Wave editor clipboard save+load / Bugfixes / Balancing
This commit is contained in:
@@ -1069,7 +1069,7 @@ public class Blocks implements ContentList{
|
||||
range = 95f;
|
||||
shootCone = 15f;
|
||||
ammoUseEffect = Fx.shellEjectSmall;
|
||||
health = 210;
|
||||
health = 250;
|
||||
inaccuracy = 2f;
|
||||
rotatespeed = 10f;
|
||||
}};
|
||||
@@ -1092,7 +1092,7 @@ public class Blocks implements ContentList{
|
||||
inaccuracy = 17f;
|
||||
shootCone = 35f;
|
||||
|
||||
health = 220*size*size;
|
||||
health = 260*size*size;
|
||||
}};
|
||||
|
||||
hail = new ArtilleryTurret("hail"){{
|
||||
@@ -1107,7 +1107,7 @@ public class Blocks implements ContentList{
|
||||
range = 230f;
|
||||
inaccuracy = 1f;
|
||||
shootCone = 10f;
|
||||
health = 120;
|
||||
health = 260;
|
||||
}};
|
||||
|
||||
wave = new LiquidTurret("wave"){{
|
||||
@@ -1125,7 +1125,7 @@ public class Blocks implements ContentList{
|
||||
shootCone = 50f;
|
||||
shootEffect = Fx.shootLiquid;
|
||||
range = 100f;
|
||||
health = 360;
|
||||
health = 250*size*size;
|
||||
|
||||
drawer = (tile, entity) -> {
|
||||
Draw.rect(region, tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
|
||||
@@ -1156,7 +1156,7 @@ public class Blocks implements ContentList{
|
||||
chargeBeginEffect = Fx.lancerLaserChargeBegin;
|
||||
heatColor = Color.RED;
|
||||
size = 2;
|
||||
health = 320;
|
||||
health = 280*size*size;
|
||||
targetAir = false;
|
||||
}};
|
||||
|
||||
@@ -1174,6 +1174,7 @@ public class Blocks implements ContentList{
|
||||
heatColor = Color.RED;
|
||||
recoil = 1f;
|
||||
size = 1;
|
||||
health = 260;
|
||||
}};
|
||||
|
||||
swarmer = new BurstTurret("swarmer"){{
|
||||
@@ -1190,7 +1191,7 @@ public class Blocks implements ContentList{
|
||||
range = 140f;
|
||||
xRand = 6f;
|
||||
size = 2;
|
||||
health = 380;
|
||||
health = 300*size*size;
|
||||
}};
|
||||
|
||||
salvo = new BurstTurret("salvo"){{
|
||||
|
||||
@@ -36,7 +36,7 @@ public class Mechs implements ContentList{
|
||||
speed = 0.5f;
|
||||
boostSpeed = 0.85f;
|
||||
engineColor = Color.valueOf("ffd37f");
|
||||
health = 250f;
|
||||
health = 300f;
|
||||
|
||||
weapon = new Weapon("blaster"){{
|
||||
length = 1.5f;
|
||||
@@ -62,7 +62,7 @@ public class Mechs implements ContentList{
|
||||
boostSpeed = 0.95f;
|
||||
itemCapacity = 15;
|
||||
mass = 0.9f;
|
||||
health = 220f;
|
||||
health = 250f;
|
||||
weaponOffsetX = -1;
|
||||
weaponOffsetY = -1;
|
||||
engineColor = Color.valueOf("d3ddff");
|
||||
|
||||
@@ -22,7 +22,7 @@ public class Zones implements ContentList{
|
||||
alwaysUnlocked = true;
|
||||
conditionWave = 5;
|
||||
launchPeriod = 5;
|
||||
resources = new Item[]{Items.copper, Items.scrap};
|
||||
resources = new Item[]{Items.copper, Items.scrap, Items.lead};
|
||||
rules = () -> new Rules(){{
|
||||
waves = true;
|
||||
waveTimer = true;
|
||||
|
||||
Reference in New Issue
Block a user