Cleanup
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@@ -69,8 +69,9 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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}
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public float speed(){
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float strafePenalty = isGrounded() || !isPlayer() ? 1f : Mathf.lerp(1f, type.strafePenalty, Angles.angleDist(vel().angle(), rotation) / 180f);
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//limit speed to minimum formation speed to preserve formation
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return isCommanding() ? minFormationSpeed * 0.98f : type.speed;
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return (isCommanding() ? minFormationSpeed * 0.98f : type.speed) * strafePenalty;
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}
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/** @return speed with boost multipliers factored in. */
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