Implemented rework for both smelter and crucible
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@@ -163,6 +163,16 @@ public class Fx{
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Draw.reset();
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});
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}),
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fuelburn = new Effect(23, e -> {
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Angles.randLenVectors(e.id, 5, e.ifract()*9f, (x, y)->{
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float len = e.fract()*4f;
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Draw.color(Color.LIGHT_GRAY, Color.GRAY, e.ifract());
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//Draw.alpha(e.fract());
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Draw.rect("circle", e.x + x, e.y + y, len, len);
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Draw.reset();
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});
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}),
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laserspark = new Effect(14, e -> {
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Angles.randLenVectors(e.id, 8, 1f + e.ifract()*11f, (x, y)->{
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@@ -306,7 +316,7 @@ public class Fx{
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smelt = new Effect(10, e -> {
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Draw.thickness(1f);
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Draw.color(Color.YELLOW, Color.RED, e.ifract());
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Draw.spikes(e.x, e.y, e.ifract() * 5f, 2, 8);
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Draw.spikes(e.x, e.y, e.ifract() * 5f, 1f, 8);
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Draw.reset();
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}),
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