Merge branch 'genNAowl-unit-stats'

This commit is contained in:
Anuken
2020-11-13 14:42:58 -05:00
16 changed files with 2023 additions and 1937 deletions

View File

@@ -337,6 +337,8 @@ public class UnitTypes implements ContentList{
lightningLength = 7;
lightningLengthRand = 7;
shootEffect = Fx.shootHeal;
//Does not actually do anything; Just here to make stats work
healPercent = 2f;
lightningType = new BulletType(0.0001f, 0f){{
lifetime = Fx.lightning.lifetime;

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@@ -19,7 +19,8 @@ public class SapBulletType extends BulletType{
public SapBulletType(){
speed = 0.0001f;
despawnEffect = Fx.none;
pierce = true;
pierce = false;
collides = false;
hitSize = 0f;
hittable = false;
hitEffect = Fx.hitLiquid;

View File

@@ -221,7 +221,7 @@ public class UnitType extends UnlockableContent{
stats.add(Stat.canBoost, canBoost);
}
if(inst instanceof Minerc && mineTier >= 1){
if(mineTier >= 1){
stats.addPercent(Stat.mineSpeed, mineSpeed);
stats.add(Stat.mineTier, new BlockFilterValue(b -> b instanceof Floor f && f.itemDrop != null && f.itemDrop.hardness <= mineTier && !f.playerUnmineable));
}
@@ -231,6 +231,10 @@ public class UnitType extends UnlockableContent{
if(inst instanceof Payloadc){
stats.add(Stat.payloadCapacity, (payloadCapacity / (tilesize * tilesize)), StatUnit.blocksSquared);
}
if(weapons.any()){
stats.add(Stat.weapons, new WeaponListValue(this, weapons));
}
}
@CallSuper

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@@ -55,6 +55,9 @@ public enum Stat{
linkRange(StatCat.crafting),
instructions(StatCat.crafting),
weapons(StatCat.function),
bullet(StatCat.function),
speedIncrease(StatCat.function),
repairTime(StatCat.function),
range(StatCat.function),

View File

@@ -10,6 +10,7 @@ import mindustry.content.*;
import mindustry.ctype.*;
import mindustry.entities.bullet.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.ui.*;
import mindustry.world.meta.*;
@@ -26,11 +27,19 @@ public class AmmoListValue<T extends UnlockableContent> implements StatValue{
public void display(Table table){
table.row();
for(T t : map.keys()){
boolean unit = t instanceof UnitType;
BulletType type = map.get(t);
table.image(icon(t)).size(3 * 8).padRight(4).right().top();
table.add(t.localizedName).padRight(10).left().top();
table.table(Tex.underline, bt -> {
//no point in displaying unit icon twice
if(!unit){
table.image(icon(t)).size(3 * 8).padRight(4).right().top();
table.add(t.localizedName).padRight(10).left().top();
}
table.table(bt -> {
bt.left().defaults().padRight(3).left();
if(type.damage > 0 && (type.collides || type.splashDamage <= 0)){
@@ -41,7 +50,7 @@ public class AmmoListValue<T extends UnlockableContent> implements StatValue{
sep(bt, Core.bundle.format("bullet.splashdamage", (int)type.splashDamage, Strings.fixed(type.splashDamageRadius / tilesize, 1)));
}
if(!Mathf.equal(type.ammoMultiplier, 1f) && !(type instanceof LiquidBulletType)){
if(!unit && !Mathf.equal(type.ammoMultiplier, 1f) && !(type instanceof LiquidBulletType)){
sep(bt, Core.bundle.format("bullet.multiplier", (int)type.ammoMultiplier));
}
@@ -53,11 +62,15 @@ public class AmmoListValue<T extends UnlockableContent> implements StatValue{
sep(bt, Core.bundle.format("bullet.knockback", Strings.fixed(type.knockback, 1)));
}
if(type.healPercent > 0f){
sep(bt, Core.bundle.format("bullet.healpercent", (int)type.healPercent));
}
if(type.pierce || type.pierceCap != -1){
sep(bt, type.pierceCap == -1 ? "@bullet.infinitepierce" : Core.bundle.format("bullet.pierce", type.pierceCap));
}
if((type.status == StatusEffects.burning || type.status == StatusEffects.melting) || type.incendAmount > 0){
if(type.status == StatusEffects.burning || type.status == StatusEffects.melting || type.incendAmount > 0){
sep(bt, "@bullet.incendiary");
}
@@ -69,6 +82,10 @@ public class AmmoListValue<T extends UnlockableContent> implements StatValue{
sep(bt, "@bullet.tarred");
}
if(type.status == StatusEffects.sapped){
sep(bt, "@bullet.sapping");
}
if(type.homingPower > 0.01f){
sep(bt, "@bullet.homing");
}
@@ -80,7 +97,8 @@ public class AmmoListValue<T extends UnlockableContent> implements StatValue{
if(type.fragBullet != null){
sep(bt, "@bullet.frag");
}
}).left().padTop(-9);
}).padTop(unit ? 0 : -9).left().get().background(unit ? null : Tex.underline);
table.row();
}
}

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@@ -0,0 +1,55 @@
package mindustry.world.meta.values;
import arc.graphics.g2d.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.ui.*;
import mindustry.world.meta.*;
public class WeaponListValue implements StatValue{
private final Seq<Weapon> weapons;
private final UnitType unit;
public WeaponListValue(UnitType unit, Seq<Weapon> weapons){
this.weapons = weapons;
this.unit = unit;
}
@Override
public void display(Table table){
table.row();
for(int i = 0;i < weapons.size;i ++){
Weapon weapon = weapons.get(i);
if(weapon.flipSprite){
//flipped weapons are not given stats
continue;
}
TextureRegion region = weapon.outlineRegion.found() ? weapon.outlineRegion : unit.icon(Cicon.full);
table.image(region).size(60).scaling(Scaling.bounded).right().top();
table.table(Tex.underline, w -> {
w.left().defaults().padRight(3).left();
if(weapon.inaccuracy > 0){
sep(w, "[lightgray]" + Stat.inaccuracy.localized() + ": [white]" + (int)weapon.inaccuracy + " " + StatUnit.degrees.localized());
}
sep(w, "[lightgray]" + Stat.reload.localized() + ": " + (weapon.mirror ? "2x " : "") + "[white]" + Strings.autoFixed(60f / weapon.reload * weapon.shots, 1));
var bullet = new AmmoListValue<UnitType>(OrderedMap.of(unit, weapon.bullet));
bullet.display(w);
}).padTop(-9).left();
table.row();
}
}
void sep(Table table, String text){
table.row();
table.add(text);
}
}