Merge branch 'master' into mod-dependencies
This commit is contained in:
@@ -57,7 +57,7 @@ mods.browser.sortstars = Mejor valorados
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schematic = Esquema
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schematic.add = Guardar esquema...
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schematics = Esquemas
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schematic.search = Search schematics...
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schematic.search = Buscar esquemas..
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schematic.replace = Ya existe un esquema con ese nombre. ¿Quieres reemplazarlo?
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schematic.exists = Ya existe un esquema con ese nombre.
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schematic.import = Importar esquema...
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@@ -70,7 +70,7 @@ schematic.shareworkshop = Compartir en Steam Workshop
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schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Invertir esquema
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schematic.saved = Esquema guardado.
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schematic.delete.confirm = Este esquema será absolutamente erradicado.
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schematic.edit = Edit Schematic
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schematic.edit = Editar esquema
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schematic.info = {0}x{1}, {2} bloques
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schematic.disabled = [scarlet]Esquemas desactivados.[]\nNo está permitido usar esquemas en este [accent]mapa[] o [accent]servidor.
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schematic.tags = Etiquetas:
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@@ -438,6 +438,11 @@ editor.rules = Normas:
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editor.generation = Generación:
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editor.objectives = Objetivos
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editor.locales = Locale Bundles
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editor.worldprocessors = World Processors
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editor.worldprocessors.editname = Edit Name
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editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
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editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
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editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
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editor.ingame = Editar desde la nave
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editor.playtest = Probar mapa
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editor.publish.workshop = Publicar en Steam Workshop
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@@ -494,6 +499,7 @@ editor.default = [lightgray]<Por defecto>
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details = Detalles...
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edit = Editar...
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variables = Variables
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logic.clear.confirm = Are you sure you want to clear all code from this processor?
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logic.globals = Built-in Variables
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editor.name = Nombre:
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editor.spawn = Generar unidad
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@@ -583,6 +589,7 @@ filter.clear = Despejar
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filter.option.ignore = Ignorar
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filter.scatter = Dispersión
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filter.terrain = Terreno
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filter.logic = Logic
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filter.option.scale = Escala
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filter.option.chance = Probabilidad
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@@ -606,6 +613,8 @@ filter.option.floor2 = Terreno secundario
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filter.option.threshold2 = Umbral secundario
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filter.option.radius = Radio
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filter.option.percentile = Percentil
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filter.option.code = Code
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filter.option.loop = Loop
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locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
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locales.deletelocale = Are you sure you want to delete this locale bundle?
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locales.applytoall = Apply Changes To All Locales
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@@ -981,6 +990,7 @@ stat.abilities = Habilidades
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stat.canboost = Puede volar
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stat.flying = Aéreo
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stat.ammouse = Uso de munición
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stat.ammocapacity = Ammo Capacity
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stat.damagemultiplier = Multiplicador de daño
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stat.healthmultiplier = Multiplicador de vida
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stat.speedmultiplier = Multiplicador de velocidad
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@@ -991,7 +1001,7 @@ stat.immunities = Inmune a
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stat.healing = Curación
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ability.forcefield = Área de Escudo
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ability.forcefield.description = Projects a force shield that absorbs bullets
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ability.forcefield.description = Projecta un campo de fuerza que absorve balas
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ability.repairfield = Área de Reparación
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ability.repairfield.description = Repairs nearby units
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ability.statusfield = Área de Potenciación
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@@ -1011,8 +1021,8 @@ ability.suppressionfield.description = Stops nearby repair buildings
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ability.energyfield = Campo de Energía
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ability.energyfield.description = Zaps nearby enemies
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ability.energyfield.healdescription = Zaps nearby enemies and heals allies
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ability.regen = Regeneration
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ability.regen.description = Regenerates own health over time
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ability.regen = Regeneración
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ability.regen.description = Regenera su propia salud con el tiempo
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ability.liquidregen = Liquid Absorption
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ability.liquidregen.description = Absorbs liquid to heal itself
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ability.spawndeath = Death Spawns
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@@ -1106,6 +1116,7 @@ unit.items = objetos
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unit.thousands = k
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unit.millions = M
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unit.billions = B
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unit.shots = shots
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unit.pershot = /disparo
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category.purpose = Objetivo
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category.general = General
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@@ -1115,6 +1126,8 @@ category.items = Objetos
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category.crafting = Fabricación
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category.function = Función
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category.optional = Mejoras Opcionales
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setting.alwaysmusic.name = Always Play Music
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setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
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setting.skipcoreanimation.name = Omitir animación de Lanzamiento/Aterrizaje del núcleo
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setting.landscape.name = Bloquear en horizontal
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setting.shadows.name = Sombras
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@@ -1299,7 +1312,7 @@ mode.pvp.description = Combate contra otros jugadores localmente.\n[gray]Requier
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mode.attack.name = Ataque
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mode.attack.description = Destruye la base enemiga. \n[gray]Requiere un núcleo rojo en el mapa.
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mode.custom = Normas personalizadas
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rules.invaliddata = Invalid clipboard data.
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rules.invaliddata = Datos del portapeles invalidos.
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rules.hidebannedblocks = Ocultar bloques prohibidos
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rules.infiniteresources = Recursos infinitos
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@@ -1311,7 +1324,10 @@ rules.disableworldprocessors = Desactivar procesadores estáticos
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rules.schematic = Permitir esquemas
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rules.wavetimer = Temporizador de oleadas
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rules.wavesending = Envío de oleadas
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rules.allowedit = Allow Editing Rules
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rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
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rules.waves = Oleadas
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rules.airUseSpawns = Air units use spawn points
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rules.attack = Modo de ataque
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rules.buildai = Base Builder AI
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rules.buildaitier = Builder AI Tier
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@@ -1343,7 +1359,7 @@ rules.buildcostmultiplier = Multiplicador de coste de construcción
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rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
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rules.deconstructrefundmultiplier = Multiplicador de devolución de desconstrucción
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rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
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rules.wavelimit = Map Ends After Wave
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rules.wavelimit = El mapa termina despues de la oleada
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rules.dropzoneradius = Radio de zona de aterrizaje:[lightgray] (bloques)
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rules.unitammo = Las unidades necesitan munición
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rules.enemyteam = Equipo enemigo
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@@ -1367,7 +1383,7 @@ rules.weather.frequency = Frecuencia:
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rules.weather.always = Siempre
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rules.weather.duration = Duracion:
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rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
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rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
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rules.onlydepositcore.info = Evita que las unidades depositen materiales en calquiera estructura a excepción del nucleo.
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content.item.name = Objetos
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content.liquid.name = Líquidos
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@@ -2029,8 +2045,8 @@ block.separator.description = Separa el magma en sus componentes minerales.
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block.spore-press.description = Comprime vainas de esporas en petróleo.
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block.pulverizer.description = Prensa chatarra hasta obtener arena.
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block.coal-centrifuge.description = Solidifica petróleo en trozos de carbón.
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block.incinerator.description = Vaporiza cualquier líquido o material que recive.
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block.power-void.description = Elimina toda la energía que recive. Solo disponible en el modo Libre.
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block.incinerator.description = Vaporiza cualquier líquido o material que recibe.
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block.power-void.description = Elimina toda la energía que recibe. Solo disponible en el modo Libre.
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block.power-source.description = Genera energía infinita. Solo disponible en el modo Libre.
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block.item-source.description = Genera objetos de forma infinita. Solo disponible en el modo Libre.
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block.item-void.description = Destruye los objetos que entran en él. Solo disponible en el modo Libre.
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@@ -2354,6 +2370,7 @@ lst.getflag = Comprueba si se ha establecido una etiqueta global.
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
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lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
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lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
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lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
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@@ -2401,6 +2418,7 @@ lenum.shoot = Dispara a una posición.
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lenum.shootp = Dispara a una unidad/estructura con predicción de velocidad.
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lenum.config = Configuración de estructura, por ejemplo: el objeto seleccionado en un clasificador.
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lenum.enabled = Si el bloque está activado.
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laccess.currentammotype = Current ammo item/liquid of a turret.
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laccess.color = Color del iluminador.
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laccess.controller = Controlador de unidad. Si se controla mediante un procesador, devuelve dicho procesador.\nSi está en formación, devuelve su líder.\nDe otra forma, devuelve la misma unidad.
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@@ -2524,6 +2542,7 @@ unitlocate.building = Variable de salida para contrucciones localizadas.
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unitlocate.outx = Coordenada X devuelta.
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unitlocate.outy = Coordenada Y devuelta.
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unitlocate.group = Grupo de bloque a buscar.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = No se mueve, pero seguirá construyendo/extrayendo minerales.\nEs el estado por defecto.
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lenum.stop = Deja de moverse/extraer minerales/contruir.
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@@ -2542,7 +2561,7 @@ lenum.payenter = Entra/Aterriza en el bloque sobre el que se encuentra la unidad
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lenum.flag = Etiqueta numérica de la unidad.
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lenum.mine = Extrae minerales de una posición.
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lenum.build = Construye una estructura.
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lenum.getblock = Obtiene la estructura y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[].
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lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
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lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
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lenum.boost = Iniciar/Detener vuelo.
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lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
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