Merge branch 'master' into mod-dependencies
This commit is contained in:
@@ -441,6 +441,11 @@ editor.rules = Regeln
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editor.generation = Generator
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editor.objectives = Ziele
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editor.locales = Locale Bundles
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editor.worldprocessors = World Processors
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editor.worldprocessors.editname = Edit Name
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editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
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editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
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editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
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editor.ingame = Im Spiel bearbeiten
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editor.playtest = Playtest
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editor.publish.workshop = Im Workshop veröffentlichen
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@@ -497,6 +502,7 @@ editor.default = [lightgray]<Standard>
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details = Details
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edit = Bearbeiten
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variables = Variablen
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logic.clear.confirm = Are you sure you want to clear all code from this processor?
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logic.globals = Built-in Variables
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editor.name = Name:
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editor.spawn = Spawnbereich
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@@ -586,6 +592,7 @@ filter.clear = Löschen
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filter.option.ignore = Ignorieren
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filter.scatter = Streuen
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filter.terrain = Landschaft
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filter.logic = Logic
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filter.option.scale = Skalierung
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filter.option.chance = Wahrscheinlichkeit
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@@ -609,6 +616,8 @@ filter.option.floor2 = Sekundärer Boden
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filter.option.threshold2 = Sekundärer Grenzwert
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filter.option.radius = Radius
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filter.option.percentile = Perzentil
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filter.option.code = Code
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filter.option.loop = Loop
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locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
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locales.deletelocale = Are you sure you want to delete this locale bundle?
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locales.applytoall = Apply Changes To All Locales
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@@ -984,6 +993,7 @@ stat.abilities = Fähigkeiten
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stat.canboost = Kann boosten
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stat.flying = Flug
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stat.ammouse = Muntionsverbrauch
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stat.ammocapacity = Ammo Capacity
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stat.damagemultiplier = Schaden-Multiplikator
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stat.healthmultiplier = Lebenspunkte-Multiplikator
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stat.speedmultiplier = Geschwindigkeit-Multiplikator
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@@ -1110,6 +1120,7 @@ unit.items = Materialeinheiten
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unit.thousands = k
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unit.millions = Mio
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unit.billions = Mrd
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unit.shots = shots
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unit.pershot = /Schuss
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category.purpose = Beschreibung
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category.general = Allgemeines
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@@ -1119,6 +1130,8 @@ category.items = Materialien
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category.crafting = Erzeugung
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category.function = Funktion
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category.optional = Optionale Zusätze
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setting.alwaysmusic.name = Always Play Music
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setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
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setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
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setting.landscape.name = Querformat sperren
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setting.shadows.name = Schatten
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@@ -1315,7 +1328,10 @@ rules.disableworldprocessors = Deaktiviere Weltprozessoren
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rules.schematic = Entwürfe erlaubt
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rules.wavetimer = Wellen-Timer
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rules.wavesending = Manuelle Wellen möglich
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rules.allowedit = Allow Editing Rules
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rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
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rules.waves = Wellen
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rules.airUseSpawns = Air units use spawn points
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rules.attack = Angriff-Modus
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rules.buildai = Base Builder AI
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rules.buildaitier = Builder AI Tier
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@@ -2361,6 +2377,7 @@ lst.getflag = Überprüfe, ob eine Flag gesetzt ist.
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lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
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lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
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lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
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lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
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@@ -2408,6 +2425,7 @@ lenum.shoot = Schießt auf eine Position.
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lenum.shootp = Schießt auf eine Einheit / einen Block und sagt deren Position voraus.
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lenum.config = Blockkonfiguration, z.B. das ausgewählte Item in einem Sortierer.
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lenum.enabled = Ob der Block an oder aus ist.
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laccess.currentammotype = Current ammo item/liquid of a turret.
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laccess.color = Illuminiererfarbe.
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laccess.controller = Einheitensteurer. Gibt "processor" zurück, wenn die Einheit prozessorgesteuert ist,.\nGibt den Steuerer zurück, wenn die Einheit Teil einer Formation ist.\nSonst wird einfach die Einheit zurückgegeben.
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@@ -2531,6 +2549,7 @@ unitlocate.building = Variable für das Ergebnis.
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unitlocate.outx = Variable für die X-Koordinate.
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unitlocate.outy = Variable für die Y-Koordinate.
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unitlocate.group = Gesuchter Blocktyp.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = Bewegt sich nicht, baut aber weiter ab.\nDer normale Zustand.
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lenum.stop = Bewegung / Abbau / Bau abbrechen.
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@@ -2549,7 +2568,7 @@ lenum.payenter = Betritt den Fracht-Block, auf dem sich die Einheit befindet.
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lenum.flag = Zahl, mit der eine Einheit identifiziert werden kann.
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lenum.mine = Erz von einer Position abbauen.
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lenum.build = Einen Block bauen.
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lenum.getblock = Gibt den Boden- und Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[].
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lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
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lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
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lenum.boost = Aktiviert / deaktiviert den Boost.
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lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
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