Added tractor beam turret

This commit is contained in:
Anuken
2020-07-02 14:02:33 -04:00
parent 0a7e40bd23
commit cecb5cf4b4
45 changed files with 4825 additions and 4509 deletions

View File

@@ -177,13 +177,13 @@ public class Drawf{
Shaders.build.time = -time / 20f;
Draw.shader(Shaders.build);
Draw.rect(region, t.x(), t.y(), rotation);
Draw.rect(region, t.x, t.y, rotation);
Draw.shader();
Draw.color(Pal.accent);
Draw.alpha(speed);
Lines.lineAngleCenter(t.x() + Mathf.sin(time, 20f, Vars.tilesize / 2f * t.block().size - 2f), t.y(), 90, t.block().size * Vars.tilesize - 4f);
Lines.lineAngleCenter(t.x + Mathf.sin(time, 20f, Vars.tilesize / 2f * t.block().size - 2f), t.y, 90, t.block().size * Vars.tilesize - 4f);
Draw.reset();
}

View File

@@ -107,9 +107,9 @@ public class OverlayRenderer{
float dst = core.dst(player);
if(dst < state.rules.enemyCoreBuildRadius * 2.2f){
Draw.color(Color.darkGray);
Lines.circle(core.x(), core.y() - 2, state.rules.enemyCoreBuildRadius);
Lines.circle(core.x, core.y - 2, state.rules.enemyCoreBuildRadius);
Draw.color(Pal.accent, core.team().color, 0.5f + Mathf.absin(Time.time(), 10f, 0.5f));
Lines.circle(core.x(), core.y(), state.rules.enemyCoreBuildRadius);
Lines.circle(core.x, core.y, state.rules.enemyCoreBuildRadius);
}
});
}
@@ -137,7 +137,7 @@ public class OverlayRenderer{
if(Core.input.keyDown(Binding.rotateplaced) && tile.block().rotate && tile.interactable(player.team())){
control.input.drawArrow(tile.block(), tile.tileX(), tile.tileY(), tile.rotation(), true);
Draw.color(Pal.accent, 0.3f + Mathf.absin(4f, 0.2f));
Fill.square(tile.x(), tile.y(), tile.block().size * tilesize/2f);
Fill.square(tile.x, tile.y, tile.block().size * tilesize/2f);
Draw.color();
}
}
@@ -155,9 +155,9 @@ public class OverlayRenderer{
Building tile = world.entWorld(v.x, v.y);
if(tile != null && tile.interactable(player.team()) && tile.acceptStack(player.unit().item(), player.unit().stack.amount, player.unit()) > 0){
Lines.stroke(3f, Pal.gray);
Lines.square(tile.x(), tile.y(), tile.block().size * tilesize / 2f + 3 + Mathf.absin(Time.time(), 5f, 1f));
Lines.square(tile.x, tile.y, tile.block().size * tilesize / 2f + 3 + Mathf.absin(Time.time(), 5f, 1f));
Lines.stroke(1f, Pal.place);
Lines.square(tile.x(), tile.y(), tile.block().size * tilesize / 2f + 2 + Mathf.absin(Time.time(), 5f, 1f));
Lines.square(tile.x, tile.y, tile.block().size * tilesize / 2f + 2 + Mathf.absin(Time.time(), 5f, 1f));
Draw.reset();
}