No Erekir default AI / Core unit tweaks
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@@ -231,7 +231,7 @@ public class BulletType extends Content implements Cloneable{
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/** Returns maximum distance the bullet this bullet type has can travel. */
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public float range(){
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if(rangeOverride > 0) return rangeOverride;
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return Mathf.zero(drag) ? speed * lifetime : Math.max(speed * (1f - Mathf.pow(1f - drag, lifetime)) / drag, maxRange);
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return Math.max(Mathf.zero(drag) ? speed * lifetime : speed * (1f - Mathf.pow(1f - drag, lifetime)) / drag, maxRange);
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}
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/** @return continuous damage in damage/sec, or -1 if not continuous. */
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@@ -33,6 +33,10 @@ public class AIController implements UnitController{
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@Override
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public void updateUnit(){
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if(disabled()){
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return;
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}
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//use fallback AI when possible
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if(useFallback() && (fallback != null || (fallback = fallback()) != null)){
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if(fallback.unit != unit) fallback.unit(unit);
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@@ -45,6 +49,10 @@ public class AIController implements UnitController{
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updateMovement();
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}
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public boolean disabled(){
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return !unit.team.isAI() && !unit.type.defaultAI;
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}
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@Nullable
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public AIController fallback(){
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return null;
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