Mobile placement guide / Bugfixes / Switched mobile test to arg
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@@ -6,8 +6,9 @@ public enum Difficulty {
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easy(4f, 2f, 1f),
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normal(2f, 1f, 1f),
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hard(1.5f, 0.5f, 0.75f),
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insane(0.5f, 0.25f, 0.5f),
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purge(0.25f, 0.01f, 0.25f);
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insane(0.5f, 0.25f, 0.5f);
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//purge removed due to new wave system
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/*purge(0.25f, 0.01f, 0.25f)*/;
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/**The scaling of how many waves it takes for one more enemy of a type to appear.
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* For example: with enemeyScaling = 2 and the default scaling being 2, it would take 4 waves for
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