Run damage before spawn points activate
This commit is contained in:
@@ -55,6 +55,12 @@ public class WaveSpawner{
|
||||
public void spawnEnemies(){
|
||||
spawning = true;
|
||||
|
||||
eachGroundSpawn((spawnX, spawnY, doShockwave) -> {
|
||||
if(doShockwave){
|
||||
doShockwave(spawnX, spawnY);
|
||||
}
|
||||
});
|
||||
|
||||
for(SpawnGroup group : state.rules.spawns){
|
||||
if(group.type == null) continue;
|
||||
|
||||
@@ -86,12 +92,6 @@ public class WaveSpawner{
|
||||
}
|
||||
}
|
||||
|
||||
eachGroundSpawn((spawnX, spawnY, doShockwave) -> {
|
||||
if(doShockwave){
|
||||
doShockwave(spawnX, spawnY);
|
||||
}
|
||||
});
|
||||
|
||||
Time.runTask(121f, () -> spawning = false);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user