Merge branch 'master' into mod-dependencies
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@@ -439,6 +439,11 @@ editor.rules = Pravidla:
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editor.generation = Generace:
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editor.objectives = Úkoly:
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editor.locales = Locale Bundles
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editor.worldprocessors = World Processors
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editor.worldprocessors.editname = Edit Name
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editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
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editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
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editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
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editor.ingame = Upravit ve hře
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editor.playtest = Playtest
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editor.publish.workshop = Publikovat do Workshopu na Steamu
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@@ -495,6 +500,7 @@ editor.default = [lightgray]<Výchozí>[]
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details = Podrobnosti...
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edit = Upravit...
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variables = Hodnoty
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logic.clear.confirm = Are you sure you want to clear all code from this processor?
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logic.globals = Built-in Variables
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editor.name = Jméno:
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editor.spawn = Zrodit jednotku
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@@ -582,6 +588,7 @@ filter.clear = Vyčistit
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filter.option.ignore = Ignorovat
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filter.scatter = Rozptýlení
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filter.terrain = Terén
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filter.logic = Logic
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filter.option.scale = Měřítko
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filter.option.chance = Náhoda
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@@ -605,6 +612,8 @@ filter.option.floor2 = Druhotný povrch
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filter.option.threshold2 = Druhotný práh
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filter.option.radius = Poloměr
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filter.option.percentile = Percentil
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filter.option.code = Code
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filter.option.loop = Loop
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locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
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locales.deletelocale = Are you sure you want to delete this locale bundle?
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locales.applytoall = Apply Changes To All Locales
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@@ -973,6 +982,7 @@ stat.abilities = Schopnosti
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stat.canboost = Umí posilovat
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stat.flying = Létající
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stat.ammouse = Spotřeba Munice
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stat.ammocapacity = Ammo Capacity
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stat.damagemultiplier = Násobič Poškození
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stat.healthmultiplier = Násobič Životů
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stat.speedmultiplier = Násobič Rychlostí
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@@ -1099,6 +1109,7 @@ unit.items = předměty
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unit.thousands = tis
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unit.millions = mio
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unit.billions = mld
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unit.shots = shots
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unit.pershot = /střela
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category.purpose = Účel
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category.general = Všeobecné
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@@ -1108,6 +1119,8 @@ category.items = Předměty
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category.crafting = Vstup/Výstup
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category.function = Funkce
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category.optional = Volitelné vylepšení
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setting.alwaysmusic.name = Always Play Music
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setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
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setting.skipcoreanimation.name = Přeskočit Animaci Odpalu/Přístání Jádra
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setting.landscape.name = Uzamknout krajinu
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setting.shadows.name = Stíny
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@@ -1304,7 +1317,10 @@ rules.disableworldprocessors = Zakázat Světové Procesory
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rules.schematic = Šablony povoleny
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rules.wavetimer = Časovač vln
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rules.wavesending = Wave Sending
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rules.allowedit = Allow Editing Rules
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rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
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rules.waves = Vlny
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rules.airUseSpawns = Air units use spawn points
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rules.attack = Režim útoku
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rules.buildai = Umělá AI staví
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rules.buildaitier = Úroveň AI stavitele
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@@ -2331,6 +2347,7 @@ lst.getflag = Check if a global flag is set.
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
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lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
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lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
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lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
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@@ -2378,6 +2395,7 @@ lenum.shoot = Vystřelí na určitou pozici.
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lenum.shootp = Vystřelí na jednotku/budovu s rychlostní předpovědí.
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lenum.config = Konfigurace budovy, např. třídící věc pro třídičku.
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lenum.enabled = Zda je blok povolen.
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laccess.currentammotype = Current ammo item/liquid of a turret.
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laccess.color = Barva osvětlovače.
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laccess.controller = Kontroler jednotky. Pokud procesor je kontrolován, vrátí procesor\nPokud je ve formaci, vrací vůdce.\nJinak vrací jednotku.
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@@ -2500,6 +2518,7 @@ unitlocate.building = Výstup hodnot pro lokalizovanou budovu.
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unitlocate.outx = Výstup X pozice.
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unitlocate.outy = Výstup Y pozice.
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unitlocate.group = Vyhledat skupinu budov.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = Nehýbat se, ale pokračovat ve stavění/těžení.\nVýchozí stav.
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lenum.stop = Přestat pohybovat se/těžit/stavět.
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@@ -2518,7 +2537,7 @@ lenum.payenter = Vstoupit/přistat na nákladní blok, na kterém jednotka je.
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lenum.flag = Číselné označení (flag) jednotky.
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lenum.mine = Těžit na pozici.
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lenum.build = Postavit strukturu.
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lenum.getblock = Získat budovu a typ na dané pozici.\nJednotka musí být v dosahu dané pozice.\nSolidní non-budovy budou mít typ [accent]@solid[].
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lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
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lenum.within = Zkontrolovat, jestli jednotka je blízko dané pozice.
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lenum.boost = Začít/Přestat posilovat.
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lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
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