Added a maze map

This commit is contained in:
Anuken
2017-05-03 12:09:59 -04:00
parent 0719223146
commit ccdd23fe6c
4 changed files with 7 additions and 4 deletions

View File

@@ -33,7 +33,7 @@ public class Vars{
public static float breaktime = 0;
public static final String[] maps = {"delta", "canyon", "pit", "test"};
public static final String[] maps = {"delta", "canyon", "pit", "maze"};
public static Pixmap[] mapPixmaps;
public static Texture[] mapTextures;
public static int worldsize = 128;

View File

@@ -9,6 +9,7 @@ import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.entities.Enemy;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Effects;
public class Pathfind{
static MHueristic heuristic = new MHueristic();
static PassTileGraph passgraph = new PassTileGraph();
@@ -51,7 +52,7 @@ public class Pathfind{
static public void updatePath(){
if(paths.size == 0){
pathSequences = new Tile[3][0];
pathSequences = new Tile[spawnpoints.size][0];
for(int i = 0; i < spawnpoints.size; i ++){
DefaultGraphPath<Tile> path = new DefaultGraphPath<>();
paths.add(path);
@@ -74,11 +75,12 @@ public class Pathfind{
pathSequences[i][node] = tile;
}
/*
if(debug)
for(Tile tile : path){
Effects.effect("ind", tile.worldx(), tile.worldy());
}
*/
}
}