Updated Bullet to use floats
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@@ -2,6 +2,7 @@ package io.anuke.mindustry.ui.dialogs;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.net.Administration.PlayerInfo;
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import io.anuke.mindustry.net.Invoke;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.net.NetConnection;
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import io.anuke.mindustry.net.NetEvents;
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@@ -49,7 +50,7 @@ public class AdminsDialog extends FloatingDialog {
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for(Player player : playerGroup.all()){
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NetConnection c = Net.getConnection(player.clientid);
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if(c != null){
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NetEvents.handleAdminSet(player, false);
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Invoke.event("adminSet", player, false);
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break;
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}
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}
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@@ -3,6 +3,7 @@ package io.anuke.mindustry.ui.fragments;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.net.Invoke;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.net.NetConnection;
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import io.anuke.mindustry.net.NetEvents;
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@@ -48,7 +49,7 @@ public class PlayerListFragment implements Fragment{
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get().addCheck("$text.server.friendlyfire", b -> {
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state.friendlyFire = b;
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NetEvents.handleFriendlyFireChange(b);
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Invoke.event("friendlyFireChange", b);
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}).growX().update(i -> i.setChecked(state.friendlyFire)).disabled(b -> Net.client()).padRight(5);
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new button("$text.server.bans", () -> {
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@@ -155,12 +156,12 @@ public class PlayerListFragment implements Fragment{
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if(netServer.admins.isAdmin(id, connection.address)){
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ui.showConfirm("$text.confirm", "$text.confirmunadmin", () -> {
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netServer.admins.unAdminPlayer(id);
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NetEvents.handleAdminSet(player, false);
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Invoke.event("adminSet", player, false);
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});
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}else{
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ui.showConfirm("$text.confirm", "$text.confirmadmin", () -> {
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netServer.admins.adminPlayer(id, connection.address);
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NetEvents.handleAdminSet(player, true);
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Invoke.event("adminSet", player, true);
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});
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}
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}).update(b ->{
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