Merge branch 'master' into mod-dependencies
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@@ -438,6 +438,11 @@ editor.rules = Pravila:
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editor.generation = Generisanje:
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editor.objectives = Zadaci
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editor.locales = Locale Bundles
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editor.worldprocessors = World Processors
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editor.worldprocessors.editname = Edit Name
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editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
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editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
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editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
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editor.ingame = Izmeni "U Igri"
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editor.playtest = Testiranje
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editor.publish.workshop = Objavi u Radionicu
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@@ -494,6 +499,7 @@ editor.default = [lightgray]<Default>
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details = Detalji...
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edit = Izmeni...
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variables = Varijabla
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logic.clear.confirm = Are you sure you want to clear all code from this processor?
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logic.globals = Built-in Variables
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editor.name = Ime:
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editor.spawn = Prizovi Jedinicu
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@@ -582,6 +588,7 @@ filter.clear = Očisti
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filter.option.ignore = Ignoriši
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filter.scatter = Razbaci
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filter.terrain = Teren
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filter.logic = Logic
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filter.option.scale = Razmera
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filter.option.chance = Šansa
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@@ -605,6 +612,8 @@ filter.option.floor2 = Drugi Pod
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filter.option.threshold2 = Secondary Threshold
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filter.option.radius = Radius
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filter.option.percentile = Percentile
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filter.option.code = Code
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filter.option.loop = Loop
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locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
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locales.deletelocale = Are you sure you want to delete this locale bundle?
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locales.applytoall = Apply Changes To All Locales
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@@ -975,6 +984,7 @@ stat.abilities = Spospbnosti
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stat.canboost = Može lebdeti
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stat.flying = Leteća jedinica
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stat.ammouse = Upotreba municije
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stat.ammocapacity = Ammo Capacity
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stat.damagemultiplier = Umnožavač štete
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stat.healthmultiplier = Umnožavač izdržljivosti
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stat.speedmultiplier = Umnožavač brzine
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@@ -1101,6 +1111,7 @@ unit.items = materijali
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unit.thousands = hiljade
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unit.millions = milioni
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unit.billions = milijarde
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unit.shots = shots
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unit.pershot = /pucnju
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category.purpose = Namena
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category.general = Opšte
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@@ -1110,6 +1121,8 @@ category.items = Resursi
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category.crafting = Ulaz/izlaz
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category.function = Funkcija
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category.optional = Dotatna Poboljšanja
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setting.alwaysmusic.name = Always Play Music
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setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
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setting.skipcoreanimation.name = Preskoči animacije sletanja i poletanja Jezgra.
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setting.landscape.name = Zaključaj Orijentaciju
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setting.shadows.name = Senke
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@@ -1306,7 +1319,10 @@ rules.disableworldprocessors = Onesposobi Svetovne Procesore
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rules.schematic = Šeme Su Dozvoljene
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rules.wavetimer = Talasna Štoperica
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rules.wavesending = Slanje Talasa
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rules.allowedit = Allow Editing Rules
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rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
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rules.waves = Talasi
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rules.airUseSpawns = Air units use spawn points
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rules.attack = Mod Napada
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rules.buildai = Base Builder AI
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rules.buildaitier = Builder AI Tier
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@@ -2334,6 +2350,7 @@ lst.getflag = Check if a global flag is set.
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
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lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
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lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
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lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
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@@ -2381,6 +2398,7 @@ lenum.shoot = Ispaljuj na mestu.
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lenum.shootp = Shoot at a unit/building with velocity prediction.
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lenum.config = Konfiguracija građevine, npr. sortirani materijal.
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lenum.enabled = Da li je ova građevina osposobljena.
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laccess.currentammotype = Current ammo item/liquid of a turret.
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laccess.color = Boja iluminatora.
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laccess.controller = Upravljač jedinice. Ako upravljano putem procesora, šalji "processor".\nAko je upravljano u formaciji, šalji "lider".U ostalim slučajevima, šalji jedinicu za sebe.
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@@ -2503,6 +2521,7 @@ unitlocate.building = Output variable for located building.
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unitlocate.outx = Output X coordinate.
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unitlocate.outy = Output Y coordinate.
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unitlocate.group = Grupa građevina koja se traži.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = Zaustavi kretanje, ali nastavi gradnju/iskopavanje.\nThe default state.
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lenum.stop = Zaustavi kretanje/gradnju/iskopavanje.
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@@ -2521,7 +2540,7 @@ lenum.payenter = Enter/land on the payload block the unit is on.
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lenum.flag = Numeric unit flag.
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lenum.mine = Mine at a position.
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lenum.build = Build a structure.
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lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
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lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
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lenum.within = Check if unit is near a position.
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lenum.boost = Start/stop boosting.
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lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
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