Fixed smelter not using items, unit factory recipe
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@@ -60,13 +60,13 @@ public class Recipes implements ContentList{
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//processing
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new Recipe(crafting, CraftingBlocks.biomatterCompressor, new ItemStack(Items.lead, 70), new ItemStack(Items.silicon, 60));
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new Recipe(crafting, CraftingBlocks.separator, new ItemStack(Items.tungsten, 60), new ItemStack(Items.carbide, 50));
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new Recipe(crafting, CraftingBlocks.centrifuge, new ItemStack(Items.tungsten, 130), new ItemStack(Items.carbide, 130), new ItemStack(Items.silicon, 30), new ItemStack(Items.titanium, 40));
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new Recipe(crafting, CraftingBlocks.centrifuge, new ItemStack(Items.tungsten, 130), new ItemStack(Items.carbide, 130), new ItemStack(Items.silicon, 60), new ItemStack(Items.titanium, 50));
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//POWER
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new Recipe(power, PowerBlocks.powernode, new ItemStack(Items.tungsten, 2), new ItemStack(Items.lead, 6));
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new Recipe(power, PowerBlocks.powernodelarge, new ItemStack(Items.carbide, 10), new ItemStack(Items.lead, 20), new ItemStack(Items.silicon, 6));
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new Recipe(power, PowerBlocks.battery, new ItemStack(Items.tungsten, 8), new ItemStack(Items.lead, 30), new ItemStack(Items.silicon, 4));
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new Recipe(power, PowerBlocks.batteryLarge, new ItemStack(Items.carbide, 16), new ItemStack(Items.tungsten, 16), new ItemStack(Items.lead, 80), new ItemStack(Items.silicon, 20));
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new Recipe(power, PowerBlocks.batteryLarge, new ItemStack(Items.carbide, 40), new ItemStack(Items.lead, 80), new ItemStack(Items.silicon, 30));
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//generators
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new Recipe(power, PowerBlocks.combustiongenerator, new ItemStack(Items.tungsten, 30), new ItemStack(Items.lead, 30));
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@@ -80,8 +80,8 @@ public class Recipes implements ContentList{
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//DRILLS, PRODUCERS
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new Recipe(production, ProductionBlocks.tungstenDrill, new ItemStack(Items.tungsten, 30));
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new Recipe(production, ProductionBlocks.carbideDrill, new ItemStack(Items.tungsten, 40), new ItemStack(Items.carbide, 40));
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new Recipe(production, ProductionBlocks.laserdrill, new ItemStack(Items.tungsten, 60), new ItemStack(Items.carbide, 70), new ItemStack(Items.silicon, 60), new ItemStack(Items.carbide, 60));
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new Recipe(production, ProductionBlocks.carbideDrill, new ItemStack(Items.tungsten, 60), new ItemStack(Items.carbide, 60));
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new Recipe(production, ProductionBlocks.laserdrill, new ItemStack(Items.tungsten, 80), new ItemStack(Items.carbide, 90), new ItemStack(Items.silicon, 60), new ItemStack(Items.titanium, 80));
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new Recipe(production, ProductionBlocks.waterextractor, new ItemStack(Items.tungsten, 50), new ItemStack(Items.carbide, 50), new ItemStack(Items.lead, 40));
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new Recipe(production, ProductionBlocks.cultivator, new ItemStack(Items.tungsten, 20), new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 20));
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@@ -93,8 +93,8 @@ public class Recipes implements ContentList{
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//new Recipe(units, UpgradeBlocks.deltaFactory, new ItemStack(Items.tungsten, 30), new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 30));
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//actual unit related stuff
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new Recipe(units, UnitBlocks.droneFactory, new ItemStack(Items.tungsten, 30), new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 30));
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new Recipe(units, UnitBlocks.repairPoint, new ItemStack(Items.lead, 30), new ItemStack(Items.tungsten, 30), new ItemStack(Items.silicon, 20));
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new Recipe(units, UnitBlocks.droneFactory, new ItemStack(Items.tungsten, 30), new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 80));
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new Recipe(units, UnitBlocks.repairPoint, new ItemStack(Items.lead, 30), new ItemStack(Items.tungsten, 30), new ItemStack(Items.silicon, 30));
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//LIQUIDS
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new Recipe(liquid, LiquidBlocks.conduit, new ItemStack(Items.lead, 1));
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@@ -17,7 +17,7 @@ public class UnitBlocks extends BlockList implements ContentList {
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produceTime = 300;
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size = 2;
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requirements = new ItemStack[]{
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new ItemStack(Items.tungsten, 20)
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new ItemStack(Items.silicon, 20), new ItemStack(Items.lead, 20)
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};
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}};
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