90f;
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}else{
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return 1f;
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}
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}
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float sqrwavey(float degrees){
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return sqrwavex(degrees + 90f);
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}
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void traverseSpiral(int width, int height, int offset, SpiralTraverser con){
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int directionIdx = 0;
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int curRow = 0, curCol = 0;
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for(int i = 0; i < height * width; i++){
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if(i >= offset && con.accept(curCol, curRow)) break;
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int same = 1, row = curRow, col = curCol;
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if(row > height - 1 - row){
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row = height - 1 - row;
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same = 0;
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}
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if(col >= width - 1 - col){
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col = width - 1 - col;
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same = 0;
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}
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row -= same;
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if(row == col){
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directionIdx = (directionIdx + 1) % 4;
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}
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curRow += directions[directionIdx][0];
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curCol += directions[directionIdx][1];
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}
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}
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interface SpiralTraverser{
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boolean accept(int x, int y);
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}
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private static int[][] directions = {{0, 1}, {1, 0}, {0, -1}, {-1, 0}};
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}
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