Fixed smelter not using items, unit factory recipe

This commit is contained in:
Anuken
2018-06-25 15:44:09 -04:00
parent 92a748a762
commit ced11c88bc
5 changed files with 50 additions and 19 deletions

View File

@@ -60,13 +60,13 @@ public class Recipes implements ContentList{
//processing
new Recipe(crafting, CraftingBlocks.biomatterCompressor, new ItemStack(Items.lead, 70), new ItemStack(Items.silicon, 60));
new Recipe(crafting, CraftingBlocks.separator, new ItemStack(Items.tungsten, 60), new ItemStack(Items.carbide, 50));
new Recipe(crafting, CraftingBlocks.centrifuge, new ItemStack(Items.tungsten, 130), new ItemStack(Items.carbide, 130), new ItemStack(Items.silicon, 30), new ItemStack(Items.titanium, 40));
new Recipe(crafting, CraftingBlocks.centrifuge, new ItemStack(Items.tungsten, 130), new ItemStack(Items.carbide, 130), new ItemStack(Items.silicon, 60), new ItemStack(Items.titanium, 50));
//POWER
new Recipe(power, PowerBlocks.powernode, new ItemStack(Items.tungsten, 2), new ItemStack(Items.lead, 6));
new Recipe(power, PowerBlocks.powernodelarge, new ItemStack(Items.carbide, 10), new ItemStack(Items.lead, 20), new ItemStack(Items.silicon, 6));
new Recipe(power, PowerBlocks.battery, new ItemStack(Items.tungsten, 8), new ItemStack(Items.lead, 30), new ItemStack(Items.silicon, 4));
new Recipe(power, PowerBlocks.batteryLarge, new ItemStack(Items.carbide, 16), new ItemStack(Items.tungsten, 16), new ItemStack(Items.lead, 80), new ItemStack(Items.silicon, 20));
new Recipe(power, PowerBlocks.batteryLarge, new ItemStack(Items.carbide, 40), new ItemStack(Items.lead, 80), new ItemStack(Items.silicon, 30));
//generators
new Recipe(power, PowerBlocks.combustiongenerator, new ItemStack(Items.tungsten, 30), new ItemStack(Items.lead, 30));
@@ -80,8 +80,8 @@ public class Recipes implements ContentList{
//DRILLS, PRODUCERS
new Recipe(production, ProductionBlocks.tungstenDrill, new ItemStack(Items.tungsten, 30));
new Recipe(production, ProductionBlocks.carbideDrill, new ItemStack(Items.tungsten, 40), new ItemStack(Items.carbide, 40));
new Recipe(production, ProductionBlocks.laserdrill, new ItemStack(Items.tungsten, 60), new ItemStack(Items.carbide, 70), new ItemStack(Items.silicon, 60), new ItemStack(Items.carbide, 60));
new Recipe(production, ProductionBlocks.carbideDrill, new ItemStack(Items.tungsten, 60), new ItemStack(Items.carbide, 60));
new Recipe(production, ProductionBlocks.laserdrill, new ItemStack(Items.tungsten, 80), new ItemStack(Items.carbide, 90), new ItemStack(Items.silicon, 60), new ItemStack(Items.titanium, 80));
new Recipe(production, ProductionBlocks.waterextractor, new ItemStack(Items.tungsten, 50), new ItemStack(Items.carbide, 50), new ItemStack(Items.lead, 40));
new Recipe(production, ProductionBlocks.cultivator, new ItemStack(Items.tungsten, 20), new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 20));
@@ -93,8 +93,8 @@ public class Recipes implements ContentList{
//new Recipe(units, UpgradeBlocks.deltaFactory, new ItemStack(Items.tungsten, 30), new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 30));
//actual unit related stuff
new Recipe(units, UnitBlocks.droneFactory, new ItemStack(Items.tungsten, 30), new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 30));
new Recipe(units, UnitBlocks.repairPoint, new ItemStack(Items.lead, 30), new ItemStack(Items.tungsten, 30), new ItemStack(Items.silicon, 20));
new Recipe(units, UnitBlocks.droneFactory, new ItemStack(Items.tungsten, 30), new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 80));
new Recipe(units, UnitBlocks.repairPoint, new ItemStack(Items.lead, 30), new ItemStack(Items.tungsten, 30), new ItemStack(Items.silicon, 30));
//LIQUIDS
new Recipe(liquid, LiquidBlocks.conduit, new ItemStack(Items.lead, 1));

View File

@@ -17,7 +17,7 @@ public class UnitBlocks extends BlockList implements ContentList {
produceTime = 300;
size = 2;
requirements = new ItemStack[]{
new ItemStack(Items.tungsten, 20)
new ItemStack(Items.silicon, 20), new ItemStack(Items.lead, 20)
};
}};