Mobile placement guide / Bugfixes / Switched mobile test to arg
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@@ -27,7 +27,7 @@ import io.anuke.ucore.util.OS;
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import java.util.Locale;
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public class Vars{
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public static final boolean testMobile = false;
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public static boolean testMobile;
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//shorthand for whether or not this is running on android or ios
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public static boolean mobile;
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public static boolean ios;
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@@ -49,7 +49,7 @@ public class Liquids implements ContentList {
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cryofluid = new Liquid("cryofluid", Color.SKY) {
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{
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heatCapacity = 0.75f;
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temperature = 0.5f;
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temperature = 0.4f;
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tier = 1;
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effect = StatusEffects.freezing;
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}
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@@ -6,8 +6,9 @@ public enum Difficulty {
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easy(4f, 2f, 1f),
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normal(2f, 1f, 1f),
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hard(1.5f, 0.5f, 0.75f),
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insane(0.5f, 0.25f, 0.5f),
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purge(0.25f, 0.01f, 0.25f);
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insane(0.5f, 0.25f, 0.5f);
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//purge removed due to new wave system
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/*purge(0.25f, 0.01f, 0.25f)*/;
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/**The scaling of how many waves it takes for one more enemy of a type to appear.
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* For example: with enemeyScaling = 2 and the default scaling being 2, it would take 4 waves for
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@@ -10,6 +10,7 @@ import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.Align;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.ObjectSet;
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import io.anuke.mindustry.content.blocks.Blocks;
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import io.anuke.mindustry.content.fx.Fx;
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import io.anuke.mindustry.core.GameState.State;
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@@ -22,6 +23,7 @@ import io.anuke.mindustry.graphics.Shaders;
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import io.anuke.mindustry.input.PlaceUtils.NormalizeDrawResult;
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import io.anuke.mindustry.input.PlaceUtils.NormalizeResult;
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import io.anuke.mindustry.type.Recipe;
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import io.anuke.mindustry.ui.dialogs.FloatingDialog;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.*;
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@@ -49,6 +51,8 @@ public class AndroidInput extends InputHandler implements GestureListener{
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private Vector2 vector = new Vector2();
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private float initzoom = -1;
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private boolean zoomed = false;
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/**Set of completed guides.*/
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private ObjectSet<String> guides = new ObjectSet<>();
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/**Position where the player started dragging a line.*/
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private int lineStartX, lineStartY;
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@@ -182,6 +186,22 @@ public class AndroidInput extends InputHandler implements GestureListener{
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}
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}
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void showGuide(String type){
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if(!guides.contains(type) && !Settings.getBool(type, false)){
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FloatingDialog dialog = new FloatingDialog("$text." + type + ".title");
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dialog.addCloseButton();
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dialog.content().left();
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dialog.content().add("$text." + type).growX().wrap();
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dialog.content().row();
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dialog.content().addCheck("$text.showagain", false, checked -> {
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Settings.putBool(type, checked);
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Settings.save();
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}).growX().left();
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dialog.show();
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guides.add(type);
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}
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}
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//endregion
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//region UI and drawing
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@@ -213,6 +233,9 @@ public class AndroidInput extends InputHandler implements GestureListener{
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new imagebutton("icon-break", "toggle", 16 * 2f, () -> {
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mode = mode == breaking ? recipe == null ? none : placing : breaking;
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lastRecipe = recipe;
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if(mode == breaking){
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showGuide("deconstruction");
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}
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}).update(l -> l.setChecked(mode == breaking));
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}}.end();
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@@ -264,6 +287,11 @@ public class AndroidInput extends InputHandler implements GestureListener{
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return selection.size > 0 || removals.size > 0 || lineMode || player.target != null;
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}
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@Override
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public boolean isPlacing() {
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return super.isPlacing() && mode == placing;
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}
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@Override
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public void drawOutlined(){
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@@ -567,6 +595,10 @@ public class AndroidInput extends InputHandler implements GestureListener{
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mode = placing;
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}
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if(recipe != null){
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showGuide("construction");
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}
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//automatically switch to placing after a new recipe is selected
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if(lastRecipe != recipe && mode == breaking && recipe != null){
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mode = placing;
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@@ -16,6 +16,7 @@ public class Liquid implements UnlockableContent{
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public final Color color;
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public final String name;
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public final String description;
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public final int id;
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/**0-1, 0 is completely inflammable, anything above that may catch fire when exposed to heat, 0.5+ is very flammable.*/
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@@ -42,6 +43,7 @@ public class Liquid implements UnlockableContent{
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this.color = new Color(color);
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this.id = liquids.size;
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this.description = Bundles.getOrNull("liquid." + name + ".description");
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Liquid.liquids.add(this);
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}
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@@ -106,6 +106,37 @@ public class ContentDisplay {
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public static void displayLiquid(Table table, Liquid liquid){
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table.table(title -> {
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title.addImage(liquid.getContentIcon()).size(8 * 6);
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title.add("[accent]" + liquid.localizedName()).padLeft(5);
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});
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table.row();
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table.addImage("white").height(3).color(Color.LIGHT_GRAY).pad(15).padLeft(0).padRight(0).fillX();
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table.row();
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if(liquid.description != null){
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table.add(liquid.description).padLeft(5).padRight(5).width(400f).wrap().fillX();
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table.row();
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table.addImage("white").height(3).color(Color.LIGHT_GRAY).pad(15).padLeft(0).padRight(0).fillX();
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table.row();
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}
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table.left().defaults().fillX();
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table.add(Bundles.format("text.item.explosiveness", (int)(liquid.explosiveness * 100)));
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table.row();
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table.add(Bundles.format("text.item.flammability", (int)(liquid.flammability * 100)));
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table.row();
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table.add(Bundles.format("text.liquid.heatcapacity", (int)(liquid.heatCapacity * 100)));
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table.row();
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table.add(Bundles.format("text.liquid.temperature", (int)(liquid.temperature * 100)));
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table.row();
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table.add(Bundles.format("text.liquid.viscosity", (int)(liquid.viscosity * 100)));
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table.row();
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}
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public static void displayMech(Table table, Mech mech){
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@@ -18,6 +18,8 @@ public class LoadingFragment implements Fragment {
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public void build(Group parent) {
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table = new table("loadDim"){{
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add().height(70f).row();
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touchable(Touchable.enabled);
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get().addImage("white").growX()
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.height(3f).pad(4f).growX().get().setColor(Palette.accent);
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