Wave editor clipboard save+load / Bugfixes / Balancing
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@@ -30,7 +30,7 @@ public class Stats{
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//each new launch period adds onto the rank 'points'
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if(wavesLasted >= zone.conditionWave){
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score += (float)((wavesLasted - zone.conditionWave) / zone.launchPeriod + 1) * 1.3f;
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score += (float)((wavesLasted - zone.conditionWave) / zone.launchPeriod + 1) * 1.2f;
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}
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int capacity = zone.loadout.core().itemCapacity;
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@@ -42,7 +42,7 @@ public class Stats{
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frac += Mathf.clamp((float)itemsDelivered.get(item, 0) / capacity) / (float)obtainable.size;
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}
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score += frac*2.0f;
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score += frac*1.6f;
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if(!launched){
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score *= 0.5f;
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