Support for schematic random rotation
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@@ -8,12 +8,15 @@ import mindustry.game.*;
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import mindustry.game.Schematic.*;
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import mindustry.type.*;
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import mindustry.world.*;
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import mindustry.world.blocks.production.*;
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import mindustry.world.blocks.sandbox.*;
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import mindustry.world.blocks.storage.*;
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import mindustry.world.meta.*;
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import java.io.*;
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import static mindustry.Vars.tilesize;
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public class BaseRegistry{
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public Array<BasePart> cores = new Array<>();
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public Array<BasePart> parts = new Array<>();
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@@ -35,6 +38,8 @@ public class BaseRegistry{
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Schematic schem = Schematics.read(Core.files.internal("baseparts/" + name));
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BasePart part = new BasePart(schem);
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Tmp.v1.setZero();
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int drills = 0;
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for(Stile tile : schem.tiles){
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//make note of occupied positions
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@@ -56,6 +61,12 @@ public class BaseRegistry{
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Liquid config = (Liquid)tile.config;
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if(config != null) part.requiredLiquid = config;
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}
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//calculate averages
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if(tile.block instanceof Drill){
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Tmp.v1.add(tile.x*tilesize + tile.block.offset(), tile.y*tilesize + tile.block.offset());
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drills ++;
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}
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}
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schem.tiles.removeAll(s -> s.block.buildVisibility == BuildVisibility.sandboxOnly);
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@@ -63,6 +74,15 @@ public class BaseRegistry{
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(part.core != null ? cores : parts).add(part);
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if(drills > 0){
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Tmp.v1.scl(1f / drills).scl(1f / tilesize);
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part.centerX = (int)Tmp.v1.x;
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part.centerY = (int)Tmp.v1.y;
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}else{
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part.centerX = part.schematic.width/2;
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part.centerY = part.schematic.height/2;
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}
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if(part.requiredItem != null){
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itemParts.get(part.requiredItem, Array::new).add(part);
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}
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@@ -80,6 +100,9 @@ public class BaseRegistry{
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public final Schematic schematic;
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public final GridBits occupied;
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//offsets for drills
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public int centerX, centerY;
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public @Nullable Liquid requiredLiquid;
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public @Nullable Item requiredItem;
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public @Nullable Block core;
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@@ -1,10 +1,11 @@
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package mindustry.game;
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import arc.files.*;
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import arc.struct.*;
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import arc.struct.IntIntMap.*;
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import arc.files.*;
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import arc.util.ArcAnnotate.*;
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import mindustry.*;
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import mindustry.content.*;
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import mindustry.mod.Mods.*;
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import mindustry.type.*;
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import mindustry.world.*;
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@@ -125,5 +126,23 @@ public class Schematic implements Publishable, Comparable<Schematic>{
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this.config = config;
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this.rotation = rotation;
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}
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//pooling only
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public Stile(){
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block = Blocks.air;
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}
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public Stile set(Stile other){
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block = other.block;
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x = other.x;
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y = other.y;
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config = other.config;
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rotation = other.rotation;
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return this;
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}
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public Stile copy(){
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return new Stile(block, x, y, config, rotation);
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}
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}
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}
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@@ -3,8 +3,10 @@ package mindustry.maps.generators;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.struct.*;
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import arc.util.pooling.*;
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import mindustry.ai.BaseRegistry.*;
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import mindustry.content.*;
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import mindustry.entities.units.*;
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import mindustry.game.*;
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import mindustry.game.Schematic.*;
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import mindustry.gen.*;
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@@ -17,6 +19,10 @@ import mindustry.world.blocks.production.*;
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import static mindustry.Vars.*;
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public class BaseGenerator{
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private static final Schematic tmpSchem = new Schematic(new Array<>(), new StringMap(), 0, 0);
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private static final Schematic tmpSchem2 = new Schematic(new Array<>(), new StringMap(), 0, 0);
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private static final Vec2 axis = new Vec2(), rotator = new Vec2();
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private Tiles tiles;
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private Team team;
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private ObjectMap<Item, OreBlock> ores = new ObjectMap<>();
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@@ -36,12 +42,12 @@ public class BaseGenerator{
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float bracket = 0.1f;
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int range = 200;
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int wallAngle = 180;
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int wallAngle = 70; //180 for full coverage
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BasePart coreschem = bases.cores.getFrac(bracket);
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Block wall = wallsSmall.getFrac(bracket), wallLarge = wallsLarge.getFrac(bracket);
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//TODO random flipping and rotation
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//TODO random rotation
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for(Tile tile : cores){
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tile.clearOverlay();
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@@ -67,67 +73,81 @@ public class BaseGenerator{
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});
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}
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//second pass: small walls
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for(Tile core : cores){
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core.circle(range, (x, y) -> {
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Tile tile = tiles.getn(x, y);
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if(tile.block().alwaysReplace){
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boolean any = false;
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if(wallAngle > 0){
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//second pass: small walls
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for(Tile core : cores){
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core.circle(range, (x, y) -> {
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Tile tile = tiles.getn(x, y);
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if(tile.block().alwaysReplace){
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boolean any = false;
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for(Point2 p : Geometry.d8){
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if(Angles.angleDist(Angles.angle(p.x, p.y), spawn.angleTo(core)) > wallAngle){
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continue;
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for(Point2 p : Geometry.d8){
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if(Angles.angleDist(Angles.angle(p.x, p.y), spawn.angleTo(core)) > wallAngle){
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continue;
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}
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Tile o = tiles.get(tile.x + p.x, tile.y + p.y);
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if(o != null && o.team() == team && !(o.block() instanceof Wall)){
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any = true;
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break;
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}
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}
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Tile o = tiles.get(tile.x + p.x, tile.y + p.y);
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if(o != null && o.team() == team && !(o.block() instanceof Wall)){
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any = true;
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break;
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if(any){
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tile.setBlock(wall, team);
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}
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}
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});
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}
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//third pass: large walls
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for(Tile core : cores){
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core.circle(range, (x, y) -> {
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int walls = 0;
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for(int cx = 0; cx < 2; cx++){
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for(int cy = 0; cy < 2; cy++){
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Tile tile = tiles.get(x + cx, y + cy);
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if(tile == null || tile.block().size != 1 || (tile.block() != wall && !tile.block().alwaysReplace)) return;
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if(tile.block() == wall){
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walls ++;
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}
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}
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}
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if(any){
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tile.setBlock(wall, team);
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if(walls >= 3){
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tiles.getn(x, y).setBlock(wallLarge, team);
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}
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}
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});
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}
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//third pass: large walls
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for(Tile core : cores){
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core.circle(range, (x, y) -> {
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int walls = 0;
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for(int cx = 0; cx < 2; cx++){
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for(int cy = 0; cy < 2; cy++){
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Tile tile = tiles.get(x + cx, y + cy);
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if(tile == null || tile.block().size != 1 || (tile.block() != wall && !tile.block().alwaysReplace)) return;
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if(tile.block() == wall){
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walls ++;
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}
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}
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}
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if(walls >= 3){
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tiles.getn(x, y).setBlock(wallLarge, team);
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}
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});
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});
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}
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}
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}
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boolean tryPlace(BasePart part, int x, int y){
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int cx = x - part.schematic.width/2, cy = y - part.schematic.height/2;
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for(int rx = cx; rx <= cx + part.schematic.width; rx++){
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for(int ry = cy; ry <= cy + part.schematic.height; ry++){
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int rotation = 0;
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axis.set((int)(part.schematic.width / 2f), (int)(part.schematic.height / 2f));
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Schematic result = rotate(part.schematic, rotation);
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rotator.set(part.centerX, part.centerY).rotateAround(axis, rotation * 90);
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int cx = x - (int)rotator.x;
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int cy = y - (int)rotator.y;
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for(int rx = cx; rx <= cx + result.width; rx++){
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for(int ry = cy; ry <= cy + result.height; ry++){
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Tile tile = tiles.get(rx, ry);
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if(tile == null || ((!tile.block().alwaysReplace || world.getDarkness(rx, ry) > 0) && part.occupied.get(rx - cx, ry - cy))){
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int ox = rx - cx, oy = ry - cy;
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rotator.set(ox, oy).rotateAround(axis, rotation * 90);
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ox = (int)rotator.x;
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oy = (int)rotator.y;
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if(tile == null || ((!tile.block().alwaysReplace || world.getDarkness(rx, ry) > 0) && part.occupied.get(ox, oy))){
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return false;
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}
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}
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}
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if(part.requiredItem != null){
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for(Stile tile : part.schematic.tiles){
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for(Stile tile : result.tiles){
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if(tile.block instanceof Drill){
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tile.block.iterateTaken(tile.x + cx, tile.y + cy, (ex, ey) -> {
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tiles.getn(ex, ey).setOverlay(ores.get(part.requiredItem));
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@@ -136,8 +156,68 @@ public class BaseGenerator{
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}
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}
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Schematics.place(part.schematic, x, y, team);
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Schematics.place(result, cx + result.width/2, cy + result.height/2, team);
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return true;
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}
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Schematic rotate(Schematic input, int times){
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if(times == 0) return input;
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boolean sign = times < 0;
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for(int i = 0; i < Math.abs(times); i++){
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input = rotated(input, sign);
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}
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return input;
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}
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Schematic rotated(Schematic input, boolean counter){
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int direction = Mathf.sign(counter);
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Schematic schem = input == tmpSchem ? tmpSchem2 : tmpSchem2;
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schem.width = input.width;
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schem.height = input.height;
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Pools.freeAll(schem.tiles);
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schem.tiles.clear();
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for(Stile tile : input.tiles){
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schem.tiles.add(Pools.obtain(Stile.class, Stile::new).set(tile));
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}
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int ox = schem.width/2, oy = schem.height/2;
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schem.tiles.each(req -> {
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req.config = BuildRequest.pointConfig(req.config, p -> {
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int cx = p.x, cy = p.y;
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int lx = cx;
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if(direction >= 0){
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cx = -cy;
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cy = lx;
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}else{
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cx = cy;
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cy = -lx;
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}
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p.set(cx, cy);
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});
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//rotate actual request, centered on its multiblock position
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float wx = (req.x - ox) * tilesize + req.block.offset(), wy = (req.y - oy) * tilesize + req.block.offset();
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float x = wx;
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if(direction >= 0){
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wx = -wy;
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wy = x;
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}else{
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wx = wy;
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wy = -x;
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}
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req.x = (short)(world.toTile(wx - req.block.offset()) + ox);
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req.y = (short)(world.toTile(wy - req.block.offset()) + oy);
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req.rotation = (byte)Mathf.mod(req.rotation + direction, 4);
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});
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//assign flipped values, since it's rotated
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schem.width = input.height;
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schem.height = input.width;
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return schem;
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}
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}
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