Wave editor clipboard save+load / Bugfixes / Balancing

This commit is contained in:
Anuken
2019-03-19 19:25:48 -04:00
parent e2ea7f9b87
commit ce5218db58
9 changed files with 72 additions and 23 deletions

View File

@@ -1069,7 +1069,7 @@ public class Blocks implements ContentList{
range = 95f;
shootCone = 15f;
ammoUseEffect = Fx.shellEjectSmall;
health = 210;
health = 250;
inaccuracy = 2f;
rotatespeed = 10f;
}};
@@ -1092,7 +1092,7 @@ public class Blocks implements ContentList{
inaccuracy = 17f;
shootCone = 35f;
health = 220*size*size;
health = 260*size*size;
}};
hail = new ArtilleryTurret("hail"){{
@@ -1107,7 +1107,7 @@ public class Blocks implements ContentList{
range = 230f;
inaccuracy = 1f;
shootCone = 10f;
health = 120;
health = 260;
}};
wave = new LiquidTurret("wave"){{
@@ -1125,7 +1125,7 @@ public class Blocks implements ContentList{
shootCone = 50f;
shootEffect = Fx.shootLiquid;
range = 100f;
health = 360;
health = 250*size*size;
drawer = (tile, entity) -> {
Draw.rect(region, tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
@@ -1156,7 +1156,7 @@ public class Blocks implements ContentList{
chargeBeginEffect = Fx.lancerLaserChargeBegin;
heatColor = Color.RED;
size = 2;
health = 320;
health = 280*size*size;
targetAir = false;
}};
@@ -1174,6 +1174,7 @@ public class Blocks implements ContentList{
heatColor = Color.RED;
recoil = 1f;
size = 1;
health = 260;
}};
swarmer = new BurstTurret("swarmer"){{
@@ -1190,7 +1191,7 @@ public class Blocks implements ContentList{
range = 140f;
xRand = 6f;
size = 2;
health = 380;
health = 300*size*size;
}};
salvo = new BurstTurret("salvo"){{

View File

@@ -36,7 +36,7 @@ public class Mechs implements ContentList{
speed = 0.5f;
boostSpeed = 0.85f;
engineColor = Color.valueOf("ffd37f");
health = 250f;
health = 300f;
weapon = new Weapon("blaster"){{
length = 1.5f;
@@ -62,7 +62,7 @@ public class Mechs implements ContentList{
boostSpeed = 0.95f;
itemCapacity = 15;
mass = 0.9f;
health = 220f;
health = 250f;
weaponOffsetX = -1;
weaponOffsetY = -1;
engineColor = Color.valueOf("d3ddff");

View File

@@ -22,7 +22,7 @@ public class Zones implements ContentList{
alwaysUnlocked = true;
conditionWave = 5;
launchPeriod = 5;
resources = new Item[]{Items.copper, Items.scrap};
resources = new Item[]{Items.copper, Items.scrap, Items.lead};
rules = () -> new Rules(){{
waves = true;
waveTimer = true;