Fixed multithreading not working on iOS
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@@ -2,8 +2,10 @@ package io.anuke.mindustry;
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import com.badlogic.gdx.backends.iosrobovm.IOSApplication;
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import com.badlogic.gdx.backends.iosrobovm.IOSApplication;
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import com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration;
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import com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration;
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import io.anuke.kryonet.DefaultThreadImpl;
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import io.anuke.kryonet.KryoClient;
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import io.anuke.kryonet.KryoClient;
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import io.anuke.kryonet.KryoServer;
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import io.anuke.kryonet.KryoServer;
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import io.anuke.mindustry.core.ThreadHandler;
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import io.anuke.mindustry.io.Platform;
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import io.anuke.mindustry.io.Platform;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.net.Net;
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import io.anuke.ucore.scene.ui.TextField;
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import io.anuke.ucore.scene.ui.TextField;
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@@ -49,6 +51,11 @@ public class IOSLauncher extends IOSApplication.Delegate {
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public String getLocaleName(Locale locale) {
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public String getLocaleName(Locale locale) {
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return locale.getDisplayName(locale);
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return locale.getDisplayName(locale);
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}
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}
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@Override
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public ThreadHandler.ThreadProvider getThreadProvider() {
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return new DefaultThreadImpl();
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}
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};
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};
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IOSApplicationConfiguration config = new IOSApplicationConfiguration();
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IOSApplicationConfiguration config = new IOSApplicationConfiguration();
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