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@@ -10,17 +10,17 @@ public class Recipes {
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new Recipe(defense, DefenseBlocks.ironwall, new ItemStack(Items.iron, 12));
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new Recipe(defense, DefenseBlocks.steelwall, new ItemStack(Items.steel, 12));
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new Recipe(defense, DefenseBlocks.titaniumwall, new ItemStack(Items.titanium, 12));
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new Recipe(defense, DefenseBlocks.diriumwall, new ItemStack(Items.densealloy, 12));
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new Recipe(defense, DefenseBlocks.diriumwall, new ItemStack(Items.surgealloy, 12));
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new Recipe(defense, DefenseBlocks.steelwalllarge, new ItemStack(Items.steel, 12 * 4));
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new Recipe(defense, DefenseBlocks.titaniumwalllarge, new ItemStack(Items.titanium, 12 * 4));
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new Recipe(defense, DefenseBlocks.diriumwall, new ItemStack(Items.densealloy, 12 * 4));
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new Recipe(defense, DefenseBlocks.diriumwall, new ItemStack(Items.surgealloy, 12 * 4));
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new Recipe(defense, DefenseBlocks.door, new ItemStack(Items.steel, 3), new ItemStack(Items.iron, 3 * 4));
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new Recipe(defense, DefenseBlocks.largedoor, new ItemStack(Items.steel, 3 * 4), new ItemStack(Items.iron, 3 * 4 * 4));
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new Recipe(defense, DefenseBlocks.titaniumshieldwall, new ItemStack(Items.titanium, 16));
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new Recipe(distribution, DistributionBlocks.conveyor, new ItemStack(Items.iron, 1));
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new Recipe(distribution, DistributionBlocks.steelconveyor, new ItemStack(Items.steel, 1));
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new Recipe(distribution, DistributionBlocks.pulseconveyor, new ItemStack(Items.densealloy, 1));
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new Recipe(distribution, DistributionBlocks.pulseconveyor, new ItemStack(Items.surgealloy, 1));
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new Recipe(distribution, DistributionBlocks.router, new ItemStack(Items.iron, 2));
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new Recipe(distribution, DistributionBlocks.multiplexer, new ItemStack(Items.iron, 8));
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new Recipe(distribution, DistributionBlocks.junction, new ItemStack(Items.iron, 2));
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@@ -40,12 +40,12 @@ public class Recipes {
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new Recipe(weapon, WeaponBlocks.wave, new ItemStack(Items.iron, 15), new ItemStack(Items.steel, 10));
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new Recipe(weapon, WeaponBlocks.lancer, new ItemStack(Items.steel, 12), new ItemStack(Items.titanium, 12));
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new Recipe(weapon, WeaponBlocks.crux, new ItemStack(Items.steel, 25), new ItemStack(Items.titanium, 15));
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new Recipe(weapon, WeaponBlocks.arc, new ItemStack(Items.steel, 20), new ItemStack(Items.titanium, 25), new ItemStack(Items.densealloy, 15));
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new Recipe(weapon, WeaponBlocks.swarmer, new ItemStack(Items.steel, 80), new ItemStack(Items.titanium, 70), new ItemStack(Items.densealloy, 60));
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new Recipe(weapon, WeaponBlocks.ripple, new ItemStack(Items.steel, 80), new ItemStack(Items.titanium, 70), new ItemStack(Items.densealloy, 60));
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new Recipe(weapon, WeaponBlocks.fuse, new ItemStack(Items.steel, 70), new ItemStack(Items.titanium, 50), new ItemStack(Items.densealloy, 55));
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new Recipe(weapon, WeaponBlocks.spectre, new ItemStack(Items.steel, 70), new ItemStack(Items.titanium, 50), new ItemStack(Items.densealloy, 55));
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new Recipe(weapon, WeaponBlocks.meltdown, new ItemStack(Items.steel, 70), new ItemStack(Items.titanium, 50), new ItemStack(Items.densealloy, 55));
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new Recipe(weapon, WeaponBlocks.arc, new ItemStack(Items.steel, 20), new ItemStack(Items.titanium, 25), new ItemStack(Items.surgealloy, 15));
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new Recipe(weapon, WeaponBlocks.swarmer, new ItemStack(Items.steel, 80), new ItemStack(Items.titanium, 70), new ItemStack(Items.surgealloy, 60));
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new Recipe(weapon, WeaponBlocks.ripple, new ItemStack(Items.steel, 80), new ItemStack(Items.titanium, 70), new ItemStack(Items.surgealloy, 60));
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new Recipe(weapon, WeaponBlocks.fuse, new ItemStack(Items.steel, 70), new ItemStack(Items.titanium, 50), new ItemStack(Items.surgealloy, 55));
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new Recipe(weapon, WeaponBlocks.spectre, new ItemStack(Items.steel, 70), new ItemStack(Items.titanium, 50), new ItemStack(Items.surgealloy, 55));
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new Recipe(weapon, WeaponBlocks.meltdown, new ItemStack(Items.steel, 70), new ItemStack(Items.titanium, 50), new ItemStack(Items.surgealloy, 55));
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new Recipe(crafting, CraftingBlocks.smelter, new ItemStack(Items.iron, 40));
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new Recipe(crafting, CraftingBlocks.alloysmelter, new ItemStack(Items.titanium, 50), new ItemStack(Items.steel, 50));
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@@ -68,12 +68,12 @@ public class Recipes {
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new Recipe(production, ProductionBlocks.reinforcedDrill, new ItemStack(Items.iron, 25));
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new Recipe(production, ProductionBlocks.steelDrill, new ItemStack(Items.iron, 25));
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new Recipe(production, ProductionBlocks.titaniumDrill, new ItemStack(Items.iron, 25));
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new Recipe(production, ProductionBlocks.laserdrill, new ItemStack(Items.titanium, 40), new ItemStack(Items.densealloy, 40));
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new Recipe(production, ProductionBlocks.nucleardrill, new ItemStack(Items.titanium, 40), new ItemStack(Items.densealloy, 40));
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new Recipe(production, ProductionBlocks.plasmadrill, new ItemStack(Items.titanium, 40), new ItemStack(Items.densealloy, 40));
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new Recipe(production, ProductionBlocks.cultivator, new ItemStack(Items.titanium, 40), new ItemStack(Items.densealloy, 40));
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new Recipe(production, ProductionBlocks.waterextractor, new ItemStack(Items.titanium, 40), new ItemStack(Items.densealloy, 40));
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new Recipe(production, ProductionBlocks.oilextractor, new ItemStack(Items.titanium, 40), new ItemStack(Items.densealloy, 40));
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new Recipe(production, ProductionBlocks.laserdrill, new ItemStack(Items.titanium, 40), new ItemStack(Items.surgealloy, 40));
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new Recipe(production, ProductionBlocks.nucleardrill, new ItemStack(Items.titanium, 40), new ItemStack(Items.surgealloy, 40));
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new Recipe(production, ProductionBlocks.plasmadrill, new ItemStack(Items.titanium, 40), new ItemStack(Items.surgealloy, 40));
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new Recipe(production, ProductionBlocks.cultivator, new ItemStack(Items.titanium, 40), new ItemStack(Items.surgealloy, 40));
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new Recipe(production, ProductionBlocks.waterextractor, new ItemStack(Items.titanium, 40), new ItemStack(Items.surgealloy, 40));
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new Recipe(production, ProductionBlocks.oilextractor, new ItemStack(Items.titanium, 40), new ItemStack(Items.surgealloy, 40));
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new Recipe(power, PowerBlocks.powernode, new ItemStack(Items.steel, 3), new ItemStack(Items.iron, 3));
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new Recipe(power, PowerBlocks.powernodelarge, new ItemStack(Items.steel, 3), new ItemStack(Items.iron, 3));
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@@ -85,12 +85,12 @@ public class Recipes {
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new Recipe(power, PowerBlocks.rtgenerator, new ItemStack(Items.titanium, 20), new ItemStack(Items.steel, 20));
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new Recipe(power, PowerBlocks.solarpanel, new ItemStack(Items.iron, 30), new ItemStack(Items.silicon, 20));
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new Recipe(power, PowerBlocks.largesolarpanel, new ItemStack(Items.iron, 30), new ItemStack(Items.silicon, 20));
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new Recipe(power, PowerBlocks.nuclearReactor, new ItemStack(Items.titanium, 40), new ItemStack(Items.densealloy, 40), new ItemStack(Items.steel, 50));
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new Recipe(power, PowerBlocks.fusionReactor, new ItemStack(Items.titanium, 40), new ItemStack(Items.densealloy, 40), new ItemStack(Items.steel, 50));
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new Recipe(power, PowerBlocks.nuclearReactor, new ItemStack(Items.titanium, 40), new ItemStack(Items.surgealloy, 40), new ItemStack(Items.steel, 50));
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new Recipe(power, PowerBlocks.fusionReactor, new ItemStack(Items.titanium, 40), new ItemStack(Items.surgealloy, 40), new ItemStack(Items.steel, 50));
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new Recipe(power, PowerBlocks.shieldgenerator, new ItemStack(Items.titanium, 30), new ItemStack(Items.densealloy, 30));
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new Recipe(power, PowerBlocks.shieldgenerator, new ItemStack(Items.titanium, 30), new ItemStack(Items.surgealloy, 30));
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new Recipe(distribution, PowerBlocks.teleporter, new ItemStack(Items.steel, 30), new ItemStack(Items.densealloy, 40));
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new Recipe(distribution, PowerBlocks.teleporter, new ItemStack(Items.steel, 30), new ItemStack(Items.surgealloy, 40));
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new Recipe(power, PowerBlocks.repairturret, new ItemStack(Items.iron, 30));
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new Recipe(power, PowerBlocks.megarepairturret, new ItemStack(Items.iron, 20), new ItemStack(Items.steel, 30));
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@@ -104,7 +104,7 @@ public class Recipes {
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new Recipe(liquid, LiquidBlocks.laserconduit, new ItemStack(Items.titanium, 2), new ItemStack(Items.steel, 2));
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new Recipe(liquid, LiquidBlocks.pump, new ItemStack(Items.steel, 10));
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new Recipe(liquid, LiquidBlocks.fluxpump, new ItemStack(Items.steel, 10), new ItemStack(Items.densealloy, 5));
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new Recipe(liquid, LiquidBlocks.fluxpump, new ItemStack(Items.steel, 10), new ItemStack(Items.surgealloy, 5));
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new Recipe(units, UnitBlocks.repairPoint, new ItemStack(Items.steel, 10));
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new Recipe(units, UnitBlocks.resupplyPoint, new ItemStack(Items.steel, 10));
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@@ -119,6 +119,6 @@ public class Recipes {
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new Recipe(units, DebugBlocks.itemVoid, new ItemStack(Items.steel, 10)).setDebug();
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new Recipe(units, DebugBlocks.liquidSource, new ItemStack(Items.steel, 10)).setDebug();
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new Recipe(units, DebugBlocks.powerVoid, new ItemStack(Items.steel, 10)).setDebug();
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new Recipe(units, DebugBlocks.powerInfinite, new ItemStack(Items.steel, 10), new ItemStack(Items.densealloy, 5)).setDebug();
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new Recipe(units, DebugBlocks.powerInfinite, new ItemStack(Items.steel, 10), new ItemStack(Items.surgealloy, 5)).setDebug();
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}
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}
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