Fixed tests
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@@ -893,41 +893,43 @@ public class ApplicationTests{
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}
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}
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Seq<SpawnGroup> spawns = state.rules.spawns;
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if(state.rules.waves){
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Seq<SpawnGroup> spawns = state.rules.spawns;
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int bossWave = 0;
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if(state.rules.winWave > 0){
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bossWave = state.rules.winWave;
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}else{
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outer:
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for(int i = 1; i <= 1000; i++){
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for(SpawnGroup spawn : spawns){
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if(spawn.effect == StatusEffects.boss && spawn.getSpawned(i) > 0){
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bossWave = i;
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break outer;
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int bossWave = 0;
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if(state.rules.winWave > 0){
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bossWave = state.rules.winWave;
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}else{
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outer:
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for(int i = 1; i <= 1000; i++){
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for(SpawnGroup spawn : spawns){
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if(spawn.effect == StatusEffects.boss && spawn.getSpawned(i) > 0){
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bossWave = i;
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break outer;
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}
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}
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}
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}
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}
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if(state.rules.attackMode){
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bossWave = 100;
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}else{
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assertNotEquals(0, bossWave, "Sector " + zone.name + " doesn't have a boss/end wave.");
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}
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if(state.rules.winWave > 0) bossWave = state.rules.winWave - 1;
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//TODO check for difficulty?
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for(int i = 1; i <= bossWave; i++){
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int total = 0;
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for(SpawnGroup spawn : spawns){
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total += spawn.getSpawned(i - 1);
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if(state.rules.attackMode){
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bossWave = 100;
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}else{
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assertNotEquals(0, bossWave, "Sector " + zone.name + " doesn't have a boss/end wave.");
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}
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assertNotEquals(0, total, "Sector " + zone + " has no spawned enemies at wave " + i);
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//TODO this is flawed and needs to be changed later
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//assertTrue(total < 75, "Sector spawns too many enemies at wave " + i + " (" + total + ")");
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if(state.rules.winWave > 0) bossWave = state.rules.winWave - 1;
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//TODO check for difficulty?
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for(int i = 1; i <= bossWave; i++){
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int total = 0;
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for(SpawnGroup spawn : spawns){
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total += spawn.getSpawned(i - 1);
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}
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assertNotEquals(0, total, "Sector " + zone + " has no spawned enemies at wave " + i);
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//TODO this is flawed and needs to be changed later
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//assertTrue(total < 75, "Sector spawns too many enemies at wave " + i + " (" + total + ")");
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}
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}
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assertEquals(1, Team.sharded.cores().size, "Sector must have one core: " + zone);
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